This is a sub-page of Proto:Half-Life 2 (Windows)/September 26th 2003 Build.
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To do: |
There are dozens of sound files never used in the retail game. Some include full conversations, and many have generic voices that were to be re-recorded later. Several conversations in the retail version were shortened from the prototype.
Scripted Sequences#
Boxcar Joe#
Despite the header saying otherwise, Boxcar Joe was named Boxcar Phil according to the name of the sound files played here. This earlier version of the sequence has a couple of differences to note:
- Boxcar Phil doesn't know who Gordon is.
- Instead of leaving the fate of the two characters unknown, this version shows that, at least originally, they were killed by the Metro cops.
Eli's Lab#
There are many significant differences of note in this sequence:
- This takes place after Ravenholm, rather than before.
- According to multiple lines from Alyx, Gordon would've trekked through the Antlion caves before reaching the lab.
- A significant portion of the lines in this sequence are different, very few of them carry over to the final release.
- Eli gives you the Gravity Gun tutorial instead of Alyx.
- Since Ravenholm took place before this sequence, Gordon and Alyx don't get separated.
- There's a Vortigaunt that tells Gordon and Alyx what happens to Eli at the end.
Kleiner's Workshop#
A folder that contains an early conversation between Kleiner and Barney that are dated from February 6/11th 2002. Please note that you can hear a bit of the director's voice at the end of certain audio files.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
barney_01.wav |
Hey doc! Dr. Kleiner! Look who's here! |
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kleiner_02.wav |
Blast that little- where did she get to? |
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kleiner_03.wav |
Lamarr, come out of there! |
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barney_04.wav |
Doc, someone's here to meet you. |
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kleiner_05.wav |
What is it Barney, another fugitive? You can't keep dragging in every stray you- |
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kleiner_06.wav |
Oh my goodness. |
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barney_07.wav |
Heh, heh! I thought that would get your attention. |
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kleiner_08.wav |
Is- is it really? I just- Gordon Freeman! |
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barney_09.wav |
It's okay doc, relax! So far we haven't set off any alarms, though we should keep moving. |
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kleiner_10.wav |
Well, if you say so. |
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barney_11.wav |
Don't mind him, Gordon. We've all been on edge. |
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kleiner_12.wav |
I- I do apologise, Gordon, of course I'm delighted to see you. |
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kleiner_13.wav |
My god Barney, they'll be scouring the city, are you sure it's worth the risk? |
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barney_14.wav |
Just get him in his suit, and I can get him off to Eli's. |
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kleiner_15.wav |
Eli's? But, Dr. Mossman has been waiting for him. |
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barney_16.wav |
Oh, and how is that supposed to work exactly? |
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kleiner_17.wav |
I'll have to call her right away, I'm sure she'll think of something. |
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barney_18.wav |
Eli's place is a hell of a lot closer. |
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kleiner_19.wav |
Excellent point, yes. The sooner you're suited up, the better. |
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kleiner_20.wav |
I expect you'll be pleased to see this after your hazardous journey. |
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kleiner_21.wav |
I can't vouch for the carbonation, but still there's a choice of diet or regular. |
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barney_22.wav |
Knock it off, doc! |
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kleiner_23.wav |
I just thought Gordon might be a bit parched. |
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barney_24.wav |
You are an odd doc. |
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barney_25.wav |
Here we go- AUGH! Get that thing away from me! |
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kleiner_26.wav |
Lamarr, there you are! |
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barney_27.wav |
I thought you got rid of that pest! |
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kleiner_28.wav |
Certainly not. Never fear, Gordon! |
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barney_29.wav |
I don't know how you can stand to keep that thing around. |
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kleiner_30.wav |
Lamarr never hurt a fly, she was raised in captivity. |
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barney_31.wav |
(Shuddering) |
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kleiner_32.wav |
Here, my pet. Up, up, up- no! Not up there! |
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barney_33.wav |
Dammit, get it off me! |
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kleiner_34.wav |
No, no, those are quite fragile! Be careful Lamarr. Dear me. |
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kleiner_35.wav |
Oh, fi! It'll be another week before I can coax her out of there. |
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barney_36.wav |
Maybe I can convince her to stay longer. |
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kleiner_37.wav |
Well, Gordon, go ahead. Slip into your suit, now. |
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kleiner_38.wav |
Gordon, if you please. I'm eager to see if your old suit still fits. |
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kleiner_39.wav |
Gordon, the longer you delay, the greater the danger to us all. |
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kleiner_40.wav |
Please, Gordon, put on your suit! |
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barney_41.wav |
It's time to suit up, Gordon. |
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barney_42.wav |
Get your suit on, Gordon. |
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barney_43.wav |
I'm with Dr. Kleiner on this one, Gordon. |
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kleiner_44.wav |
Well, Gordon, I see you've slipped into your HEV suit. |
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kleiner_45.wav |
Now, over here you will see a collection of charging mechanisms. |
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barney_46.wav |
So always look for the Combine label! |
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kleiner_47.wav |
At any rate, power up your suit and we'll move on to health practices. |
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kleiner_48.wav |
Any one of these will power up your suit, Gordon. |
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kleiner_49.wav |
Go ahead and charge your suit, Gordon. |
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kleiner_50.wav |
Very good. |
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kleiner_51.wav |
Now the same interface is often useful in treating injuries. |
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kleiner_52.wav |
Go ahead, Gordon. Try out the Automedic. |
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kleiner_53.wav |
That ought to make you feel much better. |
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barney_54.wav |
Okay gang, time's a wasting. |
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kleiner_55.wav |
I told you Barney, I intend to solicit Dr. Mossman's advice. |
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barney_56.wav |
Look doc, I don't tell you how to conduct your experiments. So don't you tell me how to run my operation. |
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kleiner_57.wav |
Ordinarily, I would agree, but Gordon is a special case. |
Kleiner's Teleporter#
The next scene following Kleiner's Workshop is this one.
It is much more dialogue heavy and features Dr. Mossman, who was originally voiced by Mary Kae Irvin (female citizen voice actress). Alyx and Eli are not present in this sequence.
As there are too many audio files to be documented here the full conversation is available on video (with a transcript included as well).
