the cutting room mirror

May 9, 2007 (PlayStation 2)

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This is a sub-page of Proto:Manhunt 2.

To do:
Level changes, sounds, textures, other differences, a lot more to do.

This prototype is documented on Hidden Palace.

The infamous uncensored build of Manhunt 2 that was leaked in early September, 2007 by an SCEE employee, almost two months before its official release. This build compiled on May 9, 2007, which is almost 4 months before its final PAL build. For comparison, the final PS2 PAL build is compiled on September 5, 2007.

Startup and Menus#

Right off the bat, the first differences you can spot is a different Rockstar logo video, a different title screen that lacks most of the colour, and a different main menu song. There are also far fewer on-screen effects and animations on the menu, such as random images or red spots flashing, and slide animations for going to a different menu.

Startup Sequence#

The Rockstar logo in this build normally has the sound muted in-game, but the actual TITLE.PSS file does have a sound stream. It is the first few seconds from the opening cutscene of the Bees' Honey Pot (called The Honey Pot in this build) level where Danny's wife says "What do you mean you volunteered for...", slowed down by about 350%.

Early

Final

TITLE.PSS

STINGER.PSS

The legal information screen shows the Manhunt 2 logo that's otherwise only seen on the box art. The font, its colour and size is also slightly different. The different colour and size also applies to the memory card checking and loading screen.

Early

Final

Title Screen#

The eye on the title screen lacks colour, there are a few white scratch effects overlaid on top, the START button has a white background behind it, and the song that plays in the background (MAIN.ADX) is different. It's somewhat similar in style to the main menu background audio that plays in Manhunt.

Early

Final

MH2PS2-20070509-TitleScr.png

MH2PS2-FIN_TitleScr.png

Brightness Option#

The Brightness options menu is renamed to Setup in final. The description is also slightly different.

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Final

Relive Episode#

Since the levels in this game have ratings, the Relive Episode menu also displays your rating on a scale of 1-5. This rating system is also present in the PC version of Manhunt 2 and in the first Manhunt, where you get more points for completing within a certain time frame, how many executions were performed, and whether or not it was played on Insane difficulty. Due to censorship, it ended up being removed from retail PS2, PSP and Wii versions.

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Final

Pause/Save File Menu#

The pause screen has a blank background in this build, but in the final build it has the Project's icon. This also applies to the save file menu. It's worth noting that in the final PSP, Wii and Windows releases, the pause screen background is blank, just like in this build.

In this menu, it also says "Restart from last save point" instead of "Restart from last checkpoint" like in the final version.

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Final

Level Complete Screen#

Removed level ratings means the level complete screen is almost completely empty in the final game. Here, however, you get to see how many hunters were killed and executed, how long it took to complete the level, and what rating you got.

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Final

General Differences#

  • Triggering a checkpoint will say "Restart point hit", unlike the final version "Checkpoint hit".
  • When hiding Danny/Leo would go transparent.
  • Civilians are also featured much more often like in the PC version.
  • When opening cabinets, trunks, or lockers Danny will kick them to open, unlike the final he opens it by hand.
  • Subtitle fonts are different only for the pre-rendered cutscenes.

:* Most subtitles in-game does not work, even though in the .GXT files has the lines.

  • None of the flashback levels display the "6 years earlier" line.

Level Names#

Two of the levels go by a different name in this build.

Early

Final

The Honey Pot

Bees' Honey Pot

Cemetery

Personality Clash

Execution Censorship#

To do:
Get footage of this?

The only effects executions have in this build are a red tint and some ghosting effects. In final, the filters and effects were cranked way up as an attempt of censorship.

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Final

Level Changes#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

To do:
There's more here.

Awakening#

  • The intro is quite unfinished.

:* It plays when starting the episode, unlike the final it plays when starting the game.

:* The text is smaller like "Rockstar Games presents", unlike the final.

:* The orderlies dialogues could not be heard.

:* Inmates hitting the orderlies sounds could not be heard.

  • You can find a civilian Dixmor Inmate in one of the cells towards the end of the level.
  • A Fire Axe and Plastic Bag is present.
  • Dr. Pickman seems to have a different voice.
  • The woman over the intercom has a different voice.
  • Some dialogues are different.

Characters

Early

Final

Notes

After the intro

Danny:

"What?"

"Head straight... follow you..."

Executing the first orderly

Danny:

This dialogue does not play or is missing.

"But he's a nurse - he'll help me."

Before fighting with inmate

Leo:

"You gotta have to take this wacko down, Danny!"

"You have to take this psycho down, Danny!"

They sound very different, seems that these are the former voice actors. In the early version, the audios are merged together into one file.

Danny:

''"What? I... I can't!"

''"What? No, I... I... I can't!"

Leo:

"You kill him, or he kills you. You don't have any choice!"

"Defend yourself!"

Ghosts#

  • The second intro cutscene is a bit different.

:* Leo has a different tone while Danny has a different lame, younger voice.

:* The camera angles are different.

