the cutting room mirror

May 26, 2004 build

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This is a sub-page of Proto:Ratchet & Clank: Up Your Arsenal.

General Differences#

  • A majority of the cutscenes are not fully animated, mostly just t-poses moving around with lip sync.
  • The physics feel almost if not identical to the North American Black Label release of Going Commando.
  • Secrets are missing from a lot of levels. (e.g.: Titanium Bolts, Trophies, Skill Points, etc.)
  • Ammo Crates and Nanotech Crates are the same as the ones in Going Commando still.
  • Vendors are the same as the ones in Going Commando.
  • Some levels use different music to their final counterpart, specifically the song used in the final game for when you return to Starship Phoenix when it's under attack.

The No Memory Card inserted screen just uses the one from Ratchet & Clank: Going Commando. This obviously only appears if you do not have a memory card inserted.

RC3_344.0_EnterName.png Early Main Menu

In this build, you are required to enter a name upon first loading it up, this is likely because the online multiplayer needs a username.

The main menu also looks very different from the final game, it's just a list of the levels included in the build along with a "Multiplayer" and "New Single Player Game" option.

Entering Multiplayer will send you to this screen, but it will crash upon loading due to it missing the Multiplayer level it tries to load.

With all of the Vid-Comics unlocked, change the state of the Vid-Comic menu's address at 21C217E0 to 6 to get access to this menu.

Early Planet Select menu.

Unused Items#

Unused Skins/Armor#

By either using the Ratchet Armor debug option in the debug menu or editing the address 20144808 to any of the IDs below, you can access all of the armors that are available in the prototype.

Armor ID

Prototype

Final

Armor ID

Prototype

Final

0

1

Armor 0 - The prototype version is Armor 2 in the final, albeit lacking sleeves and having a different helmet texture.

Armor 1 - This armor is Armor 1 in the final, but lacking sleeves and using the same helmet texture as prototype Armor 0.

2

3

Armor 2 - The armor used here is Armor 3 in the final, also lacking sleeves and using the prototype helmet texture.

Armor 3 - Armor 3 looks very unfinished just at first glance.

4

Armor 4 - It's just the Carbonox armor from Ratchet & Clank: Going Commando.

And below a few leftover skins from Ratchet & Clank: Going Commando.

Unused Thruster Pack#

Changing the values of the addreses 2014475A and 201987E8 to 03 will allow you to equip the Thruster Pack which is completely left out in this build and has no method of equipping without memory editing.

The effects for the Thruster Pack are missing, but otherwise it works just like the one from Ratchet & Clank 2.

Levitator Leftover#

Watch on YouTubeThere is a leftover of the Levitator from Ratchet & Clank 2 in the game. The addresses you need to edit are listed below:

Activate Levitator
20199CAF 00000001

Levitator Fuel Meter
20197A30 xxxxxxxx

Qwark Vid-Comic Weapons#

Watch on YouTubeIn the prototype, we can only see Qwark use two guns. However, he actually has 4 guns at his disposal that can be equipped with memory editing. The addresses you need to edit are provided below:

Vid-Comic Weapon
20198F44 0000000X

Vid-Comic Ammo
20198F48 000000XX

Challenge Mode Guns#

Setting your completes (challenge mode) to 1 in the tuning debug option will allow you to accesss some normally unusable/unbuyable weapons. Like a Ryno III weapon upgrade, Bomb Glove leftover from Ratchet & Clank: Going Commando, Plasma Storm and Qwack-O-Ray.