This is a sub-page of Proto:Mega Man Powered Up.
A demo is included in Mega Man Maverick Hunter X, Cutman's stage in both new and old style!
Unused Sound Effects#
An unused beep sound effect. It was likely part of the menu.
Sound Effects Differences#
- All sound effect differences from the Sen'you UMD Vol. 1 demo also apply here.
Unused Graphics#
An unused 'TGS edition' sprite, TGS stands for Tokyo Game Show.
Fireman text. His level is not playable in this demo.
Graphics Differences#
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Japan |
International |
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- The artwork for the title screen is different and a bit darker, the logo is much bigger.
- The music loops. In the final version, it does not, the music only plays again in a certain condition. (Press Start, wait until the music finishes then go back.)
- In the Japanese version, the title screen shows "Trial Edition" compared to the international release's "Demo Edition".
- The copyright date is 2005, in the final version, it is 2006.
Final |
Early (International) |
Early (Japan) |
|---|---|---|
- The loading text uses a different font and it has a yellow color.
- The loading text in the Japan version is in Japanese. This was changed to use English text in the final version.
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Early |
Final |
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- The pause screen is different, showing the game's controls. The control layout couldn't be changed in the demo version.
Early |
Final |
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- The inner dialogue box color is white in the demo.
- The uppercase I and lowercase L in the dialogue font are different from the ones in the final version.
- The camera, character expressions and animations does not change when the cutscene plays.
- The words are a tad spaced out compared to final release.
- In the first dialogue, Cutman does not stutter.
- Cutman is spelled as "Cut Man" in demo.
- The last two dialogues are merged into one in demo.
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Early |
Final |
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- The score HUD is absent.
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Early |
Final |
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- Mega Man does not touch the wall when he's nearby it.
- Score balls, scenery packs and enemy packs are completely absent in the demo.
Level Layout Differences#
This only covers the new style level. The old style is unchanged.
Final |
Early (International) |
Early (Japan) |
|---|---|---|
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- In the middle of stage, there are a couple of ice blocks covering the bottomless pit. However, in the Japanese version, the blocks are re-arranged. These blocks are absent in the final version.
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Early |
Final |
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- This section features one more enemy that scrolls horizontally.
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Early |
Final |
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- There are less bomb blocks in the demo.
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Early |
Final |
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- The 1-up heart next to the boulder is absent.
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Early |
Final |
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- The ice blocks on the left side is absent.
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Early |
Final |
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- The scenery pack is replaced by 2 weapon energies. And there are less ice blocks. In the final version, the weapon energies are moved to the top (like in previous images).
Bugs#

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- Mega Man would face his back for a brief moment. To trigger it, go a platform's edge, land then quickly turn to the other direction. This was fixed in the international version and final releases.
Oddities#
- In the pause screen, the PSP screen shows some sort of level. The background probably spells "Rockman".

- Oil Man's color palette was not changed yet for the international version.
- Elec Man's eyes are a completely solid color.








