This is a sub-page of Proto:Glover 2.
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This build of Glover 2 is the earliest known, and is far less complete than even the early Carrot Team prototype. Its filename is Piko 29-01-1999.z64.
General Differences#
- Glover sports his Glover 1 control scheme in full.
- There is no music present whatsoever in this build, only sound effects.
- The flower fields found in the hub world have solid collision; the player cannot walk through them at all.
- The game lacks a boot screen.
- The player begins outside next to the bridge via a checkpoint from Glover 1, where a primitive blue cauldron can be found.
Graphical Differences#
- Many textures and some models from this build are different from those seen in the most recent build of the game.
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- The book menu uses a different graphic from the latest build.
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- The hearts are missing from the UI.
- Some objects, such as the trees, are missing textures completely.
- When pointing towards any objects, the sprite shown in the thought bubble is the rubber ball from Glover 1.
- The egg uses green particles when breaking, which suggests the egg is a reskin of the crystal from Glover 1.
- The lawnmower is green and has no face. For some reason, it travels over the pebble path too.
Story Differences#
- There is no story present in this build: you can complete the pie and rubber ball spell recipes and collect the 5 runes, but no cutscenes trigger.
- This build uses the 5 ingredients from the early Carrot Team build.
- There are no tutorials to be seen; not even the hub chicken exists at this point.
- There is no dialogue whatsoever in this build.
- The player cannot leave the hub world at all.
Map Differences#
Many aspects of the outdoor hub world have changed between this and the latest build.
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- A scorpion fountain exists in the earlier build of the game. A rune can be found on its right hand after completing the pie recipe.
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- The big tree has a completely different model and textures compared to the latest build.
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- The bridge has a different design and textures compared to the latest build.
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- There are no enemies in the hub world.
- The tall grass patches are not present.
- The shovel is found outside the shed rather than inside it.
- The loading zone for the fields is not active.
- Some objects, such as the shed, are not level with the floor; instead, they float above it.