This is a sub-page of Proto:Sonic X-treme.
Watch on YouTubeThis build is reminiscent of the E3 1996 trailer, bar the fisheye effect. It is a PC version-only build. The initial release of this build by Jollyroger featured only one level, the E3 Jade Gully level. Subsequent releases added scrolling background support to the OpenGL backend, gamepad support, music support (which wasn't in the original build), and included all the levels from the source archive. The build was recompiled by Jollyroger for modern machines and converted to render its graphics using OpenGL instead of an NV1, but the original NV1 build was also released.
A semi-functional Modern Windows/OpenGL port of the level editor was also released.
- The demo starts with a jungle level (often referred to as an early iteration of Jade Gully), which was promoted at E3. A dialog box appears allowing you to select a DEF (level definitions file) to load in later releases, matching the behavior of the Editor.
- This demo lacks the "Fisheye Lens" feature found in later PC builds.
- Music and sound effects are absent in this build. They were never created before the game was shelved.
- Sonic can jump by pressing Z and has an infinite jump, and can enter into "Ball Mode" by pressing X (and can be exited the same way).
- This demo has the "World Rotation" feature: when Sonic enters into Ball Mode and touches a wall or a slope, the direction of gravity and the rotation of the level itself will change.
- There are rings scattered around the level, but they aren't collectible and were changed from blocks to actors by Jollyroger, which is why they don't have any collision (which was their behavior in the real Windows 95 version).
- There are some enemies in the level that cannot hurt Sonic and cannot be defeated by him; instead, they act just like blocks. In a later release, Jollyroger changed the enemies to actors, removing their collision.
- The executable is named "SoncBoom.exe", which mirrors one of the names considered for the game. It's also the name of the engine created by Ofer Alon.


v37 Level Editor#
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Watch on YouTubeThis editor was programmed by Ofer Alon to assist designers in creating levels for his engine. However, according to Chris Senn, the editor was quite difficult to learn how to use, hindering the team's progress while the release deadline approached.
- The editor has two modes: "Edit Mode" allows you to edit the level, while "Run Mode" allows you to playtest the level. This allowed designers to test changes on the fly, and quickly go back to editing.