the cutting room mirror

nGames PC-PS2-GCN-XBOX 22-April-2002

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This is a sub-page of Proto:Nickelodeon Party Blast.

This prototype is documented on Hidden Palace.

Debug Menu#

A debug menu can be brought up at the title screen by pressing the B button on a USB controller.

  • E3 DEMO FRONTEND takes you back to the title screen.
  • OPTIONS is configuration settings.
  • VIEWER is the same model viewer from the January build.
  • All other options take you to the respective minigame listed.

General Differences#

Title Screen#

Prototype

Final

The title screen is focused on the TV screen, and has a completely different logo. The "Start Game" text is "Press Start" in this build and it is in a different font and color.

Loading Screen#

Prototype

Final

The loading screen is a render of all the characters surrounding an early version of the game's logo.

Character Select#

Prototype

Final

  • CatDog aren't animated and lack headsets and their bowties.
  • The camera angle is slightly different.
  • Zim's name was changed to uppercase letters for some reason.

Prototype

Final

NPB_CharSelector_1_glo_April.png NPB_CharSelector_2_glo.png NPB_CharSelector_3_glo_April.png NPB_CharSelector_4_glo_April.png

NPB_CharSelector_1_glo.png NPB_CharSelector_2_glo_April.png NPB_CharSelector_3_glo.png NPB_CharSelector_4_glo.png

The character selector icons were double resolution, the numbers light blue and the second player's icon was changed from some kind of alien to a maple leaf.

Level Previews#

Prototype

Final

The boss icon for the Jimmy Neutron Basket Brawl level was changed to have Goddard.

Prototype

Final

NPB_Rocket_Power_April.png NPB_Sponge_Bob_April.png NPB_Rugrats_April.png

NPB_Rocket_Power_final.png NPB_Sponge_Bob_Final.png NPB_Rugrats_Final.png

Several level previews had the characters' eyes slightly redrawn.

Audio Differences#

Thud Sounds#

All of the characters' thud sounds are placeholders presumably recorded by someone who worked on the game.

Audio

Transcription

Usage

"Thud one."

A placeholder thud sound.

"Thud two."

A placeholder thud sound.

"Thud three."

A placeholder thud sound.

Model Differences#

cablcar.lwo#

Prototype

Final

  • The cable car was red and had no Rocket Power characters inside.

Level Differences#

Racing#

The Jimmy Neutron level from Racing has the camera at a different angle. The road lacks collision so the characters will constantly fall through it.

Unused Graphics#

LoadScreen#

LoadScreen_A.bmp and LoadScreen_B.bmp are a loading screen with the same Invader Zim screenshot as the January build, but now with a spinning disc in the bottom corner.

Frontend#

frontend\$MV\FMV.BMP is a placeholder video sequence image.

CharSelect#

frontend\CharSelect\CharSelect.BMP is a placeholder character select screen.

Summary#

frontend\Summary\Summary.bmp is a placeholder summary screen.

Back#

data\frontend\Summary\Back.bmp is a render of the Krusty Krab.

Unused Levels#

Bowltest#

Selecting Bowltest from the debug menu loads a very early version of the Jimmy Neutron level from Roller Ball. The ground has a generic test texture and the background as well as many other elements are missing from the level.

TESTpark#

Selecting TESTpark from the debug menu loads an early version of the Rocket Power level from Roller Ball. The ramps were positioned in different spots and the background is missing.