This page details one or more prototype versions of Kid Icarus: Uprising.
On April 4, 2026, a prototype of Kid Icarus: Uprising was released. The prototype is from around July 2010, based on the release date of the 3DS SDK it was built with (0.10.2).
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Stage Differences |
General Differences#
- The game starts with a debug menu. Most options crash.
- The "STAGE" option lets you play a level. There are only three playable levels: Chapter 1 Air, Chapter 1 Ground, and Chapter 18 Ground.
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Proto |
Final |
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- The in-game HUD is almost entirely different, with the most notable differences being a larger health bar and a (non-working) power selector on the Touch Screen that uses circulating orbs.
- Pit has multiple lives and can respawn, unlike the final single-player campaign in which he only has one life and cannot respawn.
- The entrance animation of Pit running into the opening door for the air sections isn't implemented at this point. Instead, he instantly spawns within the middle of flying.
- Pit's entrance animation for the ground sections is unfinished, starting in a t-pose for a single frame.
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The Kid Icarus series | |
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NES |
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Game Boy |
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Nintendo 3DS |
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