the cutting room mirror

Graphical Differences

This article has a talk page!This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Kirby & the Amazing Mirror.

This Demo has quite a lot of graphical differences. Since most of the graphics found on the final game are hidden in this Demo, it's to be expected to find a bit of everything.

Graphics Used in the Demo#

This section documents graphics that are used during regular gameplay in the Demo.

Title Screen#

Prototype

Final

The title logo was completely redone. Furigana was also added below the game title's kanji.

Gray Dimensional Mirror#

Prototype

Final

The lines surrounding the star have been removed from the final version. It's otherwise identical.

Rainbow Route's Background#

Prototype

Final

The background in Rainbow Route has been given some slight refinements. The differences are more apparent on the flowers on the left part of the background and on the branches of most trees.

Rainbow Route's Mirror#

Prototype

Final

The mirror itself is one pixel lower in the Demo.

World Map#

Prototype

Final

Though only viewable when the one present switch is pressed, the colors of the world map are much more saturated in the Demo. As may be expected, the locations for other areas aren't present.

Cell Phone#

Prototype

Final

The black button became red and the antenna was given an ouline. An extra dark pink pixel was added near the top of the phone.

Signal Waves#

Prototype

Final

There are no waves emerging from the antenna in the Demo. Kirby's animation for this is also slightly slower than it is in the final game.

Unused in the Demo#

This section documents graphics that aren't used during regular gameplay in the Demo but can still be found in the game's data.

Dark Meta Knight#

Prototype

Final

Dark Meta Knight had golden shoulder plates, yellow eyes, and an overall a more purplish palette in the Demo.

(Source: heynow)

Dark Mind#

Prototype

Final

Dark Mind's core has a different design in the Demo. His "corona" is messier, his body is less detailed, and certain parts of this body seem to be transparent. Lastly, his eye is open by default, whereas in the final game, his eye is closed in his regular sprite.

(Source: Vyroz)

Dimensional Mirror#

Prototype

Final

Like with the gray version of the Dimensional Mirror, the fully restored Mirror had the lines surrounding the star while closed removed. Only 2 vertical lines remained in the final game.

(Source: heynow)

Peppermint Palace Mirror#

Proto

Final

Peppermint Palace
first gate

Peppermint Palace
second gate

Unknown if it exists.

Although unused in the Demo, the other areas' mirrors are present in the Central Circle's tileset. It seems Peppermint Palace's mirror graphics were interchanged. The cave version was once supposed to be shown in the hub room, instead of the palace version. Additionally, the cave version has been mirrored for the final game.

(Source: Mugg1991)

Copy Essences#

Prototype

Final

Certain Copy Essences had their palettes and graphics altered. Phan Phan in particular was slightly redrawn, and the rest of the sprites had their outlines darkened, trait that extended to Wheelie's whole body due to using the same color as the outlines.

(Source: Vyroz)

Map Names#

Prototype

Final

Mustard Mountain was called "Mustard Mountein" in the Demo. Cabbage Cavern and Carrot Castle's names had some letters missing. These graphics remain in the final game.

(Source: Vyroz)

Collection Room#

Several graphics found in the Collection Room have different designs between the Demo and the finalized game.

Prototype

Final

The default Kirby icon has a different palette. In the Demo, the pink highlights around the black outline were darker, the lights in his eyes were pure white instead of the yellowish tone they have in the final game, and his mouth was darker.

Prototype

Final

The Spray Paints had a much simpler design in the Demo, as the cans had no shading, making the colors appear more "flat".

Prototype

Final

The Notes that resemble sheet music had their staffs altered for the final release. In the Demo, most of them had different palettes.

Prototype

Final

All the World and Area Maps, save for the pink one, received palette touch-ups in the final game.

(Source: Vyroz)

Speed Eaters#

Prototype

Final

Kirby's idle stances and win stances were altered for the final release. The idle stance had his face redrawn and his shading updated, while the win stance changed him from being happy to being visibly satisfied with the food. The early idle stance can actually be seen in pre-release material.

Prototype

Final

The "Winner" graphic that pops up when a Kirby ends up in first place is smaller in the Demo, and seems to be unfinished, evidenced by the cut-off number 1 behind the letters.

(Source: Vyroz)

Crackity Hack#

Prototype

Final

The pedestal the Kirbys sit on when they earn 1st place has a simpler design with no gold nuggets in the Demo. Curiously, the early pedestal seems to have a few misplaced tiles. These tiles actually belong to an earlier version of the pedestal that can be seen in a promotional screenshot from the game's website.

(Source: Vyroz)

Boss Endurance#

Prototype

Final

The Demo has early versions of the French, German, and Spanish logos for Boss Endurance in lowercase. The Japanese, English, and Italian versions of the logos seem to already be finalized. Keep in mind, however, that while the palette, tiles, and positioning are correct, some minor touch-ups had to be done in order to arrange the logos due the layout data for them being inaccessible, making it incredibly difficult to determine what goes where by just looking at the raw graphics.

Prototype

Final

Kracko's portrait is incorrectly colored in the Demo, as a yellow color seems to invade some dark blue areas it shouldn't.

(Source: Vyroz)

Early Enemy Names#

The Demo has two lists of enemy names. The first list is a near-final list that's used throughout regular Demo gameplay, while the second one, located just a few blocks away from the first one at 00778804, is an earlier copy that contains a lot of early enemy, mid-boss, and boss names. All the differences between names are documented below in the order they're found in the game's data.

First List

Prototype

Kirby_&_The_Amazing_Mirror_Proto_Dark_Mind1_Name.png
Kirby_&_The_Amazing_Mirror_Proto_Dark_Mind2_Name.png
Kirby_&_The_Amazing_Mirror_Proto_Dark_Mind3_Name.png

Second List

Prototype

(Source: Vyroz)

Entirely Unused Graphics#

This Demo also has some unused graphics of its own, not found in any version of the final game.

Copy Abilities#

Three Copy Abilities new to Amazing Mirror have sprites that depict them exiting the hub doors from Kirby: Nightmare in Dream Land: Cupid, Mini, and Missile. Only Cupid's stayed in the final game, albeit still unused.

(Source: Vyroz)

Graphics Exclusive to the Demo#

Demo Completion Screen#

After defeating the King Golem boss and watching the ensuing cutscene, this screen - advertising the game's release in March 2004 - is shown and the game returns to the title screen. The same also occurs if you get a game over. The game actually ended up releasing in April of 2004.