the cutting room mirror

August 27th, 1999

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This is a sub-page of Proto:South Park Rally (Windows).

This prototype is documented on Hidden Palace.

An early prototype of South Park Rally from August 27th, 1999 was released by Forest of Illusion and contains a large number of differences.

To do:

  • Can multiplayer be accessed?
  • Any further differences, gameplay, races etc.

General Differences#

  • Starting the game in any resolution other than 640x480 breaks the menus.
  • Very prone to crashing.
  • An extra bit of text appears on the HUD whenever you pick up an item or whenever someone passes a checkpoint.
  • Ms. Cartman and the alternate costumes for Chef and the boys are absent. No trace of the cut Clown is present either.
  • Ms. Crabtree and the Chickenlover are fully playable in this build.

Title Screen#

Aug 27

Final

  • The title screen shows a section of the farm level in the background.

Debug Features#

Some debug features are available by pressing any of the following during gameplay.

  • E opens up a car mass editor.
  • G opens a gamma editor.
  • M mutes the game.
  • T opens the in-game chat.
  • F1 toggles between three camera modes: 3rd person, free cam and 1st person.
  • Pressing F3 once resets every racer back to the starting line, and pressing it the second time restarts the race.
  • The AI and waypoint editors from the September 8th build are in the code of this build, but not functional due to lack of ai_waypoint.c implementation.

(Source: Resr rore)

Races#

  • In the "Cow Days" race, there is a single checkpoint which serves no purpose. It uses a checkpoint texture unique to the "Cow Days" theme.
  • In the "Spring Cleaning" race, the player must hold all four pieces of underwear to win. In the final game, you must do three laps across four checkpoints while holding at least one pair.
  • The "Thanksgiving" race ends immediately when once one racer has collected 20 turkeys. In the final game, they must ring a bell after collecting the turkeys. The race still has a checkpoint and a unique bell model not seen in the final game.
  • During the "Pink Lemonade" race, the cans of lemonade indicating how many are left to deliver are missing.

Items#

  • Mr. Hankey protects the player for a set amount of time, instead of disappearing after once hit.
  • The Underpants Gnomes won't steal the puck.
  • Three weapons are completely absent in this build: the Mr. Mackey Balloon Head Gadget, the Dildo and Herpes.
  • Instead of appearing as it's standalone pickup, Pinkeye can randomly be found in regular item boxes. Instead of reversing the controls, it just slows the player down in this build.
  • Instead of reversing the controls of opposing players, Pinkeye only has effect on the player.
  • Instead of being a normal weapon, The Mexican Staring Frog acts similar to Pinkeye in this build, turning the players car into stone when collected.
  • An additional "suck ass" item, the "Panthios Pickup", appears in item boxes. The effect is similar to hitting lava. Cut from the final game.
  • The cut Triangle of Zinthar item appears in this build, both as a standalone pickup and in the item boxes. The standalone pickup ("Megazanthar Pickup") reverses the controls of your opponents, while the one found in item boxes ("Zanthar Pickup") only has effect on the player.

SPRally_aug27_zintharbox.pngSPRally_pickup_0006_proto.png

Unused Tracks#

city2.vram#

An earlier version of the City ("city2") track exists in this build, unused, appropriately named "city". In general it's bigger and with more branching paths than the final. It was removed from subsequent builds.

city

city2

Edit sprally.exe at 00098EF0, replacing 47 52 49 44 49 52 4F 4E with 43 49 54 59 00 00 00 00, then select Gridiron in-game to load the unused track.

Watch on YouTube

(Source: Resr rore)

intro_anim.vram#

An unused version of introanim. Can be loaded in-game by replacing the used files, though the game crashes when it tries to move to the next scene.

intro_anim

introanim

Unused Graphics#

unclejimbo.vram

A rather crude looking version of Uncle Jimbo's face with "REMOVE!" written over it.

