This is a sub-page of Proto:Doom (2016)/Multiplayer Alpha.
Scrapped Singleplayer levels#
Singleplayer levels that didn't make it into the game. Some can be from the canceled doom 4 or from the rolling reboot period.
Codename |
String |
|---|---|
#str_map_genesis_tunnels |
Genesis Tunnels |
#str_mapname_uacstation |
UAC Station |
#str_mapname_unknown |
Unknown map |
Objectives#
Quite a good amount of objectives, of level which are different from the final game. Or from scrapped levels that cut from a campaign.
Olympia Surface West#
Codename |
String |
|---|---|
#str_obj_osw_argent_labs_step_0 |
Reach Olympia Central Control |
#str_obj_osw_argent_labs_step_0_desc |
Argent Labs may be reached via Olympia Central Control |
#str_obj_osw_argent_labs_step_1 |
Find alternate route |
#str_obj_osw_argent_labs_step_1_desc |
The bridge to Olympia Central Control is damaged and an alternate route must be found. |
#str_obj_osw_argent_labs_step_2 |
Enter Argent Labs |
#str_obj_osw_argent_labs_step_2_desc |
From the lower section of Olympia Central Control there is a route to Argent Labs. |
#str_obj_osw_enter_lazarus |
Enter The Lazarus Labs |
#str_obj_osw_enter_lazarus_desc |
The Lazarus Labs reactor must be brought back online to restore full power to the Olympia Complex. Without this power life support will fail. |
#str_obj_osw_find_argent_labs |
Locate Argent Labs |
#str_obj_osw_find_argent_labs_desc |
Within the Argent Labs is a living person named Jill Travers. She may have important answers about what's going on. |
Foundry#
Codename |
String |
|---|---|
#str_obj_fdy_find_max |
Locate Max |
#str_obj_foundry_find_survivor |
Find the Survivor |
#str_obj_foundry_find_survivor_desc |
Jack said that the last survivor is inside the Flow Control center. Identify this person and see if they might be useful against Olivia. |
#str_obj_foundry_prevent_meltdown |
Prevent Foundry Meltdown |
#str_obj_foundry_prevent_meltdown_desc |
Foundry core temperature is approaching its limit. Restart the turbines to prevent a meltdown. |
Resource Operations#
Codename |
String |
|---|---|
#str_obj_ro_access_array |
Find Alternate Route |
#str_obj_ro_beacon |
Find the beacon |
#str_obj_ro_enter_tunnels |
Enter the maintenance tunnels |
#str_obj_ro_find_echo |
Find the first Echo |
#str_obj_ro_manual_align |
Manually Align Satellite Array |
#str_obj_ro_override |
Override Security Lockdown |
#str_obj_ro_reach_tram |
Reach the tram station. |
#str_obj_ro_reconnect_battery |
Reconnect the battery array. |
#str_obj_ro_restore_sat |
Restore Satellite Communication |
#str_obj_ro_return_to_vega |
Return to VEGA Mainframe |
#str_obj_ro_server_access |
Gain VEGA Server Access |
#str_obj_ro_vega_node |
Find the VEGA access node |
#str_obj_ro_vega_uplink |
Establish VEGA Uplink |
#str_obj_des_ro_access_array |
Find an alternate route through the tunnels to access the power array. |
#str_obj_des_ro_beacon |
Find the source of the beacon |
#str_obj_des_ro_find_echo |
Last reported location was Sector-19 Charlie. |
#str_obj_des_ro_find_tunnels |
Find the tunnels that may provide an alternate path to the Tram Station. |
#str_obj_des_ro_reach_tram |
Reach the tram station. |
#str_obj_des_ro_reconnect_battery |
Find and reconnect the reserve battery array. |
Advanced Research Complex#
Codename |
String |
|---|---|
#str_obj_bfg_find_bfg |
Find the BFG |
#str_obj_bfg_find_bfg_desc |
Spenc-R said that the BFG-9000 could be essential to the success of your mission. You can find it in the Advanced Weaponry division across the canyon. |
#str_obj_bfg_go_to |
Go to the Research Complex |