Watch on YouTubeTranscript:
Speaker |
Dialogue |
|---|---|
Kleiner |
This should only take a moment. |
Barney |
Mossman's just gonna tell you what I've been saying: |
Mossman |
Kleiner, is that you? |
Kleiner |
Yes, good morning Elena! |
Mossman |
Did you call to chat, or is there some point to this? |
Kleiner |
Well, I think you'll agree this is critical as well, |
Mossman |
Are you kidding me? Freeman? What's he doing there!? |
Kleiner |
Well, it's a bit of a mystery, actually. |
Mossman |
You're telling me he's in City 17!? |
Kleiner |
It was a surprise to me as well, I assure you! |
Barney |
Tell her I'll smuggle him out to Eli's place! |
Kleiner |
Uh- we were wondering if Eli's colony might not |
Barney |
Your man? |
Kleiner |
It has the advantage of being much more accessible than Kraken. |
Mossman |
Accessible!? You mean vulnerable, |
Kleiner |
P- port? As in, teleport? |
Mossman |
Yes, is something wrong? |
Kleiner |
Certainly not- I mean, I certainly am! |
Barney |
What!? |
Mossman |
Since you declined to reconsider your treatment of the |
Kleiner |
No- everything here is in complete order I- uh- |
Mossman |
A- another time, Kleiner. |
Kleiner |
Certainly, Barney, the rotor coils will need your attention, as before. |
Barney |
You're not serious! |
Kleiner |
Gordon, you heard Dr. Mossman, |
Barney |
But, doc! The last time you tried this- |
Kleiner |
I've made major strides since then, Barney, major strides. |
Mossman |
Is there a problem? |
Kleiner |
No! No problem! |
Barney |
I'm telling you, we should be heading for Eli's! |
Kleiner |
His teleport is still in pieces, |
Barney |
Sometimes the old ways are the best! |
Kleiner |
Well, Gordon, |
Barney |
Alright, alright doc. But I gotta tell you, |
Kleiner |
Gordon, if you will be so good as to climb up and manipulate the crystal insertion device. |
Sky#
This section contains a sequence for the cut chapter 'Vertigo' in some unknown time after the start of the chapter when Gordon and Alyx survive a helicopter crash. The audio files were recorded on November 1st, 2000 and follows two unknown soldiers who were called to check if there were any survivors left in said plane crash. The voice actor for these soldiers is also unknown.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
1sky_sol1.wav |
Look for a way down! |
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2sky_sol2.wav |
Just waiting for the smoke to clear. |
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3sky_sol1.wav |
Did you see that girl before they took her? |
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4sky_sol2.wav |
What are the odds two people survive this crash? |
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5sky_sol1.wav |
She didn't fly in it alone you know? |
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6sky_sol2.wav |
No, but I don't have any trouble believing the others were in little burnt pieces right now. |
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7sky_sol1.wav |
Eh, don't get cocky. |
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8sky_sol2.wav |
Shh! You hear that? |
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9sky_sol1.wav |
Well I don't see anything. |
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10sky_sol2.wav |
Okay, found some stairs. Let's head down! |
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11sky_sol1.wav |
Nothing, nothing, and more nothing. |
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12sky_sol2.wav |
Nothing ever came of those reports. |
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13sky_sol1.wav |
Yeah, and? |
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14sky_sol2.wav |
You ever had your hands on any of the weapons these guys are supposedly armed with? |
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15sky_sol1.wav |
You think we might find some of that stuff up here? |
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16sky_sol2.wav |
I won't tell if you won't. |
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17sky_sol1.wav |
What we really need is some of the Combine tech. |
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18sky_sol2.wav |
Forget about that. |
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18sky_sol2t.wav |
Eh, looks like a room is back there if we can get through this wall. |
Old recording from an earlier version of the sequence |
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19sky_sol1.wav |
This wall's sealed off pretty good by rubble. Let me blow it open. |
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19sky_sol1t.wav |
Let me blow it open! |
Old recording from an earlier version of the sequence |
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22sky_sol2.wav |
Go for it! |
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23asky_sol1.wav |
Okay, get back! It's going to be a big one! |
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23sky_sol1.wav |
Setting the charge! |
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23sky_sol1t.wav |
Setting the charge! |
Old recording from an earlier version of the sequence |
|
24sky_sol2.wav |
All clear! |
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24sky_sol2t.wav |
I'm clear! |
Old recording from an earlier version of the sequence |
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25sky_sol1.wav |
Here goes! |
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26sky_sol1.wav |
Heh! That never gets old! |
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27sky_sol2.wav |
Look out! Someone's in there! |
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28sky_sol1.wav |
Shit! |
Vienna#
The folder sounds/vo/vienna contains soundbites for a scripted sequence that never got used in the final game, one where 3 hobos, named Pettigrew, Fludd and Regis, are arguing about a can of food. This sequence is better known as the "botulism" scene, as the hobos are arguing about whether or not the food has been infected with the disease.
The following sounds are ordered by their appearance within the source files for the map they appear in (d1_under_03).
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
hobo1_whatsthatcan.wav |
What's that can you got there, Regis? |
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hobo2_dunno.wav |
Dunno, the label come off! I figured we'd open 'er up and find out. |
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hobo3_fittoeat.wav |
Wait a minute, wait a minute with that thing! How do you know it's fit to eat? How do you know it ain't got botulism? |
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hobo2_aintgotwhat.wav |
Ain't got what? |
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hobo3_youknow.wav |
Ya know, if the can's all dinged in, it might have botulism! |
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hobo1_dingedin.wav |
Dinged in? I- I thought that was if it was all swole up. |
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hobo3_what.wav |
What? |
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hobo2_whichisit.wav |
Well fellas? Dinged, swole up? Which is it? |
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hobo3_dontremember.wav |
I don't remember, let's have a look at that can... Well shit, this can's all swole up and dinged in. |
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hobo1_figgers.wav |
Ah figgers, we're screwed either way. |
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hobo2_suityerself.wav |
Suit yerself, more for me! |
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hobo3_lifeinhands.wav |
Take in yer life in your hands, Regis. Botulism is the silent killer! |
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hobo1_highblood.wav |
I thought that was high blood pressure. |
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hobo3_highblood.wav |
High blood pressure? No one dies from that anymore! |
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hobo2_gastro.wav |
I thought gastrointestinal stasis was the silent killer. |
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hobo3_nopebotch.wav |
Nope, it's botulism! |
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hobo2_stilleatinit.wav |
I'm still eatin' it! |
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hobo1_hepc.wav |
What about Hepatitis C? People still die of that don't they? |
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hobo3_aintsilent.wav |
Yeah, but that ain't exactly silent. |
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hobo2_mansgotpoint.wav |
Man's got a point! |
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hobo1_shutupeat.wav |
Shut up and eat yer botulism! |
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hobo2_vienna.wav |
Shit! Vienna Sausages? I can't eat these! |
Characters#
Alyx#
Early voicelines for Alyx, who based on some of their metadata are dated October 28/30th, 2000. Noted in the sound scripts to be used for multiple purposes, most notably some were made for the "vertigo" level on the rooftops of City 17. And some for a Citadel level, revealing a line meant to be spoken to the Consul. alsky.wav is a rerecorded version of skyscraper.wav, that not only has a actress that sounds like the final one, but the dialogue was also tweaked as well. Many of these sound files also have a low bitrate version that end with the suffix 'lwv'.