Unused Models#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

cowboy.vram

  • Standalone model of the man sitting on the fence in the Farm level. He is also found in hitobject_cowdays.vram, both in this build and the final, so the standalone model was removed for being redundant.

kennysfather.vram

  • While still present and unused in the final game, it lacks the roadkill on the front bumper.

macky00.vram

  • An early version of Mr. Mackey's model.

Graphical Differences#

Characters#

bigayal.vram#

Aug 27

Final

I'm thuper, thankth for athking!
  • Big Gay Al's head texture was shrunk and given his entire face.

cartjeep.vram#

Aug 27

Final

  • The wheels of Eric Cartman's jeep were later cutout in black.

Aug 27

Final

  • Cartman's eyes were shrunken slightly.

cartjeep_anim.vram#

Aug 27

Final

I'm not fat, I'm big boned!
  • Eric Cartman's default mouth had a chin, which is not consistent with the rest of the mouth shapes.

Chef.vram#

Aug 27

Final

  • Chef's back window was made higher resolution.

chickenlover.vram#

Aug 27

Final

  • The top portion of the back of the Chickenlover's bus was slightly recolored.

Jesus.vram#

Aug 27

Final

SPRally_Jesus_0002_proto.pngSPRally_Jesus_0003_proto.png

SPRally_Jesus_0002_final.pngSPRally_Jesus_0003_final.png

  • Jesus has a lighter skin color in the prototype.

grandpa_anim.vram#

  • Grandpa Marsh has two expressions that are not present in the final game.

Macky.vram#

Aug 27

Final

SPRally_macky_0004_proto.pngSPRally_macky_0005_proto.pngSPRally_macky_0009_proto.png

SPRally_macky_0004_final.pngSPRally_macky_0005_final.pngSPRally_macky_0009_final.png

  • Mr. Mackey had lighter skin and a different hair texture.

Aug 27

Final

SPRally_Sep29_Macky_0007.png SPRally_Sep29_Macky_0010.png

  • The license plate on the back of Mr. Mackey's car texture was removed in place of a physical license plate.

mephesto.vram#

Aug 27

Final

A five assed monkey... now that's a great idea.
  • Mephesto's license plate changed to correctly reference his penchant for four-assed creatures.

mr_garrison.vram#

Aug 27

Final

  • Mr. Garrison's face is higher resolution and has an open mouth.

Aug 27

Final

  • His body was given a more detailed texture.

Aug 27

Final

SPRally_mr_garrison_front_proto.png
SPRally_mr_garrison_back_proto.png
SPRally_mr_garrison_backwindow_proto.png

SPRally_mr_garrison_front_final.png
SPRally_mr_garrison_back_final.png
SPRally_mr_garrison_backwindow_final.png

  • Mr. Garrison didn't have a custom license plate yet and his rearview had a little "stop" sign.

mrscrabtree.vram#

Aug 27

Final

  • The spacing in South Park was fixed.

Pip.vram#

Aug 27

Final

  • The front of Pip's car texture was made wider.

Aug 27

Final

  • Pip's front window was shrunk slightly.

satan_anim.vram#

  • Satan has four expressions that are not present in the final game.

Aug 27

Final

SPRally_Sep29_satan_anim_0012.png
SPRally_Sep29_satan_anim_0013.png

SPRally_Nov11_satan_anim_0012.png
SPRally_Nov11_satan_anim_0013.png
SPRally_Nov11_satan_anim_0014.png
SPRally_Nov11_satan_anim_0015.png
SPRally_Nov11_satan_anim_0016.png
SPRally_Nov11_satan_anim_0017.png

  • Satan does not have a visible mouth yet.

Skuzzlebut.vram#

  • Skuzzlebutt is missing his leek.

