To do:
Add the remaining test levels, the debug menus, textures, UI and the very broken Invisibean power-up.
This build was leaked on November 29th, 2023 after it was mistakenly put on the Epic Games Store version of the Board Of Beans beta branch. It was compiled on the 28th. Interestingly, the game was compiled in Mono and contains the source code. It's version number is 10.7.0. Unfortunately, online functionality for this development version no longer works due to server-side changes.
This level is used for testing how the Fall Guy moves, it's jump/dive distance, walkspeed, throwing power and more.
The first room is similar to a classroom, with Blastballs as the students. There is a Blastball teacher with a hat, pointing to a board. Transcript: "Welcome to Bean Metrics 101! AMAZING OFFICIAL BEAN FACTS: - Beans are 1.9m tall and 1m wide - Can jump up to ledges up to 2m* high - Can mantle onto ledges up to 4m high - Can jump across 6m* wide gaps - Can jump + dive across 10m* wide gaps. - Can climb ramps of up to 45° - Can run at 9 metres per second *Recommended safe limits for round design. Some beans report jumping slightly further..."The second room has various places to showcase the comfortable limits of bean traversal. These places showcase Step Height, Jump Height, Mantle Height, Jump Distance, Jump-Dive Distance, Ramp Angle and Run Speed. The Run Speed place has a white bar that moves along the floor.The third room demonstrates the comfortable limits for step, jump and mantle height.The fourth room demonstrates the comfortable limits for step, jump and dive distance.The fifth room compares various speeds with the Fall Guy's base speed.The sixth and final room demonstrates the distance that Carryables can be thrown.
This level was used to test and balance Season 9/SS3's obstacles, including a couple that don't appear in the final levels.
It should be noted that this round still partially exists in the current build of Fall Guys, however, only it's loading screen, round ID and certain strings (seen below) are leftover, everything else has been removed from the game.
Level info: "Take your time to play around with the new obstacles! Any feedback is greatly appreciated!"
Level objective: "ENJOY THE OBSTACLES!"
Level hint: "HAVE FUN!"
Lobby with portals leading to various places to test the Broken Flipper, the Broken Spinner Arm, the Kraken Tentacle, the Broken Hammer and the Broken Turntable. The slime slide leading to the portals has rectangles that resemble those of Slime Climb, but fit to SS3's "Lost City" theme.Place for testing the Broken Flippers. It resembles a sort of arena, with BlastBalls scattered around.Place for testing the Broken Spinner Bars.Plate for testing the Broken Hammers. Both hammers are in sync.Place for testing the Kraken Tentacles. They are scattered, and are of various sizes. There is a Bert on a cliff. The green donut spins. Instead of using the usual slippery slime texture for the slime slide, it is using the slime featured in Survival rounds.A second place for testing the Kraken Tentacles. It is identical to the first place, however the green and blue colors are swapped and the slime slide is using the slippery slide texture.The flags welcoming the Fall Guy to the test place features an early version of the Kraken Tentacle, appearing much larger and rougher.Place for testing the Broken Turntables. This is an unused obstacles - they never appear in any SS3 rounds. They are all in sync. There is a big empty area next to the turntables area, as if something is missing.
This level was used to test the Dive Sliding, introduced in SS3. It allows you to slide on ice and slime.
A scene used for testing Dive Slides. Features sections from Ski Fall and Track Attack. There are slime slides copied from Treetop Tumble and Pegwin Pool Party. Underneath the platform connecting the slides is an arena resembling Tail Tag. There is a square on the floor, with text saying "Teleport to start!!"
This level is used for testing the offline playground Fall Guy. Some ramps and boxes can be seen, as well as a Fall Guy doing the chicken emote. Upon loading the level, the game puts you in control of the Fall Guy.
The debug stats displays FPS, RAM and Audio information. The build info displays the current environment, compile information and audio information. Upon connecting to the servers, it also displays the CMS status and the user's Support ID.
This categories contains various "cheats", such as ending episodes, modifying the player's data and loading an offline playground (which doesn't load when offline).
The base cheats menu. Has various subcategories; Time and Performance, Character, SRDebugger (FGClient only), GlobalDebug (some work on server). There is a checkbox for pausing the round timer.The Time and Performance subcategory. It lets the user change the Game Speed, the ms and the max FPS.The Character subcategory. As this image was taken in the splash screen/start menu for the game, it writes "Can't find your character, boo!".The SRDebugger (FGClient) subcategory. Contains various buttons which toggle debug options. It contains almost all buttons present in the SRDebugger Debug UI.The GlobalDebug (some work on server) subcategory. Contains various buttons which toggle debug options, some of which directly modify the player's Fall Guys account or the episode (show) or round they are playing.
The Graphs category of the Anticheat tools. Contains various graphs relating to the player character, such as velocity/time (as single magnitude), velocity/time (as vector) and force/time (as vector).
Live Anomalies (?) category of the Anticheat tools. It is empty, aside from text that says: "Could not find scoreboards. Currently, only the server with a working cheat monitor can view this info.".
The debug menu for the Bean Ball power-up ingame. Allows the user to change most of the Bean Ball's behavior. There are two tabs: Design Values and Live Data. the settings save until the game is closed.Debug menu for the Rolling Ball when not in game. It is empty aside from text saying "Rolling Ball Window is currently not available. Please enter LevelEditor or a Game.".
An early version of the Discovery menu, titled "Party" in this build. Contains two categories: "Discovery Section 1" and "Discovery Section 2". They both contain rounds featured in previous Fall Jams and official rounds.