This is a sub-page of Proto:Frogger (1997).
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This prototype is documented on Hidden Palace. |
An early build of the PlayStation version of Frogger built on July 3rd, 1997, identified internally as "Build 2".
Notes
- Antipiracy screen is gone, but the intro is still here.
- New frontend is in beta, can see the whole thing.
- Frogger's eye textures are broken.
- Level select has black background. (Removed lilypads, and removed the E3 background)
- Opening menu while demo is playing crashes
- Crashes upon getting a game over.
- Only supported race level is from retro zone.
- Collision is glitchy.
- In VOL1, the floor textures sometimes display frogger's score. Weird.
- Levels such as SUB1 seem to have a significantly zoomed out camera, which may cause lag.
- Slime Sliding looks very goofy and has too many slugs
- CAV1 has significantly regressed. Perhaps due to a broken remap?
Levels
SUB1#
- Water texture is present, and fully opaque.
Bang Bang Barrel 1 (SWP1)#
- Goofy water texture is fully opague and doesn't mesh with.
Bang Bang Barrel 2 (SWP2)#
- Stationary oil barrels.
Slime Sliding (SWP4)#
- Goofy looking.
- Too many slugs.
- Too hard, and impossible to collect certain frogs.
Honey Bee Hollow (FOR1)#
- Beehives still crash.
CAV1#
- CAV1 has seemingly regressed to a mess of textures, but it resembles final.
CAV3#
- Eating the glow bug causes frogger to fall through the floor. It pulls frogger towards the bug.
TODO
- FrogLord Review
- FrogLord auto-comparison