#str_obj_bfg_go_to_desc |
Olivia conducted her research in a facility located beneath the Research Complex. Go to the Research Complex and look for a way into Lazarus Labs. |
Genesis Facility#
Codename |
String |
|---|---|
#str_obj_gs_aquire_cyber_demonics |
Aquire the cyber demonics |
#str_obj_gs_enter_reactor |
Enter the Genesis Reactor |
#str_obj_gs_find_command_center |
Enter the command center |
#str_obj_gs_turn_power_on |
Turn on facility power |
Argent Facility#
Codename |
String |
|---|---|
#str_obj_surface1_find_argent_tower |
Configure Power Routing Terminals |
#str_obj_surface1_find_argent_tower_desc |
Throughout the facility there are manual routing terminals that can be configured to allow you to destroy the tower from a remote control center. |
#str_obj_surface1_find_credentials |
Travel to the Argent Tower |
#str_obj_surface1_find_credentials_desc |
Locate a transfer station to the Argent Tower. |
#str_obj_surface1_shutdown_argent |
Start Manual Firing Sequence |
#str_obj_surface1_shutdown_argent_desc |
The power has been realigned. A manual firing sequence will render the tower inoperable. |
#str_obj_surface1_station_1_desc |
The power routing station in the monorail maintenance area. |
#str_obj_surface1_station_2_desc |
The power routing station in the drone operations center. |
#str_obj_surface1_station_3_desc |
The power routing station in the reactor 3 core maintenance room. |
#str_obj_surface1_station_4_desc |
The power routing station in the drone service garage 2 area. |
#str_obj_surface1_top_level |
Destroy the Argent Tower |
#str_obj_surface1_top_level_desc |
Unless stopped the Argent Tower will fire an energy beam towards earth destroying all life on the planet. |
Argent Facility (destroyed)#
Codename |
String |
|---|---|
#str_obj_surface2_find_credentials |
Find a security pass |
#str_obj_surface2_find_credentials_desc |
You need an elevated security credential to restart the monorail system. |
#str_obj_surface2_look_at_argent |
Look at the Argent Tower |
#str_obj_surface2_look_at_argent_desc |
The state of the Argent Tower is unknown, a security station will have cameras to let you evaluate what happened. |
#str_obj_surface2_reach_monorail |
Find the monorail station |
#str_obj_surface2_reach_monorail_desc |
Once at the monorail station you should able to travel to the UAC Advanced Research complex. |
#str_obj_surface2_return_monorail |
Return to the monorail station |
#str_obj_surface2_return_monorail_desc |
From the monorail station you can travel to the UAC Advanced Research complex. |
Electro Magnetic Tower#
Codename |
String |
|---|---|
#str_obj_emt_bfg |
Upgrade the BFG 9000 |
#str_obj_emt_bfg_desc |
Locate the BFG Equipment room to further enhance the weapon. |
#str_obj_emt_blastdoors |
Close the blast doors |
#str_obj_emt_blastdoors_desc |
The elevator panel is too close to the coil opening. Locate the blast door control station to close the coil. |
#str_obj_emt_portal |
Enter the portal |
#str_obj_emt_portal_desc |
Jump in to the fully formed portal to Hell. |
#str_obj_emt_reachtop |
Get to the top of the Tower |
#str_obj_emt_reachtop_desc |
Use any means to reach the top of the tower. |
#str_obj_emt_reactor_main |
Locate the reactor main terminal |
#str_obj_emt_reactor_main_desc |
Locate the reactor core's main terminal and insert the Accumulator. |
#str_obj_emt_start_main |
Create a portal to Hell |
#str_obj_emt_start_main_desc |
Create a portal to Hell by supercharging the Electro Magnet Tower. |
#str_obj_emt_reactor_main |
Locate the reactor main terminal |
#str_obj_emt_topfloor |
Reach the portal |