Aug 27

Final

  • Skuzzlebutt's hairline was altered to be more accurate to his appearance in the show.

shelly.vram#

Aug 27

Final

My name doesn't have an E, you turds! GOD no one respects me!
  • Shelly's license plate was misspelled (much like her filename) and was later corrected.

shelley_anim.vram#

Aug 27

Final

SPRally_shelley_0005_proto.png SPRally_shelley_0007_proto.png

SPRally_shelley_0005_final.png SPRally_shelley_0007_final.png

  • Shelly was given a more angry expression to more accurately reflect her character.

sheila.vram#

Aug 27

Final

  • Sheila's open mouth was later shrunk slightly.

sheila_anim.vram#

  • Sheila has two expressions that were cut from the final game.

t_and_p.vram#

Aug 27

Final

  • Terrance and Phillip's eye texture was shrunk.

tweek.vram#

Aug 27

Final

  • Tweek didn't have his own license plate yet.

Aug 27

Final

  • Tweek's head texture's skin was later darkened.

unclejimbo.vram#

Aug 27

Final

  • Uncle Jimbo's face texture was later given a chin.

Aug 27

Final

  • His license plate texture was shrunken.

Miscellaneous#

Banners#

Present in the textures for each track in the game.

Aug 27

Final

SPRally_Aug27_city2_0015.png
SPRally_Aug27_city2_0102.png

SPRally_Sep8_city2_0018.png
SPRally_Sep8_city2_0105.png

  • Placeholder banner and checkpoint textures for the Memorial Day race.

Aug 27

Final

SPRally_Aug28_city2_0095.png
SPRally_Aug27_city2_0098.png
SPRally_Aug27_city2_0100.png
SPRally_Aug27_city2_0106.png
SPRally_Aug28_city2_0104.png
SPRally_Aug27_city2_0103.png
SPRally_Aug27_city2_0105.png
SPRally_Aug28_city2_0107.png

SPRally_Sep8_city2_0098.png
SPRally_Sep8_city2_0101.png
SPRally_Sep8_city2_0103.png
SPRally_Sep8_city2_0109.png
SPRally_Sep8_city2_0107.png
SPRally_Sep8_city2_0106.png
SPRally_Sep8_city2_0108.png
SPRally_Milenium_DC.png

Most of the race banners were either redesigned or simply said "START". The banner for Thanksgiving appears corrupted.

  • Rally Days #2 doesn't have its own banner yet, and uses the Rally Days #1 banner as a placeholder.
  • The Pink Lemonade Race doesn't have its own banner yet, and uses the Cow Days banner as a placeholder.

charicons.vram#

Aug 27

Final

  • The character select background is a different shape.

endanim.vram#

Aug 27

Final

SPRally_endanim1_final.pngSPRally_endanim2_final.png

SPRally_endanim3_proto.pngSPRally_endanim4_proto.pngSPRally_endanim5_proto.pngSPRally_endanim6_proto.png

SPRally_endanim4_final.pngSPRally_endanim5_final.pngSPRally_endanim6_final.pngSPRally_endanim7_final.png

  • The "Mega Man" toy branding (as seen in the season 1 episode, "Damien") was changed to "Ultra Ultra Mega Mega Kids", possibly due to the existence of a certain other Mega Man.

hud.vram#

  • HUD icons for Terrance & Philip and the Visitor are missing. They use the icons of Ike and Cartman as placeholders, respectively.
  • The HUD icon for the Cow Days antidote is missing.

Aug 27

Final

  • Cop Cartman's sunglasses were missing the frame.

Aug 27

Final

  • Mr. Mackey's head is slightly larger in the prototype.

Aug 27

Final

SPRally_hud_background1_proto.png
SPRally_hud_background2_proto.png
SPRally_hud_background3_proto.png

SPRally_hud_background1_final.png
SPRally_hud_background2_final.png
SPRally_hud_background3_final.png

  • The backgrounds for the character icons were different shapes.

