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This is a sub-page of Proto:Sonic & Knuckles/Sonic & Knuckles 0608.

One of the last of the prototype builds of Sonic & Knuckles, being dated about a week from completion.

General#

  • The bugged Sonic & Knuckles fade-in is still present.
  • The level select can not be accessed unless Sonic 3 is locked-on, which also uses the original Sonic 3 level select code (though here, it can be inputted at anytime, meaning it's much easier).
  • Pressing A with Debug Mode still functions like how it did in Sonic 3, taking you to the level select instead of the title screen.
  • Title cards still say SONIC 3.
  • The satellite at the end of Mushroom Hill Zone Act 2 can take hits while it is playing its "destroyed" animation. These extra hits are considered hits on the boss itself.
  • Sonic's/Tails' ending has a bugged fade-in.

(Source: Sonic Retro, Original TCRF Research)

Zone Differences#

Hydrocity Zone#

  • The Screw Mobile's twister in Act 2 still glitches out Super/Hyper forms like it did in Sonic 3 Alone.

Marble Garden Zone#

  • The Act 1 miniboss crash glitch achieved by beating boss with player 2 off-screen can still be achieved; in the final this was fixed by forcing the camera to scroll to where Act 2's layout loads.

IceCap Zone#

  • Tails no longer has issues with the snowboard at the beginning of Act 1 overwriting his graphics.

Lava Reef Zone#

  • During the Act 2 boss, the boss theme restarts when the actual boss fight takes place.
  • After beating the Act 2 boss, the lava doesn't cooldown until the results have finished; in addition, the normal level theme doesn't play.

Hidden Palace Zone#

  • Beating Knuckles will continue his song until the cutscene plays, while in the final beating Knuckles will replay the Hidden Palace theme, then play the miniboss theme.

Blue Spheres#

Blue Spheres has been worked on slightly since the previous build:

  • Locking on Sonic 1 still brings the faded screen and there isn't any button inputs to unlock it, though this can be changed by using PAR code '''FFFFA1:0001'
  • Enabling Blue Spheres does not make the characters colored.
  • It is actually possible to select a stage at this point if you enter a special stage and enter this code : fff600:3000 ( Blue Spheres minigame results ) and disable it after the Blue Spheres minigame results screen appears , and stages are listed with 10 digits instead of 12.