#str_obj_emt_topfloor_desc |
The portal is forming on the very top of the tower. Find a way up there. |
#str_obj_emt_towerdescent |
Find a way down to the reactor core |
#str_obj_emt_towerdescent_desc |
Doors and elevators are off-line. Find another way down to the reactor core at the lowest level of the tower. |
Weapons#
BFG-900#
The BFG should have received charges, not from special cells for it, but by killed demons they would have drops the argent energy. It meant to be explained in the weapon's tutorial
Codename |
String |
|---|---|
#str_codex_catagory_tutorials_bfg_desc |
The BFG-900 is powered by argent energy, which is conveniently dropped by demons you kill. The more violently you kill a demon, the more argent energy they drop. Once you have earned enough energy, you can activate the BFG by pressing _supermeter |
Monsters#
Codename |
String |
|---|---|
#str_ai_duke_name |
The Duke of Hell |
Codename |
String |
|---|---|
#str_ai_imp_name |
Imp |
#str_ai_imp_name_lvl1 |
Imp L1 |
#str_ai_imp_name_lvl2 |
Imp L2 |
#str_ai_imp_name_lvl3 |
Imp L3 |
#str_ai_imp_name_lvl4 |
Imp L4 |
#str_ai_imp_name_lvl5 |
Pimp L5 |
Codename |
String |
|---|---|
#str_ai_oliviasgaurd_name |
olivia's guard |
Demon Runes#
Cut playable demons in the multiplayer
Shadow#
Codename |
String |
|---|---|
#str_online_ability_become_shadow_desc |
Demon runes turn you into the Shadow |
#str_online_ability_become_shadow_name |
Shadow |
Titan#
Codename |
String |
|---|---|
#str_online_ability_become_titan_desc |
Demon runes turn you into the Titan |
#str_online_ability_become_titan_name |
Titan |
Characters#
Strings about characters
Jack Warren/Samuel Hayden#
Jack Warren is a character appearing in Unused PDAs Logs, he had a similar role in them as Samuel in the final game.
Codename |
String |
|---|---|
#str_jackwarren_desc |
All work and play makes Jack a dull boy. |
#str_jackwarren_name |
Jack Warren |
#str_jackwarren_title |
VP Engineering, Mars Special Projects |
In release, the strings were changed to bear the name and info about Hayden.
Codename |
String |
|---|---|
#str_jackwarren_desc |
Samuel Hayden was the chairman of the UAC before dying in 2127. |
#str_jackwarren_name |
Samuel Hayden |
str_jackwarren_title |
chairman of UAC |
DOOM 4 Leftovers#
Stuff that belong to original canceled DOOM 4.
Zion Copyright#
Codename |
String |
|---|---|
#str_swf_press_start_legal |
ZION® © 2011 id Software LLC, a ZeniMax Media company. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. DOOM 4, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. Uses id Tech® 5. Copyright © 2011 id Software LLC. Uses Bink Video. Copyright © 1997-2011 by RAD Game Tools, Inc. All Rights Reserved. |
Snap Audio#
Codename |
String |
|---|---|
#str_snapaudio_ashes_city_interior |
ashes_city_interior |
#str_snapaudio_amb_alarm_city |
amb_alarm_city |
Singleplayer levels#
Codename |
String |
|---|---|
#str_mapname_unearthed |
Unearthed |
#str_mapname_veranda |
Veranda |
Weapons#
Sniper Rifle#
Codename |
String |
|---|---|
#str_zion_weapon_sniper_rifle_sniperrifle |
Sniper Rifle (sniperrifle) |
#str_weapon_sniper_name |
Sniper Rifle |
#str_weapon_sniper_rifle |
Sniper Rifle |
#str_weapon_sniper_rifle_bolt_action |
Sniper Rifle (Bolt Action) |
#str_online_weapon_sniper_rifle |
DMR-80 |
#str_online_weapon_sniper_rifle_desc |
Sniper |
#str_online_weapon_sniper_rifle_nick |
The Widowmaker |
APC Turrets#
Codename |
String |
|---|---|
#str_weapon_special_apc_grenade_launcher |
apc grenade launcher |
#str_weapon_special_apc_turret |
apc turret |
Emplacement Turrets#
Codename |
String |
|---|---|
