the cutting room mirror

Mega Man Maverick Hunter X Demo Version

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This is a sub-page of Proto:Mega Man Powered Up.

A demo is included in Mega Man Maverick Hunter X, Cutman's stage in both new and old style!

Unused Sound Effects#

An unused beep sound effect. It was likely part of the menu.

Sound Effects Differences#

Unused Graphics#

PSP-MMPU-TGSEdition.png
An unused 'TGS edition' sprite, TGS stands for Tokyo Game Show.

PSP-MMPU-FireMan-Demo.png
Fireman text. His level is not playable in this demo.

Graphics Differences#

Japan

International

  • The artwork for the title screen is different and a bit darker, the logo is much bigger.
  • The music loops. In the final version, it does not, the music only plays again in a certain condition. (Press Start, wait until the music finishes then go back.)
  • In the Japanese version, the title screen shows "Trial Edition" compared to the international release's "Demo Edition".
  • The copyright date is 2005, in the final version, it is 2006.

Final

Early (International)

Early (Japan)

  • The loading text uses a different font and it has a yellow color.
  • The loading text in the Japan version is in Japanese. This was changed to use English text in the final version.

Early

Final

  • The pause screen is different, showing the game's controls. The control layout couldn't be changed in the demo version.

Early

Final

  • The inner dialogue box color is white in the demo.
  • The uppercase I and lowercase L in the dialogue font are different from the ones in the final version.
  • The camera, character expressions and animations does not change when the cutscene plays.
  • The words are a tad spaced out compared to final release.
  • In the first dialogue, Cutman does not stutter.
  • Cutman is spelled as "Cut Man" in demo.
  • The last two dialogues are merged into one in demo.

Early

Final

  • The score HUD is absent.

Early

Final

  • Mega Man does not touch the wall when he's nearby it.
  • Score balls, scenery packs and enemy packs are completely absent in the demo.

Level Layout Differences#

This only covers the new style level. The old style is unchanged.

Final

Early (International)

Early (Japan)

  • In the middle of stage, there are a couple of ice blocks covering the bottomless pit. However, in the Japanese version, the blocks are re-arranged. These blocks are absent in the final version.

Early

Final

  • This section features one more enemy that scrolls horizontally.

Early

Final

  • There are less bomb blocks in the demo.

Early

Final

  • The 1-up heart next to the boulder is absent.

Early

Final

  • The ice blocks on the left side is absent.

Early

Final

  • The scenery pack is replaced by 2 weapon energies. And there are less ice blocks. In the final version, the weapon energies are moved to the top (like in previous images).

Bugs#

PSP-MMPU-DemoBug-Back.png

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  • Mega Man would face his back for a brief moment. To trigger it, go a platform's edge, land then quickly turn to the other direction. This was fixed in the international version and final releases.

Oddities#

PSP-MMPU-PauseScreenPSPScreen.png

  • In the pause screen, the PSP screen shows some sort of level. The background probably spells "Rockman".

PSP-MMPU-ThanksForPlaying.png

  • Oil Man's color palette was not changed yet for the international version.
  • Elec Man's eyes are a completely solid color.