the cutting room mirror

Weapons

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This is a sub-page of Proto:Quake (PC)/Qtest1.

Weapons#

Most of the weapons behave the same as their final counterparts do, but they have completely different models.

One thing to note is that if the player runs out of ammo for all of their weapons, the last weapon used will disappear from the player's screen and the game will play a funny-sounding honking noise.

Axe#

The Axe does not exist in Qtest1. Instead, the Shotgun takes its place.

Shotgun#

Has a different model and skin, but is otherwise the same.

Prototype View Model

Final View Model

Ol' trusty.

Super Shotgun#

Same as regular Shotgun; different model, but behaves the same. The only notable thing about it is that it also starts off the trend of weapon world models looking completely different compared to their view model, which goes on with the rest of the weapons listed here.

Prototype View Model

Final View Model

That's a bigass shotgun.

Prototype World Model

Final World Model

A shotgun that has been painted pure black sounds cool on paper but Quake shows that it isn't.

Nailgun#

Now this is where things start getting interesting; in addition to having a completely different model, it behaves differently as well. Instead of firing two nails side by side, it fires a stream of nails, just like the Super Nailgun does. Its world model has a temporary texture, which also affects the rest of the weapons' world models.

Prototype View Model

Final View Model

Prototype World Model

Final World Model

Prototype HUD Icon

Final HUD Icon

Super Nailgun#

Called “Chainnailgun” in the readme, the Super Nailgun behaves the same as the Nailgun, but it fires two nails at once instead of one. These nails are right behind each other.

Prototype View Model

Final View Model

Prototype World Model

Final World Model

The barrels aren't connected to the gun! OMG

Grenade Launcher#

Like the other weapons, it has a completely different model, but behaves very similar to the final version. The only difference between it and the final one, behavior-wise, is that the grenades tend to not fire directly from the center of the gun, but will occasionally slightly angle to the left or right.

Prototype View Model

Final View Model

Prototype World Model

Final World Model

Prototype HUD Icon

Final HUD Icon

There's Mr. Scope again!

Rocket Launcher#

The Rocket Launcher's model is surprisingly close to the final's; the only difference is that it is lighter than the final's. Behavior-wise, the Rocket Launcher can be fired at a much faster rate by holding down the fire key than in the final game.

Prototype View Model

Final View Model

Prototype World Model

Final World Model

Even the world model is similar to the final's!

Lightning Gun#

I bet some dope out there is going to see this and really think the Lightning Gun was supposed to be a Qtest1 Nailgun that shot electricity at one time.

Not found in the game, but a temporary HUD icon can be found and it is mentioned in the Readme.

Chainlightning Gun#

A red version of the temp LG icon? Way to blueball us, iD.

This weapon does not exist at all in the final version, but a temporary HUD image can be found and it is mentioned in the readme, but as the HUD icon is a red version of the regular Lightning Gun's icon, it is impossible to tell what it was actually supposed to look like.

Misc. Weapon info#

Both the grenade and rocket models have different textures (or in the case of the rocket, none at all) when compared to the final models.

Prototype Grenade Model

Final Grenade Model

Wow, that's a good looking texture. I hope they keep it.

Prototype Rocket Model

Final Rocket Model