This is a sub-page of Proto:Sonic & Knuckles.
One of the last of the prototype builds of Sonic & Knuckles, being dated about a week from completion.
General#
- The bugged Sonic & Knuckles fade-in is still present.
- The level select can not be accessed unless Sonic 3 is locked-on, which also uses the original Sonic 3 level select code (though here, it can be inputted at anytime, meaning it's much easier).
- Pressing A with Debug Mode still functions like how it did in Sonic 3, taking you to the level select instead of the title screen.
- Title cards still say "SONIC 3".
- When playing on a Japanese system, Tails' life counter still doesn't change his name to "Miles", even though the results tallies change.
- Power-up monitors can still appear behind signposts when finishing Act 1 of any zone.
- If you enter a giant ring with a shield, the shield will stay there when the character disappears.
- Sonic's/Tails' ending has a bugged fade-in.
(Source: Sonic Retro, Original TCRF Research)
Zone Differences#
Angel Island Zone#
- Act 1 will now play the proper music when exiting from a Bonus Stage after the stage has been set on fire, though the oversight still occurs when exiting from a Special Stage, just like in the final.
Hydrocity Zone#
- The Screw Mobile's twister in Act 2 still glitches out Super/Hyper forms like it did in Sonic 3.
Marble Garden Zone#
- The Act 1 miniboss crash glitch achieved by beating the boss with player 2 offscreen can still be achieved; in the final this was fixed by forcing the camera to scroll to where Act 2's layout loads.
IceCap Zone#
- Tails no longer has issues with the snowboard at the beginning of Act 1 overwriting his graphics.
Mushroom Hill Zone#
- The satellite at the end of Act 2 can take hits while it is playing its "destroyed" animation. These extra hits are considered hits on the boss itself.
Lava Reef Zone#
- Knuckles' boulder in Act 2 still doesn't cancel your Super/Hyper form.
- During the Act 2 boss, the boss theme restarts when the actual boss fight takes place.
- After beating the Act 2 boss, the lava doesn't cooldown until the results have finished; in addition, the normal level theme doesn't play.
Hidden Palace Zone#
- Beating Knuckles will continue his song until the cutscene plays, while in the final beating Knuckles will replay the Hidden Palace Zone theme, then play the miniboss theme.
- If you have all the Chaos Emeralds, the game will think you have none when you enter via a giant ring. As a result, they won't be converted into Super Emeralds.
Sky Sanctuary Zone#
- Sonic and Tails can still enter Act 2 and Knuckles can still enter Act 1. Both instances have the same results as the previous prototype.
Death Egg Zone#
- Defeating the Act 2 miniboss will not cancel your Super/Hyper form.
- If the final boss is defeated while firing its laser, the laser will stay on-screen while it explodes.
- Beating the final boss as Knuckles will still play a glitched version of Sonic's ending. Knuckles with be in place of Sonic, and Sonic himself will be in place of Tails. Both have a messed up color palette applied to them. From prototype 0610 onward, the game will reset back to the SEGA screen.
Blue Spheres#
Blue Spheres has been worked on slightly since the previous build:
- Locking on Sonic 1 still brings the faded screen and there isn't any button inputs to unlock it, though this can be changed by using Pro Action Replay (PAR) code FFFFA1:0001.
- Enabling Blue Spheres does not make the characters colored.
- It isn't possible to select a stage at this point through normal means. However, if you enter a Special Stage, use the Pro Action Replay (PAR) code FFF600:3000 and disable it after the Blue Spheres minigame results screen appears, you can actually select a stage, showing that it just hadn't been implemented at this point. Stages are also listed with 10 digits instead of 12.