the cutting room mirror

Stage Differences

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This is a sub-page of Proto:Kid Icarus: Uprising.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Image comparisons.

As noted on the main page, this build has three playable levels, accessed via the "STAGE" option in debug mode: Chapter 1 Air, Chapter 1 Ground, and Chapter 18 Ground. Despite this, other levels are present but unused.

Accessible Stages#

Chapter 1 Air#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Try to fix the issues with this section to find more differences

Softlocks shortly after opening unless you pause the game, enable the debug camera, then unpause. Even then, it'll only proceed a bit further before crashing the game.

Chapter 1 Ground#

Please elaborate.
Having more detail is always a good thing.
Specifically: What does Palutena say here?

This section is the only normally-accessible one with dialogue implemented: it starts with Palutena's voice saying something in Japanese that is completely different from the intro dialogue used in the final version.

The level itself seems to be fully playable, but the loading zone at the end softlocks the game.

Chapter 18 Ground#

Also fully playable, but devoid of any enemies, items, and objects other than Pit himself.

Inaccessible Stages#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Force the game to make these playable.