  • One of the Watchdogs does not become suspicious and searches the shadows for Danny, unlike the final.
  • The garbage truck driver is different.
  • To get out, the player has to crouch instead of getting the tutorial on evading being seen in the shadows. The tutorial was later introduced in Danny's house.
  • Watchdog's route is different.
  • Danny does not throw up after killing the first Watchdog.
  • This episode has a Manhole environmental execution, which isn't there in the final PS2 version but is present in the Wii version.
  • Danny's house cutscene is also different, similar to the second intro cutscene.
  • Leo's dialogue introducing the Watchdogs is partly censored in the retail PS2, PSP and Wii versions. He says "We have to earn our freedom. We're gonna fight back." As opposed to "Do? We're gonna do what they trained us to do. We're gonna kill em'." in the PS2 prototype and PC version.

Characters

Early

Final

After the intro

Leo:

"They're the clean-up crew."

''"They're the Project's clean-up crew."

Leo:

"Do? We're gonna do what they trained us to do. We're gonna kill em'."

"We have to earn our freedom. We're gonna fight back."

Daniel's house

Sexual Deviants#

  • The intro is a bit different.

:* The matches does not really match Danny's hand movement.

:* The camera movement is more shakier.

:* It shows both Leo and Danny jumping over the wall, unlike the final it does not show Leo.

  • When equipping the Fire Axe, the weapon HUD is stretched down.
  • The door is locked inside to execute the Dentist, instead Danny access them through a secret passage.

:* There are placement errors on the dentist chair execution.

:* The dentist chair execution is also much longer, unlike the retail PS2 and PSP versions where it got cut down. On PC and Wii however, this full animation is still used.

  • The outro voices are missing except for the ambience.
  • In the dungeon in the middle room with the meat hook, you can kill the man on the electric chair by electrocuting him.

Red Light#

  • Leo does not warn Danny about the security lights, the audio file is there but Leo has a different voice.
  • The Red Kings has different voices.
  • The Red Kings looked different. They wore camo clothing, similar to the Wardogs from the first Manhunt. In the final version, they wear mainly red clothing, hence the name Red Kings.
  • In the second cutscene, the camera shows the Red Kings ripping the nose off with the pliers, unlike the final the angle is moved to "censor" it. There is also a facial deformation on the character model afterwards (he has no nose).
  • You can see bums walking around and standing near the barrel with fire in this episode just like in the PC version.
  • The third and fourth cutscene has different camera angles.
  • Downstairs, there are two Hunters unlike in the final there's only one.
  • Entering the Sex Shop, Leo's comment has a different voice.
  • The blow-up doll model seems to be distorted.
  • Falling planks does not make a sound.
  • The outro voices are also missing.

Characters

Early

Final

Leo's warning about security lights

Leo:

"Watch out for those security lights, Danny. They detect motions so they can be fooled."

"Watch out for those security lights, Danny. Any quick movement snaps them on."

Red Kings

Red King member:

"This is our fuckin' turf now, the Kings has taken it over."

"This is our fuckin' turf now! The Kings has taken it over."

Entering Velvet Glove

Leo:

"I don't like this, Danny. I smell Project, it's a setup."

''"I don't like this, Danny. I smell Project, it's a setup."

Safe House#

  • The intro has its audios missing, except for the ambience.

:* Danny already changed his clothes during the intro, unlike the final he still has his clothes from the asylum then changed it after the intro.

:* This time, the subtitles work! They are different from the final.

:* Danny stashed a Heavy Handgun and uses this weapon in the episode instead of a Revolver Six Shooter.

:* Footsteps still can be heard.

  • There is no door to shoot open in the beginning.
  • Before entering the Porn Theatre, one of the Watchdogs are positioned differently.
  • The outro is similar to the intro.

:* Subtitles works too, but now they match the final. Also an additional line from Leo.

:* Voices audio missing, ambience can still be heard.

:* Danny throws a Revolver Six Shooter instead of his Heavy Handgun.

:* The subtitles show Leo supposed to be saying "Good work, killer" after Danny throws the Revolver Six Shooter in the end cutscene.

Characters

Early

Final

Intro

Danny:

"You killed Michael?"

"You killed Michael?"

Leo:

"He set us up. It was him or us. C'mon Danny, we gotta move."

"He set us up and sold us out. It was survival, pure and simple. Let's get out of here."

Leo:

"Those cops knew who you were. You're going to have to change those clothes."

Danny:

"Wait - let me check here... ahh - I stashed this."

Leo:

"At last, something useful. Let's get going."

Outro

Leo:

"Good work killer."

Danny:

"I'm sick of this."

"I'm sick of this."

Danny:

"We're gonna find Judy - and talk to her."

The Honey Pot#

  • The intro is a bit different.

:* Daniel's son is glitching down a bit.

:* Different camera angles.

:* Judy does not appear.

  • The brothel is also called The Honey Pot.
  • Danny has different voice when asking for Judy.

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Final

Assassination#

  • Helicopter minimap icon is different.

Most Wanted#

  • Leo is wearing his flashback outfit in the intro.
  • There are less vehicles seen when the Bloodhounds comes to Danny. One of them is using a different vehicle.
  • The final cutscene has different camera angles.

