the cutting room mirror

September 30, 2005

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This is a sub-page of Proto:Dead or Alive 4.

This prototype is documented on Hidden Palace.

To do:

  • Get something actually of interest if you can run it.
  • Get a rip of all the presentation material and make note of anything interesting.
  • Make note of all files affected by the build's corruption and maybe provide a patch of some kind to fix it.

A build of ''Dead or Alive 4dated September 30th, 2005, predating the final build by 3 months, was released by Obscure Gamers. the disc contains this build and various stuff from the previous years' E3 showings including but not limited to presentation scripts, budgets, presentations images (including forDead or Alive Ultimate''' when it was still called Online), activities ideas, renders, screenshots, letters... but no other prototypes.

Unfortunately, the build itself seems to be extremely corrupted.

General Differences#

  • It does not use .AFS files contrary to the released version meaning all files are easily accessible. It doesn't matter much since most of it is corrupted though.
  • Music files are in one piece compared to the release version which separate the track's intro and the rest of the track. Though the only track that can be really listened to is the menu music which isn't completely corrupted!
    • track list : bgm_stream#1 (bgm_select); bgm_stream#2 (bgm_aya; bgm_alp); bgm_stream#3 (bgm_bas; bgm_jan); bgm_stream#4 (bgm_bay); bgm_stream#5 (bgm_boy); bgm_stream#6 (bgm_bra); bgm_stream#7 (bgm_cri); bgm_stream#8 (bgm_ein; bgm_hel); bgm_stream#9 (bgm_gen); bgm_stream#10 (bgm_hak); bgm_stream#11 (bgm_hyt); bgm_stream#12 (bgm_kas); bgm_stream#13 (bgm_kor); bgm_stream#14 (bgm_lei); bgm_stream#15 (bgm_leo); bgm_stream#16 (bgm_lis); bgm_stream#17 (bgm_ryu); bgm_stream#18 (bgm_tin); bgm_stream#19 (bgm_tng);bgm_stream#20 (bgm_zac)
  • While released version use .xwb, the prototype also have .xgs and .xsb in the SOUND folder.
  • Icon is different (shows Kokoro instead of Helena), it is different from the one for the UPS data.
    • It also has a few placeholder achievement images taken from Dead or Alive 3.
  • Talking about achivement, it has 2 achievement that does not appear in the retail version:

This one (worth 50G) seems to refer to a mode that does not appear in the retail :

Completed All Missions :

Locked text :

The locked description is empty.

Unlocked text :

Completed all of the missions in Mission Mode. 

And a secret achivement worth 10G : Unlocked "Alpha152"

Unlocked text :

Unlocked the hidden character "Alpha152." 
  • No warning before the video.