This is a sub-page of Proto:Sonic the Hedgehog 3/Sound Differences.
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Between Sonic 2 and Sonic 3, the sound driver was completely replaced. In this prototype, the replacement driver is in an early state where it hasn't had features from the previous driver re-implemented yet, and it seems to suffer from some glaring bugs. There are also some other general differences:
- Sounds often bug out and sustain until either the game is paused or something else plays on that sound channel.
- Various objects don't play the correct sound effect:
- The underwater "alarm" sound uses a completely different sound; likely just an incorrect ID assignment.
- Many bosses don't play sounds. This includes explosions, zooming, etc. They play one sound when being defeated.
- Oddly the correct sound effects are present in the sound test, but most instances have their assigned sound effects based on Sonic 2.
- Collecting a ring only plays the sound for the right speaker, and doesn't alternate between the ones for the right and left (despite both sounds being present).
- The Spin Dash plays the rolling sound, much like Sonic the Hedgehog Genesis as well as some of the Sonic 2 prototypes.
- Playing a theme that would interrupt the stage theme prevents it from reloading.
- Beating an Act doesn't play the Act-clear jingle, instead continuing to play the stage theme.
- The Speed Shoes play the invincibility theme rather than speeding up the music, and does not cut back to the level music when the effect ends.
- The Sonic 3 miniboss theme doesn't exist (read below), which means all minibosses play the Sonic & Knuckles variation. A remnant of this exists in the final where jumping before drowning during the Hydrocity bosses causes the game to play the Sonic & Knuckles theme.
- If you leave the water before you drown in Hydrocity as Super Sonic, the game will play an early version of Mushroom Hill Act 2, the song that's in slot $10.
- The song used for the Level Select ($2F) does not glitch after listening to it for an extended amount of time, unlike in the final version of Sonic 3.
- The themes for Carnival Night, Ice Cap, Launch Base, Knuckles, and the Competition menu are completely different. Interestingly, MIDI versions of these were later used in Sonic & Knuckles Collection. In fact, all of the music in this build matches up better with their MIDI counterparts, suggesting that all of the music was taken from a later build.
- The unused theme from the PC game is also present as slot $2E, which is where the Sonic 3 miniboss theme is in the final release. In Sonic & Knuckles and Sonic 3 & Knuckles, this slot contains a duplicate of the Sonic & Knuckles miniboss theme, which is used instead of slot $18 to play music for the minibosses. This renders slot $18 unused in all final retail releases of Sonic 3, Sonic & Knuckles, and Sonic 3 & Knuckles except for Sonic & Knuckles Collection.
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Sonic & Knuckles Collection |
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