the cutting room mirror

October 8th, 2001

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This is a sub-page of Proto:Nickelodeon Party Blast.

This prototype is documented on Hidden Palace.

The earliest known build of Nickelodeon Party Blast is from October 8th, 2001, predating the final retail build by almost a year.

General Differences#

Opening#

The opening sequence uses primitive placeholder graphics.

Prototype

Final

The menu is equally as minimalistic, with no background.

Character Select#

Prototype

Final

The character select reflects the menu.

Level Select#

The prototype has a unique level select screen with sketches for each minigame area.

Loading Screen#

Prototype

Final

The loading screen is a screenshot from the Invader Zim episode Career Day.

Model Viewer#

On the main menu is a model viewer that is not in the final game, although it crashes while attempting to load a character. This was fixed by the next build.

Hub#

A very unique "hub", in which you control a character and walk over to a desired Nicktoons destination. Picking any spot zooms the camera towards the player, only to bring you back to the main menu.

HUD Icons#

In the final game, the characters in the HUD are represented by 3D heads, but in this prototype, they are choppy 2D renders of their heads.

Model Differences#

SpongeBob#

Oct 8

Final

SpongeBob is stylized more like his original cartoon counterpart.

Zim#

Oct 8

Final

Zim is stylized more like his original cartoon counterpart.

Banana#

Oct 8

Final

The throwable banana in the Foodfight minigame was completely remodeled.

Unused Graphics#

Scores#

data/scores/ contains sprites of characters that, with the exception of Angelica, do not appear in the final game at all. These characters are Chuckie from Rugrats, Dagget from The Angry Beavers, Adiboo, a character from a series of educational video games and not a Nickelodeon show, and Stimpy from The Ren & Stimpy Show.

Screens#

data/screens/ contains leftover graphics mentioning Cut 'n' Run and Balloon Demo. They are probably from another project Data Design was working on around this time.

NPBOct8_crscreenpc.png NPBOct8_screenpc.png NPBOct8_screenps2.png

frontendgfx#

testlevgfx.png is a crudely drawn kitchen.

NPBOct8_Infogramessplash.png NPBOct8_nicksplash.png

Infogramessplash.bmp and nicksplash.bmp are alternate variants of the opening logos.

TommyFit.bmp#

An unfinished version of Tommy's texture with his UV's still overlaid on top.

Unused Models#

data\CARDDATA#

Box.lwo is a box that displays when a character is missing an animation.

tommy2D.lwo#

Early

Final

TOMMY\StyleTest\2DLook\tommy2D.lwo is Tommy Pickles with a more cartoony texture than what they went with in the final game.

new_otto_v4_2D.lwo#

Early

Final

OTTO\$\new_otto_v4_3D.lwo is Otto Rocket also with a more cartoony texture.

Zim_Complete_ant_2d.lwo#

Early

Final

ZIM\$\Zim_Complete_ant_2d.lwo is Zim with a more cartoony texture.

Angelica_Outline.lwo#

Early

Final

ANGELICA\1\Angelica_Outline.lwo is a cel-shaded model of Angelica.

Unused Music#

Two short loops can be found in data/audiotrax.

track1.wav#

track2.wav#