Ritual Cleansing#

  • The guards talking about intruder lockdown system is a bit too silent.
  • When putting the documents on fire, the cutscene does not play, instead the camera is still in third person.

:* The animation is also a bit different, Leo does not throw the gas can but it will disappear anyways, he lights up the match with his shoes.

  • After putting the documents on fire, Leo's subtitles appear, the audio seems to be missing.

:* Pressing the alarm also has the subtitles and audio missing.

Origins#

  • The person Danny chokes from behind the lab door is an Asylum Orderly, wearing the blue uniform. In the final version, the person is changed to a member of the Watchdogs. This was likely done to show that the lab was well guarded and also to demonstrate Danny's skills as it would be harder to get the jump on a Watchdog than an Asylum Orderly.
  • Leo is wearing his flashback outfit in the intro, also a bit glitching.
  • Dr. Pickman voice is a bit too silent, also seems like he has a different voice in the speakers.
  • The outro is different.

:* Takes place in a different room.

:* Dr. Pickman is sitting on a wheelchair.

:* It shows Daniel with Leo's voice, unlike the final Daniel is changed to Leo.

Early

Final

Broadcast Interrupted#

  • Danny takes off his glasses before rubbing his eyes in the intro cutscene.
  • The Project weather board has an image of a weatherman, which is a pedestrian from Grand Theft Auto: San Andreas.

Release Therapy#

  • When Leo fights Danny, Danny has a Heavy Handgun, in the final version, he has a Sub-Machine Gun.
  • During the pre-rendered ending cutscene, Danny is wearing pajamas and Leo's reflection in the mirror is wearing his default green Dixmor outfit.
  • There are no end credits, likely because they haven't been implemented yet.

Changed Graphics#

Transition Static#

The static overlay (GMODELS.TXD\A00_BookendA) used for transitions is mostly grayscale (although in-game it has a red tint overlay), but in final it has bits of green and purple mixed in.

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Final

Start Screen#

The title graphic on the start screen (GUI.TXD\FE_title_small) has a slight gradient in the final build. The 2nd graphic under it is the gradient itself without the logos alpha channel mask.

Early

Final

MH2PS2-20070509_GUI.TXD-FE_title_small-Alpha.png
MH2PS2-20070509_GUI.TXD-FE_title_small.png

MH2PS2-FIN_GUI.TXD-FE_title_small-Alpha.png
MH2PS2-FIN_GUI.TXD-FE_title_small.png

The eye lacks any colour, but in-game it has a slight sepia tone-like tint applied to it. Another thing to note is that the eye graphic with the alpha channel that masks out the eyeball being disabled, there is another static eyeball graphic. (GUI.TXD\FE_start_layer02)

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Final

The eyeball also has a sepia tone-like tint. (GUI.TXD\FE_start_eye)

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Final

The overlay over the eye is also different. (GUI.TXD\FE_start_layer01)

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Final

The more obvious lines that are displayed on the menus at all time are slightly different. (GUI.TXD\FE_lines_header)

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Final

The effects and objects that randomly flash on the screen were completely redone. (GUI.TXD\FE_scratches01 - 05)

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Final

One of the two main menu overlays have a larger resolution, and the backdrop graphics are slightly different, having the tray replaced by an asylum guard napping in a chair, and some additional scribbles for the black and white variant. (GUI.TXD\FE_mainmenu_layer02, 03, 03_bw)

Early

Final

The settings menu background overlays are slightly different, and the coloured backdrop is slightly more detailed in final, despite having half the vertical resolution. (GUI.TXD\FE_settings_layer01 - 03, 03_bw)

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Final

The episode select background is mostly the same, it just has some very minor changes in colour. (GUI.TXD\FE_episodesel_layer01 - 03/ 03_bw)

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Final

Level Loading Screens#

Every loading screen texture (PICLOAD.TXD\picload) for the levels in this build was changed by final.

Early

Final

Early

Final

Awakening

Ghosts

Sexual Deviants

Red Light

Best Friends

Safe House

The Honey Pot / Bees' Honey Pot

Assassination

Most Wanted

Ritual Cleansing

Origins

Broadcast Interrupted

Altered State

Domestic Disturbance

Cemetery / Personality Clash

Release Therapy

Relive Episode TV Icons#

  • The level load screen icons in GUI.TXD\a## that show on the Relive Episode menu also for the most part follow the old level icons. Only some of the levels have their own TV icon though, many of them are recycled.
  • Hovering at locked episodes will make the TV white, it seems that it's missing the texture.

Early

Final

Early

Final

Early

Final

Awakening

Ghosts

Sexual Deviants

Red Light

Best Friends

Safe House

The Honey Pot / Bees' Honey Pot

Assassination

Most Wanted

Ritual Cleansing

Origins

Broadcast Interrupted

Altered State

Domestic Disturbance

Cemetery / Personality Clash

Release Therapy

??? (a05 / a15_mono)

??? (a13 / a18_mono)