the cutting room mirror

April 20th 2001 Prototype

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This is a sub-page of Proto:Half-Life: Blue Shift (PC).

Blueshift_Sep10_Proto_MainMenu.png This build was compiled on April 20th, 2001 for the Dreamcast and is build 1638. It contains an early version of Blue-Shift with some differences. For other changes unrelated to Blue-Shift see the Half-Life Dreamcast Port page.

Unused Graphics#

The Original retail versions of Half-Life had unique images for the loading and console screens. In Blue Shift's directory, CACHED.WAD has graphics which seem to be early variants for the campaign. Notably, they're also the oldest Blue Shift related files, both being last modified December 14, 1999.

Map Textures#

Within BARNEY.WAD are a few early textures meant for the power cell. They are used in the 10 September 2000 build (Build 1417).

A few textures meant for the chapter Power Struggle of Blue Shift, with coolant misspelled as "coolent".

Miscellaneous#

Oddly, two logos are featured in BARNEY.WAD that were likely used in some sort of demonstration of the High Definition models.

Map Differences#

There are a few design differences in some maps present in this build.

Power Struggle#

ba_power2

The path leading to the coolant pool was extended in the May builds, likely for optimization.

April 20 build

May 15 & 23 builds

This static fuse box has a different design.

April 20 build

May 15 & 23 builds

In the May builds, the room leading to the coolant pump was shortened, and the upper area is narrower. One headcrab and two empty crates were removed from the area.

April 20 build

May 15 & 23 builds