the cutting room mirror

718 Demo

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Dated July 18, 1996. This was the first demo of Sonic X-treme to be found. It is from the "Project Condor" stage of development, and uses Chris Coffin's boss engine.

  • The demo starts with the Sonic X-treme logo.
  • A preliminary title card appears with the level name "Jade Gully".
  • The music that plays in this demo is Quartz Quadrant Good Future from the non-US versions of Sonic CD.
  • There are 50 rings in the level.
  • There are floating diamond-shaped objects scattered around the level, but only the first one shoots Sonic up into the sky.
  • The score counter keeps going up by itself for some reason.
  • When the time runs out, it loops back to 5 minutes.
  • An early Game Over screen can be triggered by pausing and pressing C. The music that plays here is also from the non-US versions of Sonic CD.

Unused Models#

  • Fang the Sniper

Fang the Sniper resides as an uncompressed SGL model in the game's files starting at address 656484.

The model is made up of 397 polygons, 550 vertices, and 915 edges.

Skeletal rigging is intact for each segment of the model, though there is no animation data.

Vertex colors are intact for most of the head and body, but is otherwise broken and useless.

(Bonus: Restored using a screenshot for reference)

  • Metal Blade

Metal Sonic's boss arena can be found starting at address 553916

The model is made up of 82 polygons, 328 vertices, and 328 edges.

There is no color data, and the textures are not in the ROM.

Unused Graphics#

These textures can be seen below the playfield and were used in the Metal Sonic boss arena as the floor.

A small, yellow flower. Screenshots show these on the outskirts of Fang's boss arena.

A rocky looking texture. Purpose unknown, although it matches the texture used for the edges of the water.