the cutting room mirror

nGames PC-PS2-GCN 18-July-2002

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This is a sub-page of Proto:Nickelodeon Party Blast.

This prototype is documented on Hidden Palace.

A build from July 18th, 2002 recovered from one of Data Design Interactive's hard drives. It predates the final release by three months.

General Differences#

Title Screen#

Prototype

Final

  • The start text changed from "Press Start" in the prototype to "Start Game" in the final, and the font size was made smaller.
  • The arrow keys were changed to the Ctrl key.
  • The bar for the start text was moved slightly higher in the final.

Changed Graphics#

Save Icons#

The save icons for the Xbox and GameCube had a different Party Blast logo.

Xbox#

Prototype

Final

GameCube#

Prototype

Final

Level Previews#

Prototype

Final

The boss icon for the Goddard Basket Brawl level had a different background.

Unused Graphics#

Data/Commentator#

T_sceen.png#

A screen with Invader Zim's house on it.

Data/Language/Screens#

Credits_Screen.bmp#

A placeholder credits screen.

A placeholder legal screen.

Xbox Save Icon#

An Xbox save icon with CatDog. This was used as $$XSIMAGE in the retail Xbox executable albeit in a much lower resolution.