Filename |
Sound |
Dialogue |
|---|---|---|
skycraper.wav |
Gordon, I'm hurt! Can't move! Go on without me, find my father! There's an emergency bunker near the inner gates, he's in command there. Tell him that I... aagh! |
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alsky.wav |
I'm hurt! Can't move! Go on without me, find my father. There's an emergency bunker near the inner gates, he'll be in command there. Tell him I... run! |
|
cache.wav |
Well, here we are. It's not home exactly. I never stay anywhere long enough to call it home, but it has all the comforts, you know, like food and water, weapons and ammo. Make yourself comfortable. You can charge up your batteries over there. I've got some stuff to take care of and then we'll get moving. |
|
citadel1.wav |
Agh, let go off me, you bitch! |
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citadel2.wav |
Gordon, don't listen to them. You know what you have to do. |
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citadel3.wav |
What do you mean you speak for humanity? You can't speak for something you're not a part of anymore. Call yourself Consul or whatever you want, but you're really just another cog in the Combine machinery. |
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misc1.wav |
You comin'? |
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misc2.wav |
Look, do you want my help or not? |
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misc3.wav |
If you want my help, you better get moving. |
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misc4.wav |
Try to keep up, okay? |
|
misc5.wav |
Get down. |
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misc6.wav |
Keep quiet. |
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misc7.wav |
They're out there. |
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misc8.wav |
Get moving. |
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misc9.wav |
Go! |
|
misc10.wav |
Get back! |
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misc11.wav |
Uh-oh. |
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misc12.wav |
Keep moving! |
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misc13.wav |
Gordon! |
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misc14.wav |
Over here! |
|
misc15.wav |
Quick! |
|
misc16.wav |
You go first. |
|
misc17.wav |
Get down there. |
|
misc18.wav |
Cover me. |
|
misc19.wav |
I'm going in. |
|
misc20.wav |
What are we waiting for? |
Barney#
This folder mostly contains reused sounds from Half-Life 1, but there are a few test sounds included as well.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
bluemoon1lwv.wav |
"Look through the center of the moon when it is blue," said her mother in answer to her question. "You might find your heart's desire." |
Excerpt taken from a story called "The Beautiful Princess" meant to teach phonetics. |
|
desire.wav |
Last part of the previous sound. |
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pearls1lwv.wav |
Once upon a time, the beautiful daughter of a great magician wanted more pearls to put among her treasures. |
First sentence from the same story. |
|
talktest.wav |
Same as bluemoon1lwv.wav save for the name. |
C17#
Presumably early versions of Breen's Speeches, also known as "the Consul" earlier in development.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
c17pa0.wav |
The true citizen knows that duty is the greatest gift. |
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c17pa1.wav |
The true citizen appreciates the comforts of City 17, but uses discretion. |
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c17pa2.wav |
The true citizen's identiband is kept clean and visible at all times. |
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c17pa3.wav |
The true citizen's job is the opposite of slavery. |
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c17pa4.wav |
The true citizen conserves valuable oxygen. |
Combine Soldier#
'Test' lines#
This section contains an earlier version of the Combine Soldier's voicelines used in the 2003 leak (and some sounds), located in 'npc/combine_soldier/test/near', muffled versions of these sounds also exist at 'npc/combine_soldier/test/far'. There's no exact dates as to when these were created, aside from fire1.wav. However a few of these sounds have been used in the map d1_under_03, which dates as far back as February 2003.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
announce1.wav |
Got you! |
||
announce2.wav |
Go Zero! |
Used in d1_under_03 |
|
announce3.wav |
Take this! |
Used in d1_under_03 |
|
assault1.wav |
Go! |
||
assault2.wav |
Go, go, go! |
||
assault3.wav |
There! |
||
clear_mine1.wav |
There we go. |
||
clear_mine2.wav |
Okay, we're clear! |
||
clear_mine3.wav |
That's taken care of. |
||
detect_mine1.wav |
Hold back! |
||
detect_mine2.wav |
Look at this! |
||
die1.wav |
Seems to be a reused snippet from the HECU Grunt death |
||
die2.wav |
Seems to be a reused snippet from the HECU Grunt death |
||
die3.wav |
Seems to be a reused snippet from the HECU Grunt death |
||
fire1.wav |
The metadata says this sound was made on November 20th, 2000. |
||
flank1.wav |
Close the flank! |
||
flank2.wav |
Get around there! |
||
flank3.wav |
Surround! |
||
go_alert1.wav |
Alert! |
||
go_alert2.wav |
Go! |
||
go_alert3.wav |
Go! |
||
kick1.wav |
|||
kick2.wav |
|||
lost_long1.wav |
(Unknown) |
||
lost_long2.wav |
We've lost (unknown) |
||
lost_long3.wav |
They're gone. |
||
lost_long4.wav |
Why don't we just turn around? We lost him. |
||
lost_long5.wav |
We are clear! |
Used in d1_under_03 |
|
lost_long6.wav |
Scanning! |
||
lost_long7.wav |
None of these (unknown) are clear. |
||
lost_short1.wav |
Tell me something. |
||
lost_short2.wav |
I just wanna go. |
||
lost_short3.wav |
You can't hide! |
||
man_down1.wav |
Man down! |
||
man_down2.wav |
It's one of us! |
||
man_down3.wav |
You're gonna pay for that! |
||
pain1.wav |
Seems to be a reused snippet from gr_pain4.wav |
||
pain2.wav |
Seems to be a reused snippet from gr_pain4.wav |
||
pain3.wav |
Seems to be a reused snippet from gr_pain4.wav |
||
player_dead1.wav |
Down! |
||
player_dead2.wav |
Okay, we're done here. |
||
player_dead3.wav |
That's one down! |
||
refind_enemy1.wav |
There! |
||
refind_enemy2.wav |
There he is! |
Used in d1_under_03 |
|
refind_enemy3.wav |
I see him again! |
Used in d1_under_03 |
|
refind_enemy4.wav |
I see him! |
||
spot_grenade1.wav |
Take cover! |
||
spot_grenade2.wav |
Oh shit! |
||
spot_grenade3.wav |
Woah, get down! (unknown) |
||
throw_grenade1.wav |
This is for you! |
||
throw_grenade2.wav |
Stand clear! |
||
throw_grenade3.wav |
Fire in the hole! |
'CS' lines#
This section contains completely unused voicelines and sounds for the Combine Soldier, these files all start with the prefix 'cs_', hence the name of this part of the page. Unlike the rest of the sounds and lines, they are voiced by John Patrick Lowrie (the VA for the male citizens) instead of Kelly Bailey, the VA for the final game's Combine Soldiers. They are also unfiltered and the date of creation is May 1st, 2003. The metadata also confirms that these are voiced by John Lowrie as the comment/DESCRIPTION tags say 'john lowry' followed by a number.
