This is a sub-page of Proto:Gundam: The Battle Master.
Gundam: The Battle Master - Trial Version, or ガンダム・ザ・バトルマスター・ 体験版 (Trial Version), was a pre-release demo of Gundam: The Battle Master.
Unused Story Mode Elements#
Player Select#
Despite only 3 characters being available, the menu options for all 10 retail character slots exist.
Unused mobile suit names can be displayed, as well as allowing characters 01-13 to be selectable, with the following of Gameshark codes.
Default |
|---|
Gameshark |
![]() |
C0010230 6D67
80010242 0001
80010246 0003
8001024A 0005
8001024C 0006
8001024E 0007
80010250 0008
80010252 0009
80010254 000A
80010256 000B
80010258 000C
8001025E 0001
80010260 0002
80010262 0003
80010264 0004
80010266 0005
80010268 0006
8001026A 0007
8001026C 0008
8001026E 0009
80010270 000A
80010272 000B
80010274 000C
8001027A 0001
8001027E 0001
80010282 0001
80010284 0001
80010286 0001
80010288 0001
8001028A 0001
Character Portraits#
ID |
Name |
Demo 1 |
Retail |
Use and Differences |
|---|---|---|---|---|
00 |
Mercury Promenade |
Colors darkened and his right side is lifted. |
||
01 |
Honey-B |
Normally unavailable. Art is still in sketch form. |
||
02 |
Nichols Lloyd |
Portrait graphics shifted down. Light source and shading drastically altered. |
||
03 |
Rachel Aiphath |
Normally unavailable. Art is still in sketch form. |
||
04 |
Synapse |
No pilot portrait differences. Available in both versions. Mech portrait is missing. |
||
05 |
Carol Youngfan |
Normally unavailable. A single cheek shine was added. |
||
06 |
Date Keiji |
Normally unavailable. Art is still in sketch form. |
||
07 |
Smith Kingsley |
Normally unavailable. Art matches final. |
||
08 |
Largo Ford |
Normally unavailable. Art matches final. |
||
09 |
Noise Maddy |
Normally unavailable. Art is still in sketch form. |
Mech Portraits#
The-O and Q-Mantha are missing their mech portraits entirely. The other 8 portraits match the final, but ZZ-Gundam, Hygog, v-Gundam, Sazabi, GP02a, and Ziong go unused in this demo.
| |
Version Differences#
Title Screen#
Demo 1 |
Retail |
|---|---|
The words "体験版" (Trial Version) were added to the title in the demo.
Options#
Demo 1 |
Retail |
|---|---|
Time and Sound settings haven't been added yet. Text is shifted a bit to the right in the final. An Exit option also doesn't exist. Leaving the menu in the demo requires pressing start.
Key Config#
Demo 1 |
Retail |
|---|---|
Button layouts in the demo are expanded and allow assigning multiple buttons to the same action. This was changed in retail to only allow one button to be assigned per action with the exception of R1 and R2. L1 and L2 can no longer be assigned.
Story Mode#
Demo 1 |
Retail |
|---|---|
![]() |
Only Gundam, Zaku II, and Quin Mantha can be selected in the demo. The cursor defaults to Zaku II on entering in the demo, but Gundam is the default in retail. The "Player Select" text is positioned higher in the demo and is dimmer.
Mercury's portrait has the left side of his face lifted in retail compared to the demo version.
Nichols' portrait uses a brighter palette in the demo. The sprite was touched up, vertically shifted, and uses darker shades in the retail version.
Quin Mantha's background mech graphic is absent in Demo 1.
Versus Mode#
Demo 1 |
Retail |
|---|---|
![]() |
![]() |
Just like Story Mode, only Gundam, Zaku II, and Quin Mantha can be selected in the demo. The cursor defaults to Zaku II on entering in the demo, but Gundam is the default in retail. The background has been changed from a red planet (Earth?) to a purple-hued mobile suit facility with two Zaku IIs docked.
Next Match Portraits#
Demo 1 |
Retail |
Differences |
|---|---|---|
![]() |
![]() |
Completely new portrait. |
![]() |
Overall darkened. The visor's light levels are increased. |
|
![]() |
![]() |
Completely new portrait. |
Continue/Win Portrait#
Demo 1 |
Retail |
Differences |
|---|---|---|
![]() |
![]() |
Completely new portrait. |
![]() |
![]() |
Hue changes from red to greenish grey. Mech position is centered. |












