This is a sub-page of Proto:Duck Game (Windows).
http://www.wonthelp.info/DuckGameMaker.zip
General#
- There's no background, no music, no lobby, no title screen, and one barebones "team select" menu; the bare minimum to throw you in a game.
- Unlike the monogame version there is sound and keyboard support.
- There's very few levels, most of them appearing to be early versions of factory levels in the final game.
- There are very few weapons: An early SMG, a different-sounding pistol (with OUYA grey handle), the Shotgun, the Magnum, the Dueling pistol, a flatter Grenade, a (much smaller range) mine that you have to crouch to place, a shield(!), and a less detailed Grenade Launcher.
- Empty weapons fade away rather than explode into smoke.
- If you stop moving under a block you can't jump to inch forward. If all players get stuck like this you have to re-open the game, there is no pause menu to restart a match.
- There is no scoring notification when the level ends. There is however a menu every 10 rounds that shows score like the intermissions do in the final game.
- The duck's hand is visible on the pump, it is always white on all players.
- All weapons have explosion effects when firing.
- Shooting a weapon flashbangs the entire screen.
- There is a level with very fast moving spike blocks that make it near impossible to reach anything in the part of the screen they are in.
- The game is overall slower.
- The camera is very stuttery.