These voicelines contain many different slang terms such as 'Morty' 'Rags' and more that don't get said by the final version of the Soldiers.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
cs_aroundhere.wav |
Around here somewhere. |
||
cs_backitup.wav |
Back it up. |
||
cs_backitup_loud.wav |
Back it up! |
||
cs_boxaintempty.wav |
The box ain't empty, folks. |
||
cs_breakitdown.wav |
Break it down! |
||
cs_breakthebox.wav |
Break the box! |
||
cs_bugs.wav |
Bugs! |
||
cs_bumperinnotch.wav |
Bumper in the notch! |
||
cs_bumperslap.wav |
Bumper slap! |
||
cs_cracks.wav |
Cracks! |
||
cs_cracksinhardpack.wav |
We've got cracks in the hard pack! |
||
cs_dontmove.wav |
Don't move. |
||
cs_downthere.wav |
Down there. |
||
cs_emptybox.wav |
Empty box. |
||
cs_eyesonprize.wav |
Eyes on the prize. |
||
cs_fire.wav |
Fire. |
||
cs_freeze.wav |
Freeze! |
||
cs_getitoffme.wav |
Get it off! Get it off me! |
||
cs_go.wav |
Go! |
||
cs_gothim.wav |
Got him! |
||
cs_gotsomeonme.wav |
Got some on me! |
||
cs_halt.wav |
Halt. |
||
cs_halt_loud.wav |
Halt! |
||
cs_hesinthebox.wav |
He's in the box. |
||
cs_hesinthere.wav |
He's in there! |
||
cs_hesmine.wav |
He's mine! |
||
cs_hesupthere.wav |
He's up there. |
||
cs_holdit.wav |
Hold it. |
||
cs_holdit_loud.wav |
Hold it! |
||
cs_holditthere.wav |
Hold it there. |
||
cs_hotrags.wav |
Hot rags! |
||
cs_hotspew.wav |
Hot spew! |
||
cs_itsonme.wav |
It's on me! |
||
cs_jackinthebox.wav |
Jack in the box. |
||
cs_lookout.wav |
Look out. |
||
cs_lookout_loud.wav |
Look out! |
||
cs_losthim.wav |
Lost him. |
||
cs_manwithrags.wav |
There's a man in with the rags! |
||
cs_morties.wav |
Morties. |
||
cs_morties_loud.wav |
Morties! |
||
cs_mortinbox.wav |
Mort in the box. |
||
cs_mortonslap.wav |
Morton Slap! |
||
cs_mortsinnotch.wav |
Mort's in the notch. |
||
cs_mortsonparade.wav |
Morts on parade. |
||
cs_mortyparade.wav |
Morty parade! |
||
cs_movement.wav |
Movement! |
||
cs_nonono.wav |
No, nooo, no! |
||
cs_now.wav |
Now! |
||
cs_outoftheway.wav |
Out of the way. |
||
cs_outoftheway_loud.wav |
Out of the way! |
||
cs_overthere.wav |
Over there! |
||
cs_pain01.wav |
|||
cs_pain02.wav |
|||
cs_pain03.wav |
|||
cs_pain04.wav |
|||
cs_pain05.wav |
|||
cs_pain06.wav |
|||
cs_pain07.wav |
|||
cs_pain08.wav |
|||
cs_pain09.wav |
|||
cs_pain10.wav |
|||
cs_pain11.wav |
|||
cs_pain12.wav |
|||
cs_pain13.wav |
|||
cs_painchain.wav |
|||
cs_prizeismine.wav |
Prize is mine! |
||
cs_prizeonhigh.wav |
Prize on high. |
||
cs_quiet.wav |
Quiet. |
||
cs_rags.wav |
Rags. |
||
cs_ragsinnotch.wav |
Rags in the notch! |
||
cs_scratcher.wav |
Scratcher! |
||
cs_scratchermob.wav |
Scratcher mob! |
||
cs_scratcherparade.wav |
Scratcher parade! |
||
cs_scratchers.wav |
Scratchers! |
||
cs_scream_long.wav |
|||
cs_scream_long02.wav |
|||
cs_scream_long03.wav |
|||
cs_scream_long04.wav |
|||
cs_scream_long05.wav |
|||
cs_shititsonme.wav |
Oh, shit! It's on me! |
||
cs_someoneinthere.wav |
Someone in there! |
||
cs_spew.wav |
Spew! |
||
cs_standback.wav |
Stand back! |
||
cs_steady.wav |
Steady! |
||
cs_stillhere.wav |
He's still here. |
||
cs_target.wav |
Target! |
||
cs_there.wav |
There! |
||
cs_thereheis.wav |
There he is. |
||
cs_toomany.wav |
Too many! |
||
cs_waitforhim.wav |
Wait for him. |
||
cs_waitforit.wav |
Wait for it. |
||
cs_wecantholdem.wav |
We can't hold 'em! |
||
cs_wegotabumper.wav |
We got a bumper! |
||
cs_whatisthisshit.wav |
What is this shit!? |
||
cs_whatsthatshit.wav |
What's that shit? |
||
cs_whereprize.wav |
Where's the prize? |
||
cs_whosthat.wav |
Who's that? |
Odell#
November 1999#
Early on, a guy named "Odell" would have taken you around the Hyperborea and introduce you to the game. These recordings were done by a developer around November 11/16/20th, 1999 based on their metadata.