Aug 27

Final

  • A work-in-progress watermark. It was replaced in the final game by an also unused Tantalus logo.

introanim.vram#

Aug 27

Final

  • The South Park sign was missing the trademark symbol.

les_claypool.vram#

Aug 27

Final

  • Les Claypool's textures were miscolored in this build.

lobby.vram#

SPRally_lobbypro_vram_multi1.png SPRally_lobbypro_vram_multi2.png

  • Two unused multiplayer menu backgrounds. Note that the level shown is the early "city" track.

pickup.vram#

Aug 27

Final

SPRally_pickup_0007_proto.png
SPRally_pickup_0008_proto.png

SPRally_pickup_0011_final.png
SPRally_pickup_0012_final.png

  • The pickup boxes used more primitive looking textures.

puck.vram#

Aug 27

Final

  • The underwear puck for the Spring Cleaning race was clean, but later given stains.

Aug 27

Final

  • The lemonade can texture had a pink border in the prototype.

Miscellaneous#

mayor.vram#

  • She has only one mouth shape.

bulldozer.vram#

Aug 27

Final

  • The grousers on the bulldozer were originally animated. This applies to snowplough.vram as well.

Track Differences#

city2.vram#

  • The yellow barriers are missing.
  • The gates at the train crossing are missing.

gayworld.vram#

Aug 27

Final

  • The trees use a different texture. The same change applies to mountains.vram as well.
  • The dance floor lights have one less frame than in the final game.

forest.vram#

  • There are police station signs around the track, which were removed from the final game.

Aug 27

Final

  • Still, the texture was changed into a town hall sign.

Aug 27

Final

  • "Bridge Toll" became a "Toll Bridge".
  • There is a hedge on top of the brick fence around the Morgue.

mountains.vram#

  • A non solid wall is covering one of the waterfalls.
  • Another non solid wall.
  • A misplaced texture.
  • A piece of debris is partially blocking one of the roads.

Aug 27

Final

  • The spacing on South Park was fixed.

volcano.vram#

Aug 27

Final

  • "SP01" was changed into "CA01" on the wing of the crashed plane.
  • Many of the textures for Volcano appear to be higher resolution than in the final game.

Audio Differences#

General#

  • Every character uses Eric Cartman voice clips leftover from South Park.

Music#

The music folder contains an extra Impulse Tracker file exclusive to this build, YBSPDEMO.IT (Yannis Brown South Park Demo).

The comment in the file reads as follows:

South Park Demo Tune

By: Yannis Brown.

(c) June 1999

Sectn : Song : Description
----
1         1. : South Park Remix
2         ?. : Orchestral Doomy Music
3         6. : Parade Type Music
4         2. : South Park Rally General Theme #2
5         7. : South Park XMas Theme
6         8. : South Park End Of World
7         5. : South Park Grunge ? - Need some Melody or ok like this?

Three of the tracks are unused, while the rest match the final game.

Song

Notes

"Orchestral Doomy Music", a cut piece of music.

"South Park End Of World", most likely an early version of the Millennium New Year's race music.

A short snippet of the above track.

voiceover#

Mayor McDaniel's race introductions are voiced by a developer using a particularly crunchy-sounding microphone.

Filename

Audio

Race1.wav

Race2.wav

Race3.wav

Race4.wav

Race5.wav

Race6.wav

Race7.wav

Race8.wav

Race9.wav

Race10.wav

Race11.wav

Race12.wav

Race13.wav

Race14.wav

README.TXT#

Background#

A blurb describing the game, including a working title, South Kart.

BACKGROUND

South Kart is a trailblazer in the developing genre of kart battles with the
exception that this game has an additional objectives: that of are carried out 
with an object ('Mega-Man' etc.) over a series of grids.

The basis of the game is to carry the puck over a grid which is then activated.
The puck is acquired in the first instance by running over or driving near it
at which point it will automatically attach itself to the kart (the kart will 
emit a blue hue to indicate this).  If another player has the puck the puck may
be stolen by tagging (ramming the opposing kart) or by hitting the vehicle with
a weapon. A player may also lose the puck if reckless driving causes the kart to
flip onto its back.

Check the lobby screen for addtional information on other race objectives.

Known Problems#

KNOWN PROBLEMS
- much incompleteness
- sound effects for all characters are not present.
  every character uses the cartman voice for now until matt and trey finish the dialogue.
- music not finalized
- sporadic crashing