This is a sub-page of Proto:Mega Man X7 (PlayStation 2).
General Differences#
- The prototype version has no voiced dialogue.
- The prototype has placeholder audio samples (grunts and exclamations) from Mega Man X5 and X6.
- Axl has a blinking animation with unique textures that was completely cut from the final game.
- The game cannot be paused.
- The trial will cut to a video advertising X7's release and then back to the title screen if left idle for 5 minutes.
- The Guard Door sub-boss in the warehouse portion of the intro stage is already disabled and open.
- Cutscenes and Alia's introduction and stage explanations after completing the intro stage are absent.
- Only Soldier Stonekong's stage select portrait is visible, the other seven bosses are silhouetted. However, all stage names and preview images are present.
- Soldier Stonekong cannot be fought. The trial ends immediately after his dialogue cutscene with the player character.
Music#
Various music tracks are left on the disc, including some tracks for stages that aren't found in the preview.
Preview |
Final |
Track |
Differences |
|---|---|---|---|
Boss |
Slightly different percussion and mixing. |
||
Central Highway |
Slightly different mixing. |
||
Crimson Fortress |
Different lead instrument and mixing. |
||
Cyber Field |
Different percussion and mixing. |
||
Deep Forest |
Slightly different mixing. |
||
Lava Factory |
Slightly different mixing. |
||
Mega Scorpio |
Identical between the preview and final. |
||
Stage Clear |
Identical between the preview and final. |
||
Stage Select |
Identical between the preview and final. |
||
Tunnel Base |
Different synth leads and missing percussion. |