This is a sub-page of Proto:Duck Game (Windows).
Released in June 2020 by the developer when prompted about Duck Game development. http://www.wonthelp.info/DuckGame.zip
General#
- There's no background, no music, no sound, no lobby, no title screen, and one barebones "team select" menu; the bare minimum to throw you in a game.
- There's very few levels, most of them appearing to be early versions of factory and office levels in the final game.
- There are very few weapons: An early SMG, a barebones Death Laser, the pistol (with OUYA grey handle), the Shotgun, the Magnum, the flintlock weapons, the Sniper Rifle, the Dueling pistol, a flatter Grenade, a (much smaller range) mine that you have to crouch to place, and a less detailed Grenade Launcher. Graphics for some earlier weapons, earlier springs, early tiles, weird things like a bomb that appear to have never gone beyond a sprite, shield and spikes from the game maker version, and more can be seen in the game's graphics.
- There's assets for the level editor. Find out how to open it.
- Empty weapons fade away rather than explode into smoke.
- If you stop moving under a block you can't jump to inch forward. If all players get stuck like this you have to re-open the game, there is no pause menu to restart a match.
- There is no scoring notification when the level ends. There is however a menu every 10 rounds that shows score like the intermissions do in the final game.
- Shotguns have an explosion effect when firing and when the projectiles impact. There are graphics for the duck's hand on the pump but they're unused.
- There are sounds and backgrounds in the files but they are not used yet.