This is a sub-page of Proto:Frogger (1997).
|
|
This prototype is documented on Hidden Palace. |
A development build of the Windows version of Frogger appeared online in 2017. It was distributed to one of Hasbro Interactive's partners in the late 90s. It is fairly unstable and buggy, and contains a fair number of differences from the retail release. This build was compiled on September 3, 1997.
A similar build for the PlayStation dated a day later was released on April 5, 2021 known as Build 50b.
Another build for the PlayStation identified as Build 50 was located and has the exact same build date as Build 50b with little to no differences between albeit the Game Over music being fixed in Build 50b.
Setup Instructions#
Instructions for setting up this prototype are available here, or alternatively, here.
Bootup (PlayStation)#
Splash Screen |
|---|
![]() |
- The splash screen differs from the final build.
- The Frogger logo is bigger and stretched slightly.
- The "Loading" text instead says "Now Loading" and is placed below the logo instead of above.
- There are no trademarks or copyright info on this screen.
- Loading takes a tiny bit longer.
Map Changes#
The prototype version contains small changes in many levels, but there is one level which was drastically changed: VOLM, The multiplayer industrial/volcanic level.
|
Prototype |
Release |
|---|---|
|
|
Command Line Arguments#
- frogger.exe -M mapid,zoneid This would load any map. For instance: 10,3 loads 'Platform Madness'.
- frogger.exe -R <0-5> Allowed setting the screen resolution
- frogger.exe -C Seemingly this functionality was #ifdef'd out at compile time, and it only sets a variable to true, which is never accessed.
- frogger.exe -P <1-4> Specify how many players are playing.
Multiplayer Menu#
The multiplayer menu is different in the prototype version from the final game.
|
Prototype |
Release |
|---|---|
|
|
Unused Animations#






Early Models#




Other Differences#
|
|
To do: |
Early VIDSETUP.EXE#
This is an early version of VIDSETUP.EXE, offering much more debug-tailored options than the final program.
