the cutting room mirror

Marble Garden Zone

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Sonic the Hedgehog 3/Sonic 3 Zones.

To do:
Object & Layout differences

  • The player doesn't start up in the sky.
  • The drillbot enemy seen throughout the level does not play any sounds when drilling.
  • Tails seems to be able to influence the spinning top object when both he and Sonic are on it.
  • The spinning top object doesn't fall out of the level when hitting a dead end.
  • The chain with spike ball object plays no sound.
  • The spinning wheel object makes no sound.
  • Neither Sonic nor Tails have animations for grabbing pulleys, instead continuing whatever animation they were playing before grabbing on.
    • The "switch" sound plays when grabbing the pulley.
{|

|Sonic3_NOV3_MGZ2_RINGS.PNG |}

  • There are some misplaced rings in Act 2.
  • It's possible to see below the level in Act 2.
  • When the player encounters the Act 2 boss, the background is buggy. The player also dies when they hit the bottom of the screen, so two-player Tails must be used to start the fight properly.
  • The game lags a lot during the Act 2 boss, and it's possible to stand on the air.
  • Like with Hydrocity Zone, there's no transition to Carnival Night Zone.

Marble Garden Zone Act 1 Map

Proto

Final

Marble Garden Zone Act 2 Map

Proto

Final