This is a sub-page of Proto:Kirby & the Amazing Mirror.
Early sketches of the instructions and ability descriptions displayed on the pause screen exist in the Demo. These can only be accessed by editing your current ability at 02020DFF and then pausing. Despite some of these versions going unused in Kirby & The Amazing Mirror, finalized versions of these sketches had already been showcased in Kirby: Nightmare in Dream Land.
|
|
To do: |
Background#
The background for the pause screen is different in the Demo. It seems to be based on the one found in Nightmare in Dream Land, as it has the same arrows near the button prompts indicating that the player should press the D-Pad to cycle through them.
|
Prototype |
Final |
|---|---|
|
|
|
The only button prompts to show up are also different, as they detail different instructions.
|
Prototype |
Final |
|---|---|
|
|
|
The early buttons can still be found in the final game, translated into other languages.
Normal Kirby Pause#
This pause screen, while similar to Nightmare in Dream Land's, was updated for Amazing Mirror to include a reference to the Super Inhale mechanic.
Prototype (Early) |
Prototype (Final) & Release |
Kirby: Nightmare in Dream Land |
|---|---|---|
|
|
|
Double Revision Screens#
The pause screens documented below all went through two revisions. Cutter and Stone's early pause screens resembled the ones from Nightmare in Dream Land before being changed to the updated ones for Amazing Mirror, while Cook, Cupid, Magic, Smash, Mini, Missile, and Master have two completely different designs between their early and finalized screens.
Prototype (Early) |
Prototype (Final) & Release |
Kirby: Nightmare in Dream Land |
|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/A |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/A |
|
|
N/A |
|
|
N/A |
|
|
N/A |
|
|
|
|
|
N/A |
|
|
N/A |
Triple Revision Screens#
The pause screens documented below all went through three revisions between the early sketch, the Demo's screen, and the finalized game.
Prototype (Early) |
Prototype (Final) |
Release |
Kirby: Nightmare in Dream Land |
|---|---|---|---|
|
|
|
N/A |
|
|
|
N/A |
|
|
|
|
|
|
|
|
|
|
|
|
Placeholder#
The following pause screen belongs to an unused "WAIT" state, previously used in Nightmare in Dream Land when Kirby was KOd in multiplayer.
|






























