This is a sub-page of Proto:Sonic the Hedgehog 3/Sonic 3 Zones.
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- The player doesn't start up in the sky.
- The drillbot enemy seen throughout the level does not play any sounds when drilling.
- Tails seems to be able to influence the spinning top object when both he and Sonic are on it.
- The spinning top object doesn't fall out of the level when hitting a dead end.
- The chain with spike ball object plays no sound.
- The spinning wheel object makes no sound.
- Neither Sonic nor Tails have animations for grabbing pulleys, instead continuing whatever animation they were playing before grabbing on.
- The "switch" sound plays when grabbing the pulley.
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- There are some misplaced rings in Act 2.
- It's possible to see below the level in Act 2.
- When the player encounters the Act 2 boss, the background is buggy. The player also dies when they hit the bottom of the screen, so two-player Tails must be used to start the fight properly.
- The game lags a lot during the Act 2 boss, and it's possible to stand on the air.
- Like with Hydrocity Zone, there's no transition to Carnival Night Zone.
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