File |
Clip |
|---|---|
odelltest.wav |
|
anyway.wav |
|
catchup.wav |
|
cheese.wav |
|
hold.wav |
|
stick.wav |
|
wassay.wav |
|
where.wav |
|
withme.wav |
July 2002#
The Hyperborea was then reworked to become the Borealis, a location that took place during the third day, and Odell was one of the engineers of the boat that took you around it. While remnants of this concept exist in the devtest.bsp map, none of these voicelines are used there. They all respectively have the July 17/23/24/25th, 2002 dates in their metadata.
File |
Clip |
|---|---|
Odell_01.wav |
|
Odell_02.wav |
|
Odell_03.wav |
|
Odell_04.wav |
|
Odell_05.wav |
|
Odell_06.wav |
Metropolice#
There are two folders in sounds/npc/ for the metropolice, there's one that the prototype uses (metropolice), and another that contains the original recordings for a lot of the lines spoken by them (metropolice_new). The voice lines for metropolice_new were spoken by Dennis Bateman, as evidenced by, again, the metadata saying 'dennis bateman' in the comment tag. The rest of the voicelines were voiced by Kelly Bailey, according to Marc Laidlaw1.
Unused Sounds#
The metropolice sound folder contains many different cut sound effects and spoken lines for the Metrocops, ranging from unused sound effects, to lines for an entire question and response system that got cut in the final game. This section will be split into subsections due to the amount of content in this folder alone.
Sound Effects
Sound |
Filename |
Note |
|---|---|---|
hit_by_vehicle1.wav |
This sound is played in the prototype when ANY enemy is hit by the Ravenholm Digger. |
|
hit_by_vehicle2.wav |
This sound is played in the prototype when ANY enemy is hit by the Ravenholm Digger. |
|
hit_by_vehicle3.wav |
This sound is played in the prototype when ANY enemy is hit by the Ravenholm Digger. |
|
r_off.wav |
Isolated sounds for the radio that goes unused. |
|
r_on.wav |
Isolated sounds for the radio that goes unused. |
|
r_terminated.wav |
Isolated sounds for the radio that goes unused. |
Question and Response lines
The folder has a lot of cut dialogue for metrocops, where they'd say a line and another cop would respond to it. These go completely unused in the final game.
Interestingly, there are an alternate set of lines with the prefix "mc2" (instead of "mc1") that is the same as the first set, minus the voice filter.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
mc1ans_believewhatyouwant.wav |
Mmm believe what you want. |
||
mc1ans_bellyaching.wav |
Quit your bellyaching. |
||
mc1ans_couldbe.wav |
Eh, could be. |
||
mc1ans_dontberidic.wav |
Don't be ridiculous. |
||
mc1ans_dontwannatalk.wav |
I don't wanna talk about it. |
||
mc1ans_enoughouttayou.wav |
That's enough outta you. |
||
mc1ans_fascinating.wav |
Fascinating. |
||
mc1ans_figures.wav |
Figures. |
||
mc1ans_hadtopartner.wav |
I had to get you for a partner. |
||
mc1ans_helluvamood.wav |
You're in a hell of a mood. |
||
mc1ans_hm.wav |
Hmm. |
||
mc1ans_huhfigures.wav |
Huh, figures. |
||
mc1ans_letmethink.wav |
Ehh, let me think about that. |
||
mc1ans_mightbe.wav |
Might be. |
||
mc1ans_mightcould.wav |
Might could. |
||
mc1ans_mightnot.wav |
Might not. |
||
mc1ans_nope.wav |
Nope. |
||
mc1ans_rathernottalk.wav |
Ahh, I'd rather not talk about that. |
||
mc1ans_rathernotthink.wav |
I'd rather not think about that. |
||
mc1ans_shutup.wav |
Eh, shut up about that. |
||
mc1ans_stopwhining.wav |
Stop whining. |
||
mc1ans_theresyerproblem.wav |
There's yer problem right there. |
||
mc1ans_thinkso.wav |
Think so? |
||
mc1ans_watchyermouth.wav |
Watch yer mouth. |
||
mc1ans_yeah.wav |
Yeah. |
||
mc1ans_yep.wav |
Yep. |
||
mc1ans_youexpectme.wav |
You expect me to believe that? |
||
mc1ans_youreallybelieve.wav |
You really believe that? |
||
mc1que_betterthings.wav |
I've got better things to do. |
||
mc1que_career.wav |
Yep, this was definitely the best career choice I've ever made. |
||
mc1que_enlisting.wav |
Sooo, I was thinking of enlisting. |
||
mc1que_everythingihoped.wav |
This is everything I hoped it would be. |
||
mc1que_feelinggood.wav |
I'm feeling pretty good about myself today. |
||
mc1que_feetkillin.wav |
My feet are killin' me. |
||
mc1que_goingtohell.wav |
This whole place is going to hell, well not this place. |
||
mc1que_justthought.wav |
I just thought of something... uhh... wait, maybe not. |
||
mc1que_kids.wav |
I wouldn't have kids even if they let me. |
||
mc1que_lastjob.wav |
Beat the shit outta my last job. |
||
mc1que_paycut.wav |
When do you bet that we're going to get a pay cut? |
||
mc1que_peoplesuck.wav |
People suck, well, except for us I mean. |
||
mc1que_perks.wav |
So, you getting the perks I promised you? |
||
mc1que_raise.wav |
Supposedly we're getting a raise next week. |
||
mc1que_stimpatch.wav |
I could use another stimpatch. |
||
mc1que_stomach.wav |
My stomach's killin' me. |
||
mc1que_stunsticks.wav |
I heard we're getting those new Stunsticks this year. |
||
mc1que_thisridiculous.wav |
This is ridiculous. |
||
mc1que_yourwife.wav |
Your wife doesn't like me does she? |
||
mc2ans_believewhatyouwant.wav |
Believe what you want. |
||
mc2ans_bellyaching.wav |
Quit your bellyaching. |
||
mc2ans_couldbe.wav |
Could be. |
||
mc2ans_dontridiculous.wav |
Don't be ridiculous. |
||
mc2ans_dontwannatalk2.wav |
I don't want to talk about it. |
