the cutting room mirror

Composite Textures

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This is a sub-page of Proto:Half-Life 2 (Windows)/September 26th 2003 Build/Cut Textures.

Inside the "materials/composite" folder are a lot of textures for buildings and some wall textures were removed from the final game.

Air Exchange Buildings#

"materials/composite" has textures for several buildings in the cut Air Exchange area.

Buildings#

The majority of textures in the "materials/composite" folder are for buildings. Only three textures, which are not shown below, were retained in the final game.

Of note is that a lot of these buildings appear to be stitched from photos of real buildings. They also seem to be for an American-style City 17, not the Eastern European style that the final City 17 had.

City 17 Industrial Textures#

The prototype also has some textures for an industrial part of City 17 that was cut from the final game.

Early Citadel Textures#

The "conposite" folder has textures for an earlier version of the Citadel. Some of these textures are used in the maps "citadel_cellblock_001", "proto_citadel_garbage" "proto_core001", and "proto_core002".

City 17 Overhead View#

Two textures for an overhead view of City 17 (in reality an overhead view of the Williamsburg area of New York City).

Treeline#

A photosourced image of some trees. Given its low detail, it was likely going to be used for backgrounds and/or skyboxes.

Wasteland Overhead Map#

An overhead view of the Wasteland, an area that evolved into the final's Coast.