the cutting room mirror

Singleplayer Games

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This is a sub-page of Proto:LEGO Racers 2 (Game Boy Advance).

General Differences#

Singleplayer/Multiplayer#

  • Every game (minus the time trials and bonus games) have this menu appear when selected.

Prototype

Final

  • Selecting Singleplayer will go to a settings menu, which allows a lot more things to be changed than any Singleplayer game in the final (if the chosen game even has any).
  • Selecting Multiplayer, however, shows this screen and hangs up the game.

Results#

Prototype

Final

  • The Results screen in the prototype is rather bare-bones, and has many changes.
    • The metal background is missing in the prototype.
    • The text is lower down the screen and light yellow, which got changed to white in the final game.
    • The names of the racers are in all-caps, and spaces are represented with a horizontal line.
    • Finally, the colons are missing from the times.

Arcade Game#

Prototype

Final

  • At this point, the racer selection screen is horrendously broken, has every character unlocked, and allows up to eight CPU racers at a time.
  • The text at the top says Select Racers instead of Choose Racers.

LegoRacers2GBAselectplayeraliens.png LegoRacers2GBAalienselect.png

  • In addition, the prototype has three more raceable NPCs: Slyboots, Ghost, and Freeze. Selecting them will load the wrong sprite and palette.

Prototype

Final

Despite this screenshot, there isn't an area before Brickton
  • The prototype map selection for Arcade Game reuses the menu for the Battle Game, but with a lighter palette. As such, it shares many of its differences.
  • In addition, the selection arrows on the top are broken.
  • Trying to leave the map selection screen with B will start the race on whatever track the player has chosen.

Battle Game#

  • As shown above, the Single/Multiplayer menu for Battle Game misspells battle as "batlle".

Prototype

Final

Why weren't the arena name backgrounds stretched to fill the menu space? Weird.
  • The Battle Game's selection menu went through some drastic changes for the final game.
    • The menu's name was changed from "Battle Arena", and the bar behind it was extended to fill the border's space.
    • The placeholder maps were removed.
    • The palette for the shadowed stud background was changed from orange to dark grey.
    • The green arrow was replaced with the two stars.
    • A small pink line at the top of the screen was removed.
  • Trying to get past the Battle Game's menu screen, however, will throw up the "WAITING FOR MASTER" screen.

Special Games#

Bonus Games#

Prototype

Final

  • The level numbers are spelled out in the prototype.

Prototype

Final

Didn't I just win the bonus game, though?
  • The menu shown when winning or losing a bonus game had its text changed.
  • Both of the "Collect" Bonus Games have a time limit of 2 minutes on all of their (playable) levels. This makes it impossible (if not incredibly hard) to finish a single level.

Cops and Robbers#

  • If accessed, Level 1 instantly ends as if it was just beaten (or lost).
  • The number of bags in Levels 2 and 3 are two and four, respectively.

Collect the Eggs#

Trying to play this Bonus Game in any difficulty will spawn the player outside of the racetrack boundaries, preventing completion.

Tube Racing#

Prototype

Final

  • The menu's text was properly centered for the final game.

Prototype

Final

  • The prototype incorrectly uses the Tony the Coastguard cutscene (with the beach background).
  • The music for the Bonus Game is broadly the same as the final game, but incredibly screechy (and possibly corrupted).

Prototype

Final

  • Pausing the Bonus Game will darken the screen, but the menu will not appear and function properly.
  • Levels 1 and 2 use the gem requirements and layouts from the final game's second and third levels. Because of this, accessing Level 3 will crash the game, similar to the first level in Cops and Robbers.

Collect the Meteor(ite)s#

Prototype

Final

  • This Bonus Game's menu is very buggy in the prototype, with O letters replacing the stars and the title extending past the screen.

Prototype

Final

  • Cosmo Cool doesn't load his minigame's text in the prototype.

Capture the Flag#

LegoRacers2GBAsinglemenu.png LegoRacers2GBACTFmenu.png LegoRacers2GBACTFoptions.png

  • Entering this game (and the one after it) is complicated in the prototype. It starts out with the regular 'Batlle' menu, then a menu designed for the game, before showing the settings and the map selector.
  • There is no timer in the prototype.

Prototype

Final

  • Brickton's CTF arena has some notable changes in the prototype.
    • The ground is a darker shade of green.
    • There are no trees, bricks, or lakes whatsoever.
    • The background loads the wrong palette.

Prototype

Final

  • The rest of the CTF stages fail to load the arena or its items.

Construction Game#

The Construction Game is not playable in the prototype, throwing up a familiar screen if one tries to play it.

Time Trial#

  • The trials themselves only go up to two laps in the prototype. This was extended to five in the final game.

Prototype

Final

  • The High Scores screen was given a facelift in the final game. The records themselves were changed from 1:39:99 to 30:00:00.
  • The ability to see the records in the current world's tracks was also added.

Prototype

Final

  • The Time Trial HUD is somewhat incomplete in the prototype.
    • There are two lap counters on-screen, but only the right counter works. It was moved over to the left in the final game.
    • The first timer on the right, which shows the track's record, always shows a best time of 00:00:00.
    • The second timer on the right, which shows the best lap done on the track, is missing.
    • The timers themselves count slower than their final version. In addition, they received colons, and their asterisks were moved further to the left.

Prototype

Final

  • Like the High-Score screen, the results screen was given an overhaul. The extra three laps were added, too.
  • If a lap/time record was obtained in the prototype, the corresponding time would flash. This was omitted from the final game.

Prototype

Final

  • Like the menu in Collect the Meteors, the menu shown after finishing a race in Time Trial has letter graphics replacing the stars.