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Rat Attack (PlayStation)

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This page details one or more prototype versions of Rat Attack (PlayStation).

Official PlayStation Magazine Demo disc 49 (and a couple of other European demo discs) contained a demo of Rat Attack. The demo included the levels Leisure Lounge, Kitchen Kapers, Rifle Range, The Pit, and Beefy Bennett, while playable characters consisted of Hai Jinx, Sparky and Manx.

Demo

Final

The title screen more closely resembles that of the Nintendo 64 version of the game, and lacks Newton floating around.

Demo

Final

Minor changes. DuPont, Smokey and Bob Cat have had their icons removed (though strangely, Banubis and Pearl's icons are still present). Everything is more spaced out in the demo. As a minor difference, if selecting a character is not available (ie. by hacking), exiting and re-entering does not correct the icon selector.

Demo

Final

The model shown is a lot smaller, and the arrows have been removed, likely because they were redundant. In the retail version, the arrows are present even if you can't actually move left or right. The text for them is still in the corner, though.

Level Differences#

Demo

Final

In Kitchen Kapers, there's a faucet/tap which is removed in the retail version for some reason. Several of the objects were also moved around.

Demo

Final

In Rifle Range, there's a toxic platform in the demo. In the final, this was removed and replaced with another target, making the level a little easier. The breakable objects have also been moved a little bit.

Other Differences#

The main HUD is solid in the demo, but in the retail version, most of it has transparency. The cat's health icon (the little green cat) is smaller in the demo.

Demo

Final

The HUD has also been moved up a little in the final, and the score is moved a little over to the bottom right.

Unused Characters#

Despite not being selectable, all of the Scratch Cats found in the retail version are in the game. They function perfectly, although Banubis and Pearl have switched order number (even though the icons haven't).

Unused Text#

There are a few bits of text that aren't present in the final game.

A warning message:

ROOM NEARLY TRASHED

Placeholder text:

Custom Help Text Briefings

Text Differences#

A couple of edits were made for minor typos.

Demo

Final

Clear out the rat menace ane report back to me.

Clear out the rat menace and report back to me.

Find a way to blast Washington and Jefferson's hovver buggies into space.

Find a way to blast Washington and Jefferson's hover buggies into space.

This text was shortened.

Demo

Final

If problems persist, please consult the troubleshooting guide in the user manual

If problems persist, please consult the user manual

Some copyright information was changed as well.

Demo

Final

Landscape Entertainment UK

LandscapeUK

Mindscape Entertainment US

Mindscape Entertainment

Level Differences#

Level Order#

House#

Demo

Final

Leisure Lounge

Bedroom Bonanza

Bathtime

Play Away

Kitchen Kapers

Leisure Lounge

Bathtime

Bedroom Bonanza

Play Away

Kitchen Kapers

Haunted House#

Demo

Final

Ghostly Gatehouse

Ghoulish Graveyard

Creepy Chapel

Haunted Hall

The Pit

Ghosthouse Ghoulies

Ghostly Gatehouse

Creepy Chapel

Haunted Hall

The Pit

Ghostly Graveyard

Ghostly Ghoulies

Museum#

Demo

Final

Museum

Dino Drama

Dead Old Stuff

Fossil Frolics

Catlantis

I Want My Mummy

Museum

Dead Old Stuff

Fossil Frolics

Catlantis

I Want My Mummy

Dino Drama

Factory#

Demo

Final

Control Room

Conveyor Crisis

Frying Tonite

Carry on Conveyor

Best Little Warehouse

Control Room

Frying Tonite

Carry on Conveyor

Best Little Warehouse

Conveyor Crisis

Space#

Demo

Final

Transporter Room

Laser Locomotion

Computer Chaos

Mutator Creator

Livid Lasers

Space Shadowdown

Transporter Room

Laser Locomotion

Mutator Creator

Livid Lasers

Space Showdown

Other Level Changes#

  • In the final, there are two level entries for Scarab's Palace, but only one in the demo.
  • Two name changes are also present - Ghostly Graveyard was known as Ghoulish Graveyard, and Ghosthouse Ghoulies went on to become Ghostly Ghoulies.
  • A level intended for the Space world was removed in the final completely - Computer Chaos.

Credits Differences#

Demo

Final

PROGRAMMING
STEVE GARDINER
SIMON PARKINSON

-GAMEPLAY-
RICHARD WEEKS

-ENGINE-

ADDITIONAL PROGRAMMING
RICHARD CROWDER
RICHARD GROVE
SHARRY HOLMWOOD
ROBIN JUBBER

-INTEGRATION-
MALCOLM MCLEAN
YIN CHIEN YEAP

DESIGN
PHIL CORBETT
HARRY HOLMWOOD
DAMIAN HOSEN

ADDITIONAL DESIGN
DAVID BISHOP
STEPHEN HALES
SIMON PARKINSON
DOUG TELFORD

ARTWORK
PHIL CORBETT
STEPHEN HALES
DOUG TELFORD

ANIMATION
STEPHEN HALES

SOUND & MUSICAL
LISTER BRIMBLE
HARRY HOLMWOOD
ANDREW MELVIN

GRAPHIC DESIGN
ANDREW TALBOT

CHEESE DESIGN
PROGRAMMING
SIMON PARKINSON

GAMEPLAY
RICHARD WEEKS

ENGINE
STEVE GARDINER

SYSTEMS
GARY SYMONS

BOSSES ADDITIONAL PROGRAMMING
RICHARD CROWDER
RICHARD GROVES
HARRY HOLMWOOD
ROBIN JUBBER

-INTEGRATION-
MALCOLM MCLEANYIN 
CHIEN YEAP

DESIGN
PHIL CORBETT
HARRY HOLMWOOD
DAMIAN HOSEN

ADDITIONAL DESIGN
DAVID BISHOP
STEPHEN HALES
PETER HICKMAN
SIMON PARKINSON
RICHARD PLUMB
DOUG TELFORD

PRODUCERS
DAMIAN HOSEN

-PURE-
PETER HICKMAN

-MINDSCAPE-
DAVID BISHOP

-EXEC MINDSCAPE-

ARTWORK
PHIL CORBETT
STEPHEN HALES
DOUG 

TELFORD ANIMATION
STEPHEN HALES
SOUND & MUSIC
ALLISTER BRIMBLE
HARRY HOLMWOOD
ANDREW MELVIN

GRAPHIC DESIGN
ANDREW TALBOT
CHEESE DESIGN

MINDSCAPE GAME TESTER
HOLTASHLEY POWELL

-LEAD-
ROGER DAWES
TONY DOREY
MARCUS STARNES
MARTIN NEWING
IAIN WHITE
ADRIAN WOOD
JONES

SPECIAL THANKS TO MINDSCAPE US
DAN IRISH

-US COORDINATOR-
BRET BERRY

-EXECUTIVE PRODUCER-
MARY LYNN SLATTERY

-MARKETING MANAGER-
MICHAEL SHELLING-

PUBLIC RELATIONS-
CHUCK KROEGEL

-EXECUTIVE VP-
US QA
WALKER RICHARDSON
TYLER LUDLOW
JONAH ROSESTONE
ERIK JOHANNESSEN

Other#

In the text order, Banubis and Pearl's names are switched around, suggesting that, once upon a time, Banubis was the last Scratch Cat you could unlock.