the cutting room mirror

Multiplayer Alpha

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The Multiplayer Alpha of Doom was a test of the multiplayer component included as a bonus for pre-ordering Wolfenstein: The New Order. The alpha was held from October 23rd to 25th, 2015. A second alpha test of the multiplayer was later held from December 3rd to 6th, 2015.

People began datamining these builds, finding a lot of early content. Both these and the subsequent multiplayer betas are now fascinating time capsules of the game's development.

Unused Icons#

ACOG Scope#

Located In “generated/images/models/weapons/sights/acog_scope_retical.bimage"
An ACOG Scope reticle, meant for the cancelled Doom 4.

Weapon Icons#

Located In "generated/images/textures/guis/icons/weapons/large_combat_shotgun.bimage" Located in "generated/images/textures/guis/icons/weapons/large_heavy_assault_rifle.bimage" and "generated/images/textures/guis/icons/weapons/large_chaingun_mp.bimage"
Three icons of Combat Shotgun with explosive shot mod,Heavy Assault Rifle with tactical scope mod that only can be obtained via console commands,and Chaingun that were shown in Doom 4 Multiplayer component.

Loading screens#

Located in "generated/swf/loading/mp" Black and white concept art, two of which in colour can be found at former Id Software artists,on Matthew Burke's artstation and on Elliot Lily's website. Default_PVP image, can be found with the name MP_Bigbox, it is used in the build during loading of the map of with the same name. It is not known who is the author of Default_Snapeditor.

Mission Select Images/Concept Arts#

Located in "generated/image/textures/gui/menu_shell/mission_select/"
As can be seen from their path in the files, they were supposed to be used for the mission select menu. This is concept art by Colin Geller, Jon Lane and Emerson Tung. Some of it can be found online, or in artbook and on the artists' websites. Note: the images of Intro and Electro Tower are actually related to other levels, one is of them is concept of the security station of Lazarus Labs and other is Vega terminal appears in Res Ops.

Among them there are also black and white concept arts. Located in "generated/swf/loading/"

Multiplayer Maps#

Located in the same "generated/swf/loading/mp" Black and white screenshots of multiplayer maps' blockouts, some of which didn't make it into the game. Interestingly, that among them there is a map named Foundry, which is name of map that appears as the third level of the singleplayer campaign.

In addition,Basin,Concise,Graphite and Underneath are the working names of the maps Excavation, Chasm, Helix and Beneath, inside the game files.

PS Vita Controls#

Image of PS Vita controls. It is unknown whether they are for Doom 2016 or Doom 4

Unused Models#

Unused models that can only be found in this build.

Boulder#

Located in "generated/md6/objects/weapons/melee/boulder/assets/mesh"
An untextured boulder. It is unknown where this model is from.