This is a sub-page of Proto:LEGO Star Wars: The Video Game (PlayStation 2, Xbox, GameCube, Windows).
Collectibles#
Minikits#
Minikits that are nearby play a completely different sound from the final build. The filename was also slightly changed.
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MK-Loop22-28.vag (Prototype) |
MK-Loop.vag (Final) |
|---|---|
A Minikit may instantly appear after a puzzle is completed by the player, rather than it always being there from the start. Again, completely different sound and filename from the final build.
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SwLeverOn.vag (Prototype) |
MK-Panel.vag (Final) |
|---|---|
CoinMLoop.vag#
Based on the filename, this could be a sound resulting from a coin magnet power-up that was scrapped during development as similar power-ups in later entries such as the Tractor Beam in Lego Star Wars II and the spherical blue power-ups in Lego Star Wars: The Complete Saga sound similar to this one. However, this is all speculation.
Characters#
Battle Droids#
The two death sounds of Battle Droids are completely different from the game's release.
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Droiddie01.vag (Prototype) |
DroidDie01.vag (Final) |
|---|---|
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Droiddie02.vag (Prototype) |
DroidDie02.vag (Final) |
|---|---|
A Battle Droid saying "Blast 'em!". It is uncertain if this is used or not in the prototype. This is nowhere in the files of the final build. It is used in the Game Boy Advance version, however.
Jar-Jar Binks#
JJ_HowRude.vag#
A clip of Jar-Jar Binks saying "How Rude!" It is not used in the prototype and is not in the final build.
R2-D2#
The sound that plays when R2-D2 moves his head is much higher pitched than in the final build. However, it does not seem to be implemented.
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R2Head.vag (Prototype) |
R2HeadMove.vag (Final) |
|---|---|
The sound coming from an Astromech Droid's thrusters when hovering is much lower pitched as well as a different sound in the prototype.
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R2Thrust.vag (Prototype) |
R2ThrustLp.vag (final) |
|---|---|
Jedi#
SaberSmack04.vag#
This sound plays when a Jedi character hits with their lightsaber.
====TreeLift.vag==== This sound plays at the beginning of Episode I, Chapter 2: At the beginning of the level, you must use the force on a large tree that collapsed from the wind, hence the filename.
Ship Ambience#
These are files that are included in standard areas where the player is inside a spaceship (i.e. Dexter's Diner, Negotiations). They all contain mono audio, so the "L" and "R" in the filename means they play in the left and right channel respectively.
====ShipAmb1_44.L.vag====
ShipAmb1_44.R.vag#
ShipAmb2_44.L.vag#
ShipAmb2_44.R.vag#
ShipAmb3_44.L.vag#
ShipAmb3_44.R.vag#
Mud#
These sounds play when a character walks over mud.
FS_Mud1.vag#
FS_Mud2.vag#
FS_Mud3.vag#
FS_Mud4.vag#
Lego#
Building#
Although there are sounds for building Lego structures in the final build, there were originally more.
LegoClicks1.vag#
LegoClicks2.vag#
LegoClicks3.vag#
LegoForm1,vag#
Destruction#
There are much more sounds for loose, bouncing Lego pieces in the game that play after an object or enemy is destroyed.
LegoDebris2.vag#
LegoDoorExpl.vag#
LegoMedium_1.vag#
LegoMedium_2.vag#
LegoMedium_3.vag#
LegoMedium_6.vag#
LegoSmall_2.vag#
LegoSmall_4.vag#
Unknown#
SeismicCharge.vag#
A powerful sound file. It is uncertain what this was supposed to be used for in the prototype. Obviously, this is not in the final game.