This is a sub-page of Proto:Sonic the Hedgehog CD (Sega CD)/Ver0.02.
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Salad Plain#
General#
- The Past, Good Future, and Bad Future layouts are almost identical to 510, save for them ending earlier.
- Checkpoints, Breakable walls, Robot Transporters and Metal Sonic holograms have not been added to the levels yet.
Zone 1 (Present)#
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- The most obvious difference is the absence of the 3D ramps, particularly the large one at the beginning.
- Amy is nowhere to be found.
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- The ground immediately in front of the giant launching ramp became sloped, and a speed shoes monitor was added.
- Two of the Mosqui were removed and replaced with a Pata-Bata.
- The Flickies were shifted way up to the top, and an extra one was added on top of the first tree.
- The water was drained, in its place are 2 trees and a bush.
- A checkpoint and 2 rings were added next to said trees.
- The raised platform was shortened. This also included the spring next to a boulder.
- The 2 rings under the slope were moved to the left and spaced out
- A Pata-Bata was added to the top-right.
- The red spring was slightly shifted into the ground.
- A super ring monitor was removed, and the right one was replaced with invincibility to compensate.
- The left-most spike was replaced with a diagonal yellow spring.
- A diagonal yellow spring was shifted slightly to the left.
- An Anton and Pata-Bata replaced a future timepost.
- The ground on the bottom-right was flattened.
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- The ground on the right was raised for the rest of the zone.
- Some collapsing ground and a boulder were added to the non-raised ground.
- There's a lot more disappearing blocks near the ramp.
- The rings were spaced out more, the lowest set of rings were moved up and to the left, and a ring was removed above the Future timepost.
- 4 Pata-Batas and an Anton were added.
- The 2 Rickies were moved to below the Future timepost, another Ricky was added on the bottom-left, and a Flicky was added at the top-right.
- The Past timepost was moved downward next to the tunnel with a Future timepost taking its place.
- The 2 Super Ring monitors were changed to be a Shield monitor and a Stopwatch monitor.
- The top spring platform had its spring replaced with a disappearing block, and the bottom was replaced with a red spring.
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- A single ring was removed from each column.
- A Tamabboh on the upper path was moved to the right.
- A platform and Tamabboh was shifted slightly to the left.
Zone 1 (Past)#
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- You can time travel in the very beginning of the zone, since obviously there's no giant ramp in the present. This wouldn't be changed until the v1.05 prototype. This also goes for the future.
- What was initially one yellow spring was given another spring and a shield monitor. The chunk placement for this section was changed to be more slanted.
- A shield monitor at the lower section of the beginning was replaced with a super ring monitor.
- A Tamabboh on top of the first loop was replaced with an Anton, and a Speed Shoe monitor was added to the bottom right of the loop.
- What would be a ring and invincibility monitor is three ring monitors instead. One of the spikes above this area would also be replaced with a spring.
- The ceiling spikes, rock and Future timepost, above where the Metal Sonic hologram would be in 510, are missing here. Past that, there were red moving springs that were removed.
- At the end of the level in the 510 prototype, a loop-de-loop was placed right near the signpost.
Zone 1 (Bad Future)#
- The blue ring monitor at the start would be replaced with an S monitor.
Zone 2 (Present)#
- A red spring near the beginning was changed to be diagonal, a Future timepost was added and there were two Anton badniks.
- A checkpoint near the end of the zone was removed.
- The yellow spring that bounces Sonic away from the goal is missing, and two additional ring monitors were removed.