This is a sub-page of Proto:Nickelodeon Party Blast.
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This prototype is documented on Hidden Palace. |
Debug Menu#
A debug menu can be brought up at the title screen by pressing the B button on a USB controller.
- E3 DEMO FRONTEND takes you back to the title screen.
- OPTIONS is configuration settings.
- VIEWER is the same model viewer from the January build.
- All other options take you to the respective minigame listed.
General Differences#
Title Screen#
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Prototype |
Final |
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The title screen is focused on the TV screen, and has a completely different logo. The "Start Game" text is "Press Start" in this build and it is in a different font and color.
Loading Screen#
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Prototype |
Final |
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The loading screen is a render of all the characters surrounding an early version of the game's logo.
Character Select#
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Prototype |
Final |
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- CatDog aren't animated and lack headsets and their bowties.
- The camera angle is slightly different.
- Zim's name was changed to uppercase letters for some reason.
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Prototype |
Final |
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The character selector icons were double resolution, the numbers light blue and the second player's icon was changed from some kind of alien to a maple leaf.
Level Previews#
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Prototype |
Final |
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The boss icon for the Jimmy Neutron Basket Brawl level was changed to have Goddard.
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Prototype |
Final |
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Several level previews had the characters' eyes slightly redrawn.
Audio Differences#
Thud Sounds#
All of the characters' thud sounds are placeholders presumably recorded by someone who worked on the game.
Audio |
Transcription |
Usage |
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"Thud one." |
A placeholder thud sound. |
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"Thud two." |
A placeholder thud sound. |
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"Thud three." |
A placeholder thud sound. |
Model Differences#
cablcar.lwo#
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Prototype |
Final |
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- The cable car was red and had no Rocket Power characters inside.
Level Differences#
Racing#
The Jimmy Neutron level from Racing has the camera at a different angle. The road lacks collision so the characters will constantly fall through it.
Unused Graphics#
LoadScreen#
LoadScreen_A.bmp and LoadScreen_B.bmp are a loading screen with the same Invader Zim screenshot as the January build, but now with a spinning disc in the bottom corner.
Frontend#
frontend\$MV\FMV.BMP is a placeholder video sequence image.
CharSelect#
frontend\CharSelect\CharSelect.BMP is a placeholder character select screen.
Summary#
frontend\Summary\Summary.bmp is a placeholder summary screen.
Back#
data\frontend\Summary\Back.bmp is a render of the Krusty Krab.
Unused Levels#
Bowltest#
Selecting Bowltest from the debug menu loads a very early version of the Jimmy Neutron level from Roller Ball. The ground has a generic test texture and the background as well as many other elements are missing from the level.
TESTpark#
Selecting TESTpark from the debug menu loads an early version of the Rocket Power level from Roller Ball. The ramps were positioned in different spots and the background is missing.