||
mc2ans_dontwannatalk.wav |
I don't wanna talk about it. |
||
mc2ans_enoughouttayou.wav |
That's enough out of you. |
||
mc2ans_fascinating.wav |
Fascinating. |
||
mc2ans_figures.wav |
Figures. |
||
mc2ans_helluvamood.wav |
You're in a hell of a mood |
||
mc2ans_lemmethink.wav |
Lemme think about that. |
||
mc2ans_mightbe.wav |
Might be. |
||
mc2ans_mightcould.wav |
Might could. |
||
mc2ans_mightnot.wav |
Might not. |
||
mc2ans_nope2.wav |
Nope. |
||
mc2ans_nope.wav |
Nope. |
||
mc2ans_rathernotthink.wav |
I'd rather not think about that. |
||
mc2ans_shutup.wav |
Shut up about that. |
||
mc2ans_stopwhining2.wav |
Stop whining. |
||
mc2ans_stopwhining.wav |
Stop whining. |
||
mc2ans_theresyerproblem2.wav |
There's yer problem right there. |
||
mc2ans_theresyerproblem.wav |
There's yer problem right there. |
||
mc2ans_thinkso.wav |
Think so. |
||
mc2ans_watchmouth.wav |
Watch your mouth. |
||
mc2ans_yeah.wav |
Yeah. |
||
mc2ans_yep.wav |
Yep. |
||
mc2ans_youexpectme.wav |
You expect me to believe that? |
||
mc2ans_youforpartner.wav |
I had to get you for a partner. |
||
mc2ans_youreallybelieve2.wav |
You really believe that? |
||
mc2ans_youreallybelieve.wav |
You really believe that? |
||
mc2ans_yup2.wav |
Yup. |
||
mc2ans_yup.wav |
Yup. |
||
mc2que_betterthings.wav |
I've got better things to do. |
||
mc2que_career.wav |
Yep, this was definitely the best career choice I've ever made. |
||
mc2que_enlisting.wav |
So, I was thinking of enlisting. |
||
mc2que_everythinghoped.wav |
This is everything I hoped it would be. |
||
mc2que_feelinggood.wav |
I'm feeling pretty good about myself today. |
||
mc2que_feetkilling2.wav |
My feet are killing me. |
||
mc2que_feetkilling.wav |
My feet are killing me. |
||
mc2que_goingtohell2.wav |
This whole place is going to hell, well not this place. |
||
mc2que_goingtohell.wav |
This whole place is going to hell, well not this place. |
||
mc2que_justthough2.wav |
I just thought of something... uhh... wait, maybe not. |
||
mc2que_justthough.wav |
I just thought of something... uhh... wait, maybe not. |
||
mc2que_kids.wav |
I wouldn't have kids even if they let me. |
||
mc2que_lastjob.wav |
Beat the shit out of my last job. |
||
mc2que_paycut.wav |
When do you bet that we're going to get a pay cut? |
||
mc2que_peoplesuck.wav |
People suck, uhh, except for us I mean. |
||
mc2que_perks.wav |
So, you getting the perks I promised you? |
||
mc2que_raise.wav |
Supposedly we're getting a raise next week. |
||
mc2que_ridiculous2.wav |
This is ridiculous. |
||
mc2que_ridiculous.wav |
This is ridiculous. |
||
mc2que_stimpatch.wav |
I could use another stimpatch. |
||
mc2que_stomach2.wav |
My stomach is killing me. |
||
mc2que_stomach.wav |
My stomach is killing me. |
||
mc2que_stunsticks.wav |
I heard we're getting those new Stunsticks this year. |
||
mc2que_yourwife.wav |
Your wife doesn't like me does she? |
Other lines and sounds
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
alert1.wav |
You're that guy! |
This sound uses an earlier version of the voice filter. |
|
alert2.wav |
You! |
This sound uses an earlier version of the voice filter. |
|
alert3.wav |
Hey! |
This sound uses an earlier version of the voice filter. |
|
alert4.wav |
Isn't that Freeman!? |
This sound uses an earlier version of the voice filter. |
|
alert5.wav |
Hey! |
This sound uses an earlier version of the voice filter. |
|
alert6.wav |
Oh god! |
This sound uses an earlier version of the voice filter. |
|
deploy01.wav |
Heads up! |
||
deploy02.wav |
Let 'em loose! |
||
deploy03.wav |
Give chase! |
||
deploy04.wav |
Heads! |
||
deploy05.wav |
Deploying Remote! |
||
deploy06.wav |
Release! |
||
dropweapon.wav |
Drop your weapon, get down! |
||
fire_scream1.wav |
|||
fire_scream2.wav |
|||
fire_scream3.wav |
|||
freeze.wav |
Freeze! |
||
getonground.wav |
Stay where you are! Get on the ground! Do it now! |
||
hiding01.wav |
Get out of there! |
||
hiding02.wav |
There's no point in hiding! |
The version included in the final game is completely different to this file. |
|
hiding03.wav |
You have no chance of escape! |
The version included in the final game is completely different to this file. |
|
hiding04.wav |
You're surrounded! |
The version included in the final game is completely different to this file. |
|
hiding05.wav |
We have you covered! |
The version included in the final game is completely different to this file. |
|
knockout1.wav |
|||
knockout3.wav |
|||
pointer01.wav |
Over there! |
||
pointer02.wav |
There! |
||
pointer03.wav |
Look! |
||
pointer04.wav |
Don't let him get away! |
||
pointer05.wav |
There! |
||
pointer06.wav |
He's getting away! |
||
shooter01.wav |
Got him! |
||
shooter02.wav |
I have him! |
||
shooter03.wav |
He's mine! |
||
shooter04.wav |
Right! |
||
shooter05.wav |
Yes I see him! |
||
surprise1.wav |
What the- |
||
surprise2.wav |
Huh? |
||
surprise3.wav |
What the- |
||
surprise4.wav |
What the hell? |
||
water01.wav |
He's in the water! |
||
water02.wav |
Hold back the remotes! |
||
water03.wav |
He's going below! |
Raw Recordings#
Some of the recordings in here are also in the final game with the same filter used in the prototype, the final game uses a different filter than those voicelines. The ones that do get used in the game (as well as other interesting tidbits) are mentioned in the notes section.
