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Kid Icarus: Uprising

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This page details one or more prototype versions of Kid Icarus: Uprising.

On April 4, 2026, a prototype of Kid Icarus: Uprising was released. The prototype is from around July 2010, based on the release date of the 3DS SDK it was built with (0.10.2).

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Stage Differences
Flying around Angel Land seems rough

General Differences#

  • The game starts with a debug menu. Most options crash.
  • The "STAGE" option lets you play a level. There are only three playable levels: Chapter 1 Air, Chapter 1 Ground, and Chapter 18 Ground.

Proto

Final

KIU HUD Prototype.png KIU HUD Final.png
  • The in-game HUD is almost entirely different, with the most notable differences being a larger health bar and a (non-working) power selector on the Touch Screen that uses circulating orbs.
  • Pit has multiple lives and can respawn, unlike the final single-player campaign in which he only has one life and cannot respawn.
  • The entrance animation of Pit running into the opening door for the air sections isn't implemented at this point. Instead, he instantly spawns within the middle of flying.
  • Pit's entrance animation for the ground sections is unfinished, starting in a t-pose for a single frame.