#str_weapon_special_mounted_machinegun |
mounted machine gun |
#str_weapon_special_shotgun_turret |
shotgun turret |
Knives#
Codename |
String |
|---|---|
#str_weapon_villas_knife |
Villa's knife |
#str_weapon_knife |
Combat knife |
Assault Rifle#
Codename |
String |
|---|---|
#str_weapon_assault_rifle |
Assault Rifle |
#str_weapon_assault_rifle_acog_scope |
Assault Rifle 1 (ACOG) |
#str_weapon_assault_rifle_iron_sight |
Assault Rifle 1 |
#str_weapon_assault_rifle_mp |
Assault Rifle MP |
#str_weapon_assault_rifle_mp_2 |
Assault Rifle MP 2 |
#str_weapon_assault_rifle_mp_3 |
Assault Rifle MP 3 |
#str_weapon_assault_rifle_mp_4 |
Assault Rifle MP Test |
#str_weapon_assault_rifle_reflex_scope |
Assault Rifle 1 (Reflex Scope) |
#str_weapon_assault_rifle_thermal_scope |
Assault Rifle 1 (Thermal Scope) |
#str_weapon_assaultrifle_desc |
All the stopping power of an Assault Rifle plus a rustic wood grain finish! |
#str_weapon_assaultrifle_name |
Assault Rifle |
#str_online_weapon_sp_assault_rifle |
SP Assault Rifle |
#str_online_weapon_assault_rifle_1 |
XM-5 |
#str_online_weapon_assault_rifle_1_desc |
Full-Auto |
#str_online_weapon_assault_rifle_1_nick |
The Spit |
#str_online_weapon_assault_rifle_3 |
ST-9 |
#str_online_weapon_assault_rifle_3_desc |
Single-Shot |
#str_online_weapon_assault_rifle_3_nick |
The Whip |
#str_online_weapon_assault_rifle_4 |
FAD |
#str_online_weapon_assault_rifle_4_desc |
|
#str_online_weapon_assault_rifle_5 |
M16A4 |
#str_online_weapon_assault_rifle_5_desc |
|
#str_online_weapon_assault_rifle_6 |
EBR-6 |
#str_online_weapon_assault_rifle_6_desc |
Burst-Fire |
#str_online_weapon_assault_rifle_6_nick |
Mustang |
Shotgun#
Codename |
String |
|---|---|
#str_online_weapon_sp_combat_shotgun |
SP Shotgun |
Pistol#
Codename |
String |
|---|---|
#str_online_weapon_pistol |
SAP-10 |
#str_online_weapon_pistol_desc |
Semi-Automatic Pistol |
#str_online_weapon_pistol_nick |
Sap |
9MM Pistol#
Codename |
String |
|---|---|
#str_weapon_9mm_pistol_iron_sight |
Kowalczyk SA-9 |
#str_weapon_9mm_pistol_laser_sight |
9MM Pistol (Laser Sight) |
#str_zion_weapon_pistol_recluse |
9mm Pistol (recluse) |
Heavy (Bullpup) Rifle and Proximity Mine#
Codename |
String |
|---|---|
#str_zion_weapon_heavy_rifle |
Heavy Rifle (bullpop_ar) |
#str_weapon_proximity_mine |
Proximity Mine |
Med#
Codename |
String |
|---|---|
#sfw_med_can_use |
Fist me. |
#sfw_med_fullhealth |
You're not hurt. |
#sfw_med_used |
Thank you, come again. |
RAGE Leftovers#
Strings from id Software's RAGE.
Pulse Cannon#
Codename |
String |
|---|---|
#str_weapon_pulsegun_name |
Authority Pulse Cannon |
Authority Machine Gun#
Codename |
String |
|---|---|
#str_weapon_machinegun_desc |
Fully automatic light machine gun. Mutant tested, Authority approved. |
#str_weapon_machinegun_name |
Authority Machine Gun |
Fists#
Codename |
String |
|---|---|
#str_weapon_fists_desc |
Balled-up hands that attach to the ends of arms. Useful for bludgeoning. |
#str_weapon_fists_name |
Fists |
Striker Crossbow#
Codename |
String |
|---|---|
#str_weapon_crossbow_name |
Striker Crossbow |
Settler Pistol#
Codename |
String |
|---|---|
#str_weapon_pistol_name |
Settler Pistol |
Voiceover#
Codename |
String |
|---|---|
#str_vo_interact_01_merged |
Well hello. Welcome to Sparky's. Home of the best car parts and upgrades this side of Capital Prime. I've got everything to make your ride tougher, safer and most importantly faster. |
Miscellaneous Stuff#
Fireman's Axe#
Codename |
String |
|---|---|
#str_weapon_firemans_axe |
Fireman's axe |
Succubus Web#
Codename |
String |
|---|---|
#str_Weapon_Succubusweb |
Succubus Web |