This is a sub-page of Proto:South Park Rally (Windows).
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This prototype is documented on Hidden Palace. |
An early prototype of South Park Rally from August 27th, 1999 was released by Forest of Illusion and contains a large number of differences.
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To do:
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General Differences#
- Starting the game in any resolution other than 640x480 breaks the menus.
- Very prone to crashing.
- An extra bit of text appears on the HUD whenever you pick up an item or whenever someone passes a checkpoint.
- Ms. Cartman and the alternate costumes for Chef and the boys are absent. No trace of the cut Clown is present either.
- Ms. Crabtree and the Chickenlover are fully playable in this build.
Title Screen#
Aug 27 |
Final |
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- The title screen shows a section of the farm level in the background.
Debug Features#
Some debug features are available by pressing any of the following during gameplay.
- E opens up a car mass editor.
- G opens a gamma editor.
- M mutes the game.
- T opens the in-game chat.
- F1 toggles between three camera modes: 3rd person, free cam and 1st person.
- Pressing F3 once resets every racer back to the starting line, and pressing it the second time restarts the race.
- The AI and waypoint editors from the September 8th build are in the code of this build, but not functional due to lack of ai_waypoint.c implementation.
(Source: Resr rore)
Races#
- In the "Cow Days" race, there is a single checkpoint which serves no purpose. It uses a checkpoint texture unique to the "Cow Days" theme.
- In the "Spring Cleaning" race, the player must hold all four pieces of underwear to win. In the final game, you must do three laps across four checkpoints while holding at least one pair.
- The "Thanksgiving" race ends immediately when once one racer has collected 20 turkeys. In the final game, they must ring a bell after collecting the turkeys. The race still has a checkpoint and a unique bell model not seen in the final game.
- During the "Pink Lemonade" race, the cans of lemonade indicating how many are left to deliver are missing.
Items#
- Mr. Hankey protects the player for a set amount of time, instead of disappearing after once hit.
- The Underpants Gnomes won't steal the puck.
- Three weapons are completely absent in this build: the Mr. Mackey Balloon Head Gadget, the Dildo and Herpes.
- Instead of appearing as it's standalone pickup, Pinkeye can randomly be found in regular item boxes. Instead of reversing the controls, it just slows the player down in this build.
- Instead of reversing the controls of opposing players, Pinkeye only has effect on the player.
- Instead of being a normal weapon, The Mexican Staring Frog acts similar to Pinkeye in this build, turning the players car into stone when collected.
- An additional "suck ass" item, the "Panthios Pickup", appears in item boxes. The effect is similar to hitting lava. Cut from the final game.
- The cut Triangle of Zinthar item appears in this build, both as a standalone pickup and in the item boxes. The standalone pickup ("Megazanthar Pickup") reverses the controls of your opponents, while the one found in item boxes ("Zanthar Pickup") only has effect on the player.

Unused Tracks#
city2.vram#
An earlier version of the City ("city2") track exists in this build, unused, appropriately named "city". In general it's bigger and with more branching paths than the final. It was removed from subsequent builds.
city |
city2 |
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Edit sprally.exe at 00098EF0, replacing 47 52 49 44 49 52 4F 4E with 43 49 54 59 00 00 00 00, then select Gridiron in-game to load the unused track.
(Source: Resr rore)
intro_anim.vram#
An unused version of introanim. Can be loaded in-game by replacing the used files, though the game crashes when it tries to move to the next scene.
intro_anim |
introanim |
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- It has the same banner seen in the unused title screen in the final game.
Unused Graphics#
unclejimbo.vram
A rather crude looking version of Uncle Jimbo's face with "REMOVE!" written over it.
Unused Models#
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This page or section needs more images. |
cowboy.vram
- Standalone model of the man sitting on the fence in the Farm level. He is also found in hitobject_cowdays.vram, both in this build and the final, so the standalone model was removed for being redundant.
kennysfather.vram
- While still present and unused in the final game, it lacks the roadkill on the front bumper.
macky00.vram
- An early version of Mr. Mackey's model.
Graphical Differences#
Characters#
bigayal.vram#
Aug 27 |
Final |
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- Big Gay Al's head texture was shrunk and given his entire face.
cartjeep.vram#
Aug 27 |
Final |
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- The wheels of Eric Cartman's jeep were later cutout in black.
