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Silent Hill

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This page details one or more prototype versions of Silent Hill.

This page is rather stubbly and could use some expansion.
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This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as:
Nudity.

Silent Hill Preview (SLUS-45678)#

SilentHillPreview-Title.png

A prototype of Silent Hill that was meant for previewing purposes. While the executable is dated November 24th 1998, all other files, as well as the disc burn date, are dated a month earlier.

Prototype FMV#

SLUS-45678

Final

Watch on YouTube

Watch on YouTube

An unfiltered FMV of Cheryl Mason. The final version is mostly in black and white, shows static/interference and is a bit longer in length and with audio.

Official U.S. PlayStation Magazine Demo Disc #16 (SCUS-94278)#

SilentHillTrialVersion-Title.png

The demo disc was included with the Official U.S. PlayStation Magazine issue 16 and has a playable demo of Silent Hill along with a few other games. This is an early build of Silent Hill that contains some unused resources.

Item List#

Some names were changed or dropped altogether in later versions. The question marks appear to be part of the name, and not control codes to affect in-game text display. The following strings appear at offset 0x1878 in the file "1ST/BODYPROG.BIN".

Radio

Flashlight

Shotgun bullets

Rifle bullets

Handgun bullets

Shotgun

Hunting rifle

Handgun

Hand axe

Japanese KATANA

Chain Saw

Hammer

Nightstick

Bat

Steel pipe

Petty knife

Tablet of Ouroboros

Dagger of Magi

Ankh

Emblem of Caduceus

Amulet of Solomon

Clock stone

Meteoric iron ring

Camera

Screwdriver

Pliers

Cage's key

Motorbike's key

Magnet with line

Safe's key

Receipt

Plastic card

Torch

Videotape

Oil lighter

Medicinal alcohol

Pack of blood

Plate of Turtle

Plate of Queen

Plate of Cat

Plate of Hatter

Liquid(unidentifiable)

Plastic bottle

Talisman

Gumball

Silver medallion

Gold medallion

Lab chemical

Card key

Memo "LEVIN"?

Memo "TO_SCHOOL"?

Key of "Quetzalcoatl"

Key of "Ifrit"

Key of "Sphinx"

Key of "Bahamut"

Key of "Garuda"

Drainage's key

Key of "Emerald leo"?

Consultation room's key

Warehouse's key

Basement's key

Drawbridges's key

K.Gordon's key

Classroom's key

Stack room's key

Key of "Scarecrow"

Key of "Woodman"

Key of "Lion"

House's key?

Lobby's key

Ampul

Health drink

First-aid kit

While all these item names had been defined, descriptions only exist for the first few items you get in the game.

Unused & Early Images#

Some of these images were changed in the final version of the game, and many are unused placeholders used before the final artwork was ready. This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

Images With Developer Notes#

Graphic

Description

Text

Translation

Placeholder image
(File:1KAIZK40.TIM)

海賊版禁止

Piracy Prohibited

Placeholder image
(File:1KAIZK41.TIM)

海賊版禁止

Piracy Prohibited

Locker monster
(File:LMONSTER.TIM)

潜在する怪物

The Monster Lurks

Levin St. doghouse
(File:INKENNEL.TIM)

ここに鍵がある

There's a key here.

Library book
(File:LIBRBOOK.TIM)

SOFTIMAGEはよくわからん。
本当はここに開いた本がある。
大口開けたトカゲと狩人の絵つき。

I'm clueless when it comes to Softimage.
Just imagine there's an open book here.
With a picture of a hunter. And a lizard with its mouth open wide.

Lavatory message
(File:LVTRYMSG.TIM)

レナード・ライン
「潜在する怪物」

Leonard Rhine
"The Monster Lurks"

School locker
(File:LOCKER0.TIM)

ロッカーの中は空っぽ

レンダリング失敗
扉が開けられない
何故に?
ダミーだからいいけど

The inside of the locker is empty.

Rendering error.
The door can't be opened.
Why...?
It's just a dummy, though, so whatever.

Rooftop drain
(File:HOLEKEY0.TIM)

ここに鍵がある

There's a key here.

(File:HOLEKEY1.TIM)

鍵は流れた

水

The key is flushed down here.

Water

(File:ELEVATOR.TIM)

壱 弐
 参 裏
開く

One Two
 Three Other(world)
Open

Placeholder for shattered vial image
(File:SHATVIAL.TIM)

病院の院長室の床
に壊された硝子瓶
の破片が落ちてい
てその一つの中に
はまだ少しだけ液
体が残っている!

Shards of broken bottles litter
the floor of the doctor's office.
One of them still contains
a little liquid inside!

(File:RECEPDR1.TIM)

裏世界応接室

Otherworld Reception Area

(File:RECEPDR2.TIM)

扉拡大図

ここにスリットがある

Enlarged Door Image

There's a slit right here.

(File:RECEPPIC.TIM)

見本

Sample

(File:KIRI.TIM)

霧

Fog

(Translations: GlitterBerri)

Early Game Mockup#

In the "TEST" directory are the 3D model "TOWN.TMD" and corresponding texture "TOWN1.TIM". These show a small portion of the town populated with four residents. The model and texture data are appropriate for use on the PlayStation, but too high quality to be used as real in-game graphics. These resources can be loaded into MilkShape 3D and give the following scene:

The residents have no corresponding texture data, but their polygons are colored. Below is a screenshot taken from the TMD ripping software "PSXPrev" of two of them:

These assets may have been used to initially visualize what the game looked like. Another model, "OB.TMD", shows a storefront on a street corner but has no associated texture data.

Early Models#

The files for the game contain assets for characters and enemies that cannot be encountered in the demo, some with earlier designs.

Watch on YouTube

Unused Audio#

The file "1ST/COATION.VAB" (Caution?) contains two copies of the following sound clip:

As the "1ST" folder contains resources used during startup such as the Konami/KCET logos and other warning screens, this clip may have been played for a particular screen.