Sound |
Filename |
Dialogue |
Note |
|---|---|---|---|
deploy01.wav |
Heads up! |
||
deploy02.wav |
Let 'em loose! |
||
deploy03.wav |
Heads! |
||
deploy04.wav |
Give chase! |
||
deploy05.wav |
Deploying Remote! |
||
deploy06.wav |
Release! |
||
die1.wav |
Filtered version is in the final game. |
||
die2.wav |
Filtered version is in the final game. |
||
die3.wav |
Filtered version is in the final game. |
||
die4.wav |
Filtered version is in the final game. |
||
dropweapon.wav |
Drop your weapon, get down! |
||
fire_scream1.wav |
|||
fire_scream2.wav |
|||
fire_scream3.wav |
|||
freeze.wav |
Freeze! Stay where you are! |
The "Stay where you are" is cut out in the filtered recording and is inserted at the beginning of 'getonground.wav'. |
|
getonground.wav |
Get on the ground! Do it now! |
The "Stay where you are" from the unfiltered version of 'freeze.wav' isn't present in this recording. |
|
hiding01.wav |
Get out of there! |
||
hiding02.wav |
There's no point in hiding! |
The version included in the final game is completely different to this file. |
|
hiding03.wav |
You have no chance of escape! |
The version included in the final game is completely different to this file. |
|
hiding04.wav |
You're surrounded! |
The version included in the final game is completely different to this file. |
|
hiding05.wav |
We have you covered! |
The version included in the final game is completely different to this file. |
|
knockout1.wav |
|||
knockout2.wav |
Filtered version is in the final game. |
||
knockout3.wav |
|||
pain1.wav |
Filtered version is in the final game. |
||
pain2.wav |
Filtered version is in the final game. |
||
pain3.wav |
Filtered version is in the final game. |
||
pointer01.wav |
Over there! |
Filtered version is included in the prototype and the final game as the fourth pain sound. |
|
pointer02.wav |
Over there, he's getting away! |
The "Over there" snippet was used for the filtered pointer01.wav. |
|
pointer03.wav |
There! |
Filtered version is used for pointer02.wav and pointer05.wav. |
|
pointer04.wav |
Look! |
Filtered version is named pointer03.wav. |
|
pointer05.wav |
Don't let him get away! |
Filtered version is named pointer04.wav. |
|
pointer06.wav |
He's getting away! |
||
shooter01.wav |
Got him! |
||
shooter02.wav |
I have him! |
||
shooter03.wav |
He's mine! |
||
shooter04.wav |
Right! |
||
shooter05.wav |
Yes I see him! |
||
surprise1.wav |
What the- |
||
surprise2.wav |
Huh? |
||
surprise3.wav |
What the- |
||
surprise4.wav |
What the hell? |
||
takedown.wav |
Take him down! |
Filtered version is in the final game. |
|
water01.wav |
He's in the water! |
||
water02.wav |
Hold back the remotes! |
This sound is used in the prototype's campaign just after the Boxcar Joe sequence. |
|
water03.wav |
He's going below! |
Vortigaunt#
The vortigaunt's voice actor is completely different. Sounding like it's an impression to the few sounds the Vorti used originally in Half-Life.
Majority of them are dated January 12/16th, 2001 in their metadata.
Friendly Fire#
Sound |
Filename |
Dialogue |
|---|---|---|
mad00.wav |
I had no reason to harm you...until now! |
|
mad01.wav |
You have given me no choice but to eliminate you! |
|
mad02.wav |
The dead on Black Mesa shall honor me for this. |
|
mad03.wav |
Remember Black Mesa. |
|
mad04.wav |
I give as I receive. |
|
mad05.wav |
Let me return your gift. |
|
mad06.wav |
What heals, can also harm. |
|
mad07.wav |
Prepare to merge, with the void! |
|
mad08.wav |
This pains me. |
|
mad09.wav |
Now... I unmake you! |
|
mad10.wav |
Regrettable. |
|
scared00.wav |
You treat allies thus? |
|
scared01.wav |
You betray your true nature once again. |
|
scared02.wav |
I thought you had changed. |
|
scared03.wav |
Forbear Freeman. |
|
scared04.wav |
Treachery un-becomes you! |
|
scared05.wav |
We shall serve you no longer! |
|
shot00.wav |
Your warrior skills are questionable. |
|
shot01.wav |
Avoid me in future! |
|
shot02.wav |
What right have you to fire on me? |
|
shot03.wav |
Unsought and unwelcome! |
|
shot04.wav |
I have not harmed you! |
|
shot05.wav |
Are you Combine? |
|
Fast Zombie#
Sound |
Filename |
Note |
|---|---|---|
breath1.wav |
||
breath2.wav |
||
breath_loop2.wav |
These two files are identical to breath_loop1.wav in the retail version |
|
breath_loop3.wav |
These two files are identical to breath_loop1.wav in the retail version |
|
pain1.wav |
||
scream_loop1.wav |
||
sharp1.wav |
||
throat_loop1.wav |
||
tremble_loop1.wav |
||
In addition, a folder named "44k" contains the following files also from the retail release: fz_alert1.wav fz_alert_close1.wav fz_alert_far1.wav fz_alert_far3.wav fz_frenzy1.wav fz_scream1.wav
Weapons#
Sound |
Filename |
Note |
|---|---|---|
ar1_3rounds_1.wav |
||
ar1_3rounds_2.wav |
||
ar1_boltback.wav |
||
ar1_clipin.wav |
||
ar1_clipout.wav |
||
ar1_dryfire.wav |
||
ar1_fire1.wav |
||
ar1_fire2.wav |
||
ar1_fire3.wav |
||
autoaim_snap.wav |
||
hmg1_1.wav |
||
hmg1_2.wav |
||
hmg1_3.wav |
||
hmg1_3rounds_1.wav |
||
hmg1_3rounds_4.wav |
||
mtov_break1.wav |
||
mtov_break2.wav |
||
mtov_flame1.wav |
||
mtov_flame3.wav |
||
nearmiss1.wav |
||
nearmiss2.wav |
||
nearmiss3.wav |
||
nearmiss4.wav |
||
nearmiss5.wav |
||
nearmiss6.wav |
||
physgun_loop1.wav |
||
physgun_loop2.wav |
||
physgun_loop3.wav |
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physgun_loop4.wav |
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physgun_on.wav |
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punch_block1.wav |
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punch_hit1.wav |
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punch_hit2.wav |
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punch_hit3.wav |
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punch_miss1.wav |
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punch_miss2.wav |
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ric1.wav |
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ric2.wav |
