the cutting room mirror

Level Changes

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This is a sub-page of Proto:Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows).

The Cul-de-Sac#

  • When entering the hub area, the starting message says "What's next ?" instead of "Cul-de-Sac".

Early

Final

What's next ?
Sandbox "coin"
  • When Ed digs in the sandbox, instead of giving you coins, it gives you a fire hydrant.
  • The jawbreaker machine has a different design and appears to have its model triangles winded backwards. Using it doesn't display what kind of jawbreaker you received either.

Early

Final

Scam 1: Cool Yer Ed#

  • The text when you approach the dog is different.

Early

Final

  • The text when you're in the kitchen is different. The door is also placed backwards and further inwards of the frame, making it really difficult to hit.

Early

Final

Scam 2: Pin the Tail on the Ed#

  • Not necessarily specific to this build, but using the debug menu and jumping out at the start of the level shows a gate that was likely intended to be opened by Edd.
  • The rat pipes take a lot more hits to break.
  • The location of the first jawbreaker is different. Instead of being out in the open, here it's hidden in the chicken chase alley.

Early

Final

  • The valve is already present when you meet Jonny, letting you skip this section.
    • If you however do choose to do this section, you get a slightly bugged cutscene where Edd is attaching a 2nd valve.

Early

Final

  • The holes from which the Kanker sisters emerge from have no shading in this build, making it appear as if they're phasing through the walls.

Early

Final

  • Upon entering Jimmy's backyard, the on-screen prompt says to find a way into Jimmy's house, instead of smashing the piñatas.

Early

Final

Find a way into Jimmy's house.

Scam 3: Must Be Something I Ed#

  • There's no message saying "Look! Sarah left the table!" when you gather Jimmy's dolls.
  • The table Sarah was once standing on doesn't get highlighted.

Early

Final

  • The camera resets to a set location when switching between the Eds while up on the scaffolding.
  • The other Ed's pathfinding may break when getting off the scaffolding, if you touch the narrow plank leading down.
  • Eddy appears normal in the next cutscene after having an allergic reaction.

Early

Final

  • The text that shows immediately after was reworded to be a bit shorter.

Early

Final

  • If you die or get caught during the 2nd half of the level, Nazz's jawbreaker will prematurely become visible.
Jimmy's jawbreaker has no collision
  • Jimmy's jawbreaker is unobtainable in this build. It will usually vanish along with him running away, or if it does get left behind - it'll have no collision whatsoever.

Nazz's premature jawbreaker

Jimmy's unobtainable jawbreaker

Scam 4: Ed on Arrival#

Jimmy's glowing orb
  • The glow around Jimmy's head during the Whack-a-Mole part may sometimes get stuck.
  • The section immediately after has a high chance of crashing the game on real hardware if you enter it, go back out, and re-enter it again.
  • The machine doesn't register any of the power cells, making this level unbeatable and a jawbreaker unobtainable, if it weren't for the debug menu letting you jump over the gates.

Early

Final

  • At the end of the race with Kevin, the Eds just float up into the sky.

Early

Final

Scam 5: Nightmare on Ed Street#

  • The room with Lee's ship in a bottle has an invisible wall on the upper level, which can be tricky to get past.
  • The cutscene that reveals Marie's can of axle grease automatically skips itself, and leaves the opening sound effect infinitely repeating.
    • This bug occurs with any other cutscene too, but only if you manually skip it. When Marie receives her gift, the sound stops.
  • A couple spots, especially in the library, can cause the screen to get filled with garbage polygons.
  • The final objective to disable the saw refers to Edd as Double Dee.

Early

Final

Scam 6: Ed Marks the Spot#

  • Dogs do not drop any health pick-ups, which can make it a bit more difficult since they usually deal a lot of damage.
  • There is some missing background geometry behind where the green power cell is located.

Early

Final

  • Pushing broken cars works properly in this build. Instead of it automatically stopping Batter-Ed in his tracks every time you touch it, you can actually push it all the way through without being interrupted. This is especially noticeable when pushing one into Jonny.
    • However, if you push it into a wall and keep ramming into it, you may glitch through the car. This is probably why it ended up getting "broken".
  • Edd's right arm can sometimes become flat in the cutscene when you meet Jimmy.
It's Ed, Edd n Eddy, along with Ed, Edd n Eddy!
  • Upon returning to Jimmy with his "jawbreaker," clones of the Eds meant for the cutscene will briefly appear during gameplay.
  • The first jawbreaker is located on top of the boxes, not inside of them.

Early

Final

  • The text after defeating Victor was made a bit longer.

Early

Final

  • Ed's hands clip through the door he's holding shut, where the Kanker sisters are hiding.

Early

Final

  • The first padlock on the left wall of the third room is a bit further inside a wall, making it very difficult to interact with.

Early

Final

  • The door doesn't close behind you after the third padlock room, meaning if you fail, the four dogs will respawn and attack you in the next room.
  • The pillars that hold up the platform where the Kanker sisters are standing on seem to be invulnerable. This makes the level unbeatable.

Bonus 1: Revenge of Edzilla#

  • The Kankerator boss can be a bit annoying, because Ed-Zilla can pick up an invisible Chunky Puff piece which also prevents him from jumping.

Bonus 2: Rebel Robot Ranch#

  • The starting position of the camera is off in the void.

Early

Final