Aug 27 |
Final |
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- Cartman's eyes were shrunken slightly.
cartjeep_anim.vram#
Aug 27 |
Final |
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- Eric Cartman's default mouth had a chin, which is not consistent with the rest of the mouth shapes.
Chef.vram#
Aug 27 |
Final |
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- Chef's back window was made higher resolution.
chickenlover.vram#
Aug 27 |
Final |
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- The top portion of the back of the Chickenlover's bus was slightly recolored.
Jesus.vram#
Aug 27 |
Final |
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- Jesus has a lighter skin color in the prototype.
grandpa_anim.vram#
- Grandpa Marsh has two expressions that are not present in the final game.
Macky.vram#
Aug 27 |
Final |
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- Mr. Mackey had lighter skin and a different hair texture.
Aug 27 |
Final |
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- The license plate on the back of Mr. Mackey's car texture was removed in place of a physical license plate.
mephesto.vram#
Aug 27 |
Final |
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- Mephesto's license plate changed to correctly reference his penchant for four-assed creatures.
mr_garrison.vram#
Aug 27 |
Final |
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- Mr. Garrison's face is higher resolution and has an open mouth.
Aug 27 |
Final |
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- His body was given a more detailed texture.
Aug 27 |
Final |
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- Mr. Garrison didn't have a custom license plate yet and his rearview had a little "stop" sign.
mrscrabtree.vram#
Aug 27 |
Final |
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- The spacing in South Park was fixed.
Pip.vram#
Aug 27 |
Final |
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- The front of Pip's car texture was made wider.
Aug 27 |
Final |
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- Pip's front window was shrunk slightly.
satan_anim.vram#
- Satan has four expressions that are not present in the final game.
Aug 27 |
Final |
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- Satan does not have a visible mouth yet.
Skuzzlebut.vram#
- Skuzzlebutt is missing his leek.
Aug 27 |
Final |
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- Skuzzlebutt's hairline was altered to be more accurate to his appearance in the show.
shelly.vram#
Aug 27 |
Final |
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- Shelly's license plate was misspelled (much like her filename) and was later corrected.
shelley_anim.vram#
Aug 27 |
Final |
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- Shelly was given a more angry expression to more accurately reflect her character.
sheila.vram#
Aug 27 |
Final |
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- Sheila's open mouth was later shrunk slightly.
sheila_anim.vram#
- Sheila has two expressions that were cut from the final game.
t_and_p.vram#
Aug 27 |
Final |
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- Terrance and Phillip's eye texture was shrunk.
tweek.vram#
Aug 27 |
Final |
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- Tweek didn't have his own license plate yet.
Aug 27 |
Final |
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- Tweek's head texture's skin was later darkened.
unclejimbo.vram#
Aug 27 |
Final |
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- Uncle Jimbo's face texture was later given a chin.
Aug 27 |
Final |
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- His license plate texture was shrunken.
Miscellaneous#
Banners#
Present in the textures for each track in the game.
Aug 27 |
Final |
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- Placeholder banner and checkpoint textures for the Memorial Day race.
Aug 27 |
Final |
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Most of the race banners were either redesigned or simply said "START". The banner for Thanksgiving appears corrupted.
- Rally Days #2 doesn't have its own banner yet, and uses the Rally Days #1 banner as a placeholder.
- The Pink Lemonade Race doesn't have its own banner yet, and uses the Cow Days banner as a placeholder.
charicons.vram#
Aug 27 |
Final |
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- The character select background is a different shape.
endanim.vram#
Aug 27 |
Final |
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- The "Mega Man" toy branding (as seen in the season 1 episode, "Damien") was changed to "Ultra Ultra Mega Mega Kids", possibly due to the existence of a certain other Mega Man.
hud.vram#
- HUD icons for Terrance & Philip and the Visitor are missing. They use the icons of Ike and Cartman as placeholders, respectively.
- The HUD icon for the Cow Days antidote is missing.
Aug 27 |
Final |
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- Cop Cartman's sunglasses were missing the frame.
Aug 27 |
Final |
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- Mr. Mackey's head is slightly larger in the prototype.
Aug 27 |
Final |
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- The backgrounds for the character icons were different shapes.
