the cutting room mirror

Dead or Alive 4 Trial version

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This is a sub-page of Proto:Dead or Alive 4.

This trial version have at least 2 slightly different variations, with differences found in the .xex. Contentwise, these are exactly identical. This version is also known in the .xex as DEAD OR ALIVE 4 DEMO.

Postdate the game by 6 month but it is more interesting than one may think.

General Differences#

  • Most modes are unavailable, with the settings (although game settings is greyed out and unavailable), time attack and versus modes selectable.
  • Notably this demo has the files unpacked (and not in .AFS like retail), similar to the available prototype. The file structure is also different, being like the prototype's rather than retail.
  • Different icons for some characters (like Kokoro, Bass, Ayane or Hayate).

(Source: grap3fruitman)

  • The track listing is different (certainly due to being a demo) AND make reference to music from Dead or Alive 3 !
    • The files are separated between the intro and the rest of the tracks like retail (unlike the prototype):
bgm_stream#1 (bgm_boy; bgm_gen; bgm_lei)
bgm_stream#2
bgm_stream#3 (bgm_bra; bgm_hak)
bgm_stream#4
bgm_stream#5 (bgm_alp; bgm_aya; bgm_ein; bgm_hel; bgm_kas; bgm_tng; bgm_ein_doa2; bgm_hel_doa2; bgm_hel_doa3)
bgm_stream#6 (bgm_alp; bgm_aya; bgm_ein; bgm_hel; bgm_kas; bgm_tng; bgm_ein_doa2; bgm_hel_doa2; bgm_hel_doa3)
bgm_stream#7 (bgm_lis; bgm_zac)
bgm_stream#8 (bgm_lis; bgm_zac)
bgm_stream#9 (bgm_bay; bgm_cri; bgm_hyt; bgm_jan; bgm_kor; bgm_leo; bgm_ryu; bgm_ryu_doa2; bgm_ryu_doa3) 
bgm_stream#10 (bgm_bay; bgm_cri; bgm_hyt; bgm_jan; bgm_kor; bgm_leo; bgm_ryu; bgm_ryu_doa2; bgm_ryu_doa3)
bgm_stream#11 (bgm_amazing; bgm_eat; bgm_heli; bgm_market; bgm_select; bgm_shop; bgm_spa; bgm_sparring; bgm_ups)
bgm_stream#12 (bgm_amazing; bgm_eat; bgm_heli; bgm_market; bgm_select; bgm_shop; bgm_spa; bgm_sparring; bgm_ups)
bgm_stream#13 (bgm_ringin; bgm_tin)
bgm_stream#14
bgm_stream#15 (rmx_bra; rmx_jan; rmx_tng; rmx_zac) 
bgm_stream#16 (rmx_bra; rmx_jan; rmx_tng; rmx_zac) 
bgm_stream#17 (rmx_alp; rmx_aya; rmx_ein; rmx_hak; rmx_hel; rmx_kas; rmx_kor)
bgm_stream#18
bgm_stream#19 (rmx_boy; rmx_gen; rmx_lei)
bgm_stream#20 (rmx_boy; rmx_gen; rmx_lei)
bgm_stream#21 (rmx_leo; rmx_bay; rmx_cri; rmx_hyt; rmx_ryu) 
bgm_stream#22 (rmx_leo; rmx_bay; rmx_cri; rmx_hyt; rmx_ryu)
bgm_stream#23 (bgm_bas; rmx_bas; rmx_lis; rmx_tin; bgm_bas_doa2; bgm_bas_doa3)
bgm_stream#24 (bgm_bas; rmx_bas; rmx_lis; rmx_tin; bgm_bas_doa2; bgm_bas_doa3)
  • This demo also have a different icon compared to the retail game.