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ric3.wav |
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ric4.wav |
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ric5.wav |
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shotgun_double1.wav |
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shotgun_single1.wav |
Sound was reworked slightly only to end up not being used at all (shotgun_dbl_fire). |
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smg1_1.wav |
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smg1_2.wav |
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smg1_3.wav |
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smg1_3rounds_1.wav |
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smg1_3rounds_2.wav |
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smg1_3rounds_3.wav |
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smg1_3rounds_4.wav |
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smg1_boltback.wav |
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smg1_clipin.wav |
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smg1_clipout.wav |
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smg1_dryfire.wav |
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smg1_supr_1.wav |
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smg1_supr_3rounds_1.wav |
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stinger_flyloop1.wav |
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timebomb1.wav |
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timebomb2.wav |
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timebomb3.wav |
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TestCitadel#
The folder sounds/testcitadel has many different soundbites for the Citadel that goes unused in the prototype. These contain sound effects and ambient noises.
Hit sounds#
The folder contains 4 sounds labelled 'HitX.wav' where X is a number 1 through 4. The names of these files suggest that the Citadel was originally going to be a living organism (at least partially), where hitting it with a crowbar or other weapon would cause it to make the noises below.
Sound |
Filename |
|---|---|
Hit1.wav |
|
Hit2.wav |
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Hit3.wav |
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Hit4.wav |
Transmissions#
The folder also contains many different ambient noises, 9 of which are labelled as 'TransX.wav' (2, 4, 5 and 8 have 'LP' at the end, which is short for loop). This section will be split into two subsections, one for Trans6 and another for the rest, for information's sake.
Trans1-5 & Trans7-9#
Sound |
Filename |
|---|---|
Trans1.wav |
|
Trans2LP.wav |
|
Trans3.wav |
|
Trans4LP.wav |
|
Trans5LP.wav |
|
Trans7.wav |
|
Trans8LP.wav |
|
Trans9.wav |
Trans6#
This sound has been the subject of much discussion. It has since been found2 to be a reversed and reverbed numbers station recording in the 1997 compilation project The Numbers Racket3, listed as Atencion Station with three messages (ENIGMA V2). The following is the start of the original recording, saying "Atención 80523 32531 60801". Here is a reversed and reverbed version of the original recording made to resemble Trans6.
A couple of rumours have circulated about the origins of this sound.
- The first is the claim that this sound is heavily edited and distorted from a recording of disputed veracity by the Judica-Cordiglia brothers that is supposedly of a Soviet cosmonaut communicating with mission control as her spacecraft burned up in the Earth's atmosphere upon re-entry.
- The more recent rumour is that it is sourced from the recording "Ready Ready 15728" from The Conet Project, a collection of number station recordings spanning from 1992 to 1997 used for other sounds in the "Trans" series. Though this is closer to the truth, this recording is in English while the true original recording is in Spanish and not included in The Conet Project.
Other ambient noises#
The rest of the soundbites included in the folder are a bunch of ambient noises, they are all listed down below with their respective filenames.
Sound |
Filename |
|---|---|
Drone1LP.wav |
|
Drone2LP.wav |
|
Drone3LP.wav |
|
Drone4LP.wav |
|
Generator1LP.wav |
|
Generator2LP.wav |
|
Office1LP.wav |
|
Office2LP.wav |
|
Office3LP.wav |
|
Office4LP.wav |
|
Office5LP.wav |
|
Theme1.wav |
|
Theme2.wav |
|
Theme3.wav |
Unused Music & Stingers#
In the 'sounds/temp/' folder, there are multiple folders for different placeholder sounds and lines. For this section, there are two folders of interest being focused on, 'music_test' and 'score_test'.
Unused Song#
In the 'music_test' folder, there exists an 11KHz audio file named 'ambient1.wav', containing a completely unused piece of music.
Multiple people (especially on YouTube) have claimed that this song was to be used for the cut Air Exchange chapter of the game, however no-one on the dev team of the game has ever confirmed this, and there's no evidence of this being the case in the game, nor in the game files.
Sound |
Filename |
|---|---|
ambient1.wav |
Unused Stingers#
In the 'score_test' folder, there exists 6 different MP3 files, all of which are named "scoreX.mp3" (where X is a number 1-6).
'score1.mp3' and 'score3.mp3' are not included in the following sound list below as they are just less than a second of silence.
Sound |
Filename |
|---|---|
score2.mp3 |
|
score4.mp3 |
|
score5.mp3 |
|
score6.mp3 |
References#
- https://combineoverwiki.net/wiki/References:Marc_Laidlaw_emails#On_the_voices_performed_by_Kelly_Bailey Marc Laidlaw on the voices performed by Kelly Bailey↩︎
- https://www.youtube.com/watch?v=ruKtGx-NuXE Half-Life 2: Beta - Trans6 Audio Solved↩︎
- https://web.archive.org/web/20250315174048/https://radiohobbyist.org/numbersracket/numbers/NUMBERS/CUBAN.HTM Cuban Atencion 5 Figure Stations - The Numbers Racket by Chris Smolinski↩︎