Aug 27 |
Final |
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- A work-in-progress watermark. It was replaced in the final game by an also unused Tantalus logo.
introanim.vram#
Aug 27 |
Final |
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- The South Park sign was missing the trademark symbol.
les_claypool.vram#
Aug 27 |
Final |
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- Les Claypool's textures were miscolored in this build.
lobby.vram#

- Two unused multiplayer menu backgrounds. Note that the level shown is the early "city" track.
pickup.vram#
Aug 27 |
Final |
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- The pickup boxes used more primitive looking textures.
puck.vram#
Aug 27 |
Final |
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- The underwear puck for the Spring Cleaning race was clean, but later given stains.
Aug 27 |
Final |
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- The lemonade can texture had a pink border in the prototype.
Miscellaneous#
mayor.vram#
- She has only one mouth shape.
bulldozer.vram#
Aug 27 |
Final |
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- The grousers on the bulldozer were originally animated. This applies to snowplough.vram as well.
Track Differences#
city2.vram#
- The yellow barriers are missing.
- The gates at the train crossing are missing.
gayworld.vram#
Aug 27 |
Final |
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- The trees use a different texture. The same change applies to mountains.vram as well.
- The dance floor lights have one less frame than in the final game.
forest.vram#
- There are police station signs around the track, which were removed from the final game.
Aug 27 |
Final |
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- Still, the texture was changed into a town hall sign.
Aug 27 |
Final |
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- "Bridge Toll" became a "Toll Bridge".
- There is a hedge on top of the brick fence around the Morgue.
mountains.vram#
- A non solid wall is covering one of the waterfalls.
- Another non solid wall.
- A misplaced texture.
- A piece of debris is partially blocking one of the roads.
Aug 27 |
Final |
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- The spacing on South Park was fixed.
volcano.vram#
Aug 27 |
Final |
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- "SP01" was changed into "CA01" on the wing of the crashed plane.
- Many of the textures for Volcano appear to be higher resolution than in the final game.
Audio Differences#
General#
- Every character uses Eric Cartman voice clips leftover from South Park.
Music#
The music folder contains an extra Impulse Tracker file exclusive to this build, YBSPDEMO.IT (Yannis Brown South Park Demo).
The comment in the file reads as follows:
South Park Demo Tune
By: Yannis Brown.
(c) June 1999
Sectn : Song : Description
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1 1. : South Park Remix
2 ?. : Orchestral Doomy Music
3 6. : Parade Type Music
4 2. : South Park Rally General Theme #2
5 7. : South Park XMas Theme
6 8. : South Park End Of World
7 5. : South Park Grunge ? - Need some Melody or ok like this?
Three of the tracks are unused, while the rest match the final game.
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"Orchestral Doomy Music", a cut piece of music. |
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"South Park End Of World", most likely an early version of the Millennium New Year's race music. |
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A short snippet of the above track. |
voiceover#
Mayor McDaniel's race introductions are voiced by a developer using a particularly crunchy-sounding microphone.
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Audio |
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Race1.wav |
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Race2.wav |
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Race3.wav |
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Race4.wav |
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Race5.wav |
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Race6.wav |
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Race7.wav |
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Race8.wav |
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Race9.wav |
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Race10.wav |
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Race11.wav |
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Race12.wav |
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Race13.wav |
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Race14.wav |
README.TXT#
Background#
A blurb describing the game, including a working title, South Kart.
BACKGROUND
South Kart is a trailblazer in the developing genre of kart battles with the
exception that this game has an additional objectives: that of are carried out
with an object ('Mega-Man' etc.) over a series of grids.
The basis of the game is to carry the puck over a grid which is then activated.
The puck is acquired in the first instance by running over or driving near it
at which point it will automatically attach itself to the kart (the kart will
emit a blue hue to indicate this). If another player has the puck the puck may
be stolen by tagging (ramming the opposing kart) or by hitting the vehicle with
a weapon. A player may also lose the puck if reckless driving causes the kart to
flip onto its back.
Check the lobby screen for addtional information on other race objectives.
Known Problems#
KNOWN PROBLEMS
- much incompleteness
- sound effects for all characters are not present.
every character uses the cartman voice for now until matt and trey finish the dialogue.
- music not finalized
- sporadic crashing
































