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Trial Edition

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This is a sub-page of Proto:Mega Man X7 (PlayStation 2).

General Differences#

  • The prototype version has no voiced dialogue.
  • The prototype has placeholder audio samples (grunts and exclamations) from Mega Man X5 and X6.
  • Axl has a blinking animation with unique textures that was completely cut from the final game.
  • The game cannot be paused.
  • The trial will cut to a video advertising X7's release and then back to the title screen if left idle for 5 minutes.
  • The Guard Door sub-boss in the warehouse portion of the intro stage is already disabled and open.
  • Cutscenes and Alia's introduction and stage explanations after completing the intro stage are absent.
  • Only Soldier Stonekong's stage select portrait is visible, the other seven bosses are silhouetted. However, all stage names and preview images are present.
  • Soldier Stonekong cannot be fought. The trial ends immediately after his dialogue cutscene with the player character.

Music#

Various music tracks are left on the disc, including some tracks for stages that aren't found in the preview.

Preview

Final

Track

Differences

Boss

Slightly different percussion and mixing.

Central Highway

Slightly different mixing.

Crimson Fortress

Different lead instrument and mixing.

Cyber Field

Different percussion and mixing.

Deep Forest

Slightly different mixing.

Lava Factory

Slightly different mixing.

Mega Scorpio

Identical between the preview and final.

Stage Clear

Identical between the preview and final.

Stage Select

Identical between the preview and final.

Tunnel Base

Different synth leads and missing percussion.

(Rockman Corner: Mega Man Fandom)