the cutting room mirror

Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows)

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This page details one or more prototype versions of Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows).

Debug Menu#

Please elaborate.
Having more detail is always a good thing.
Specifically: Document this better.

Pressing the Start button on a 2nd controller brings up an extensive debug menu that allows you to tweak values.

Button

Effect

Start

Activate/Deactivate

D-Pad

Move/Toggle

L1

Previous Page

R1

Next Page

Triangle

Reset Value

Cross

Save Page

General Changes#

  • When the game is booted, the first thing seen is version information, instead of the blue jawbreaker in the final.

Early

Final

  • The Start screen text isn't zooming in and out in this build.
  • The save game statistics are completely broken.
    • The completion percentage makes no sense. This should be a near 100% save, yet it says 30 of some unknown unit.
    • The jawbreaker count doesn't account for the Vintage ones bought in the Cul-de-Sac, meaning it'll only show a maximum of 24/40.

Early

Final

  • The HUD elements are relocated and positioned differently.
  • The default spawnpoints for the Eds are in a line, instead of in a triangle.

Early

Final

  • Several jawbreakers were recolored. Some of their descriptions technically differ as well, but only in terms of punctuation changes.
    • The Blueberry jawbreaker is white, instead of blue.
    • The Everlasting jawbreaker is light orange, instead of very light green.
    • The Candied Beets jawbreaker is purple, instead of orange.
    • The Anchovy Paste jawbreaker is red, instead of light brown.
    • The Chunky Puffs jawbreaker is light blue, instead of greenish yellow.
    • The Gingerbread Sailor jawbreaker is dark orange, instead of dark yellow.
    • The Kanker Ketchup jawbreaker is black, instead of red.
    • The Latin vintage jawbreaker is dark cyan, instead of very dark yellow.

Early

Final

  • The Costumes menu lacks proper transparency for one of the arms of each costume, and the costume names are much longer, causing them to overlap.

Early

Final

  • In the Easter Eggs menu, for the movies instead of saying that you can view them in the Cul-de-Sac, it instead has an ON/OFF switch which doesn't do anything.
    • All of the unlockable movies just show the "My Best Friend Plank" music video in this build.
    • The 5th Easter Egg has also been renamed from "Movie : Danny" to "Movie : Recording".

Early

Final

  • The Chicken Chase minigame shows the same tutorial message for every level, instead of only for the 1st occurrence, and then just "Chicken!!!" for all further occurrences.
  • There is no level complete screen.

Save File Icon#

  • While the save icon has the blue jawbreaker in the texture mapped to, the UV coordinates are outside of the boundaries of 0 to 1, so it remains white.

Early

Final

Changed Graphics#

  • In the prototype, the records in one of the main menu backgrounds that show Eddy's room had Barry White and Tom Jones on them. These were likely removed for legal reasons.

Early

Final

  • The font layout (other than being arranged differently) has a few other minor yet notable changes, such as the textures for button prompts being brighter in this build.

Early

Final

Changed Videos#

  • The legal screen from the prototype is noticeably less organized than the version used for the final.

Early

Final

EENEMEPS2-20050906_LEGAL.mp4
EENEMEPS2-FIN_LEGAL.mp4

Game Logos#

  • LOGOS.BIK from the prototype features a different variant of the Artificial Mind & Movement logo.

Changed Audio#

The voice clips for collecting a jawbreaker were given a trumpet blast in the final game.

Filename

Early

Final

DD642EEN

DD642FEN

DD642GEN

ED657AEN

ED657BEN

ED657CEN

EY625EEN

EY625DEN

EY625FEN