the cutting room mirror

Public Beta v1.0

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This is a sub-page of Proto:Ratchet & Clank: Up Your Arsenal.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Investigate malformed data that's causing the client to disconnect from the open-source Clank server. This is most likely an easy fix for someone familiar with the Medius protocol.

This prototype is documented on Hidden Palace.

A public beta compiled on June 20, 2004. This build was intended for testing online multiplayer functionality and therefore does not include any campaign or split-screen modes.

The build attempts to contact a Medius server at ratchet3-pubeta.pdonline.scea.com, however since this server was shut down long ago the build is currently unplayable and only the menus are accessible. Patching out the DNAS authentication checks and pointing the now-nonexistent domain to a local Medius server such as Clank allows the player to log in to the lobby server, however due to malformed data it is currently not possible to progress further than the "City Select" screen.

Public Beta v1.0

Final

The final game's title intro is an FMV

Errors#

Logging in with the open-source Clank server results in this error. Strangely, pressing Login a second time does not result in an error.

This error seems to randomly occur after pressing Logout when the player has already been dropped from the server.

This error seems to happen randomly when reloading online multiplayer after being disconnected.