the cutting room mirror

Song Differences

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This is a sub-page of Proto:Dance Dance Revolution Ultramix 3/Early Demo.

While only 14 songs are available by default, data for the DLC songs from the original Dance Dance Revolution Ultramix is also present in this game's data. As such, their differences will also be noted.

Common Change#

Most classic/"returning" songs have 320x240 backgrounds in this prototype build, which was enhanced to 640x480 in the final release. This change was likely done to reduce the visibility of the DTX compression artifacting. The only exceptions to this are BREAK DOWN!, KISS ME ALL NIGHT LONG and The legend of MAX, which already had 640x480 backgrounds by the time this build was compiled.

A-C#

Abyss
Graphics
The song's banner still has the [SP1] tag, which was removed in the final game.

Proto

Final

Internal Data

Proto

Final

Artist

dj.TAKA

dj TAKA

Radar Values

101 /    0 /    0 /    1 /  138
141 /  386 /    0 /   10 /  241
187 / 1161 /    0 /    0 /  276
103 /    0 /    0 /    7 /  138
141 /  347 /    0 /   11 /  241
187 / 1161 /    0 /    0 /  276

101 /    0 /    0 /    1 /  138
141 /  389 /    0 /   10 /  241
187 / 1170 /    0 /    0 /  276
103 /    0 /    0 /    7 /  138
141 /  349 /    0 /   11 /  241
187 / 1170 /    0 /    0 /  276

BPM Display

142

0-142

Measure Count

59

58

AFRONOVA PRIMEVAL
Graphics
The song's banner still has the [SP2] tag, which was removed in the final game.

Proto

Final

AKUMAJO DRACULA MEDLEY
Graphics
The banner uses a different font for the artist. This early banner matches the one seen in the game's website.

Proto

Final

Charts
The Double Basic chart is slightly different in the prototype, also being somewhat unfinished.

Download AKUMAJO DRACULA MEDLEY (prototype chart data)

File: DDRultramix3-akumPROTO.zip (info)

Music
The preview track is earlier in the song compared to the final version.

Proto

Final

Internal Data

Proto

Final

Artist

Kukeihakurabu

KUKEIHAKURABU

Radar Values

 86 /    0 /    0 /  3 / 200
154 / 1391 /    0 / 11 / 400
232 / 3623 /    0 / 16 / 450
 80 /    0 /    0 /  3 / 200
154 / 1391 /    0 / 10 / 400
230 / 3686 /    0 / 16 / 400

 86 /    0 / 3173 /  3 / 200
154 / 1391 / 2287 / 11 / 400
232 / 3623 /  359 / 16 / 450
86 /    0 / 3164 /  2 / 200
154 / 1391 / 2343 / 10 / 400
230 / 3686 /  387 / 16 / 400

Single Ratings

2 / 6 / 8

3 / 6 / 8

Measure Count

69

68

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download AKUMAJO DRACULA MEDLEY (BGA scripts)

File: DDRultramix3-akumSCRIPTS.zip (info)

AM-3P 303 BASSMIX
Graphics
The song's banner still has the [SP4] tag, which was removed in the final game.

Proto

Final

ANALYZE
Graphics
The song's banner still has the [SP3] tag, which was removed in the final game. In addition, the text placement and effects on the background were completely reworked.

Proto

Final

BABY BABY GIMME YOUR LOVE 2002
Graphics
The song's banner still has the [SP3] tag, which was removed in the final game.

Proto

Final

BAILA! BAILA!
Graphics
The song's banner still has the [SP6] tag, which was removed in the final game. In addition, the drop shadow in the new background is slightly stronger.

Proto

Final

BATTLE BREAKS
Graphics
The song's banner still has the [SP3] tag, which was removed in the final game. In addition, the song's background was completely reworked.

Proto

Final

BREAK DOWN!
Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Internal Data

Proto

Final

BPM Display

190-191

190

Measure Count

81

80

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download BREAK DOWN! (BGA scripts)

File: DDRultramix3-rollSCRIPTS.zip (info)

BROKEN MY HEART
Graphics
The song's banner still has the [SP6] tag, which was removed in the final game. Additionally, the background's text is slightly brighter in the final game.

Proto

Final

Internal Data

Proto

Final

Artist

NAOKI Feat.PAULA TERRY

NAOKI Feat. PAULA TERRY

Radar Values

125 /   0 / 0 / 13 / 160
155 /  96 / 0 / 16 / 240
209 / 695 / 0 / 37 / 320
126 /   0 / 0 /  8 / 160
159 / 154 / 0 / 36 / 280
205 / 533 / 0 / 25 / 320

125 /   0 / 0 / 13 / 160
155 /  97 / 0 / 16 / 240
209 / 696 / 0 / 37 / 320
126 /   0 / 0 /  8 / 160
159 / 155 / 0 / 36 / 280
205 / 534 / 0 / 25 / 320

Measure Count

68

67

BURNIN' THE FLOOR
Graphics
The song's banner still has the [SP1] tag, which was removed in the final game.

Proto

Final

BURNING HEAT ! 3 Option MIX
Graphics
The song's banner still has the [SP1] tag, which was removed in the final game.

Proto

Final

Internal Data

Proto

Final

Radar Values

 75 /    0 / 1607 / 7 / 124
130 / 1509 / 1558 / 3 / 249
269 / 3832 /  686 / 1 / 498
 71 /    0 / 1960 / 3 / 124
130 / 1913 / 1519 / 1 / 249
204 / 3832 /  421 / 3 / 373

 75 /    0 / 1372 / 7 / 124
130 /  676 / 1343 / 3 / 249
269 / 3832 /  470 / 1 / 498
 71 /    0 / 1725 / 3 / 124
130 /  857 / 1303 / 1 / 249
204 / 3512 /  205 / 3 / 373

BPM Display

164

0-164

BUTTERFLY
Graphics
{|class="wikitable" style="border: none; background: none; text-align: center;" !width=326px|Proto !width=326px|Final |- |DDRultramix3-btfl_bkPROTO.png |DDRultramix3-btfl_bkFINAL.png |}

Charts
The prototype lacks data for the song's Beginner and Challenge charts.

Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Background Animations
The song's background animation scripts are also different.

Download BUTTERFLY (BGA scripts)

File: DDRultramix3-btflSCRIPTS.zip (info)

CANDY
Graphics
For the song "CANDY", the background was completely redone, rather than a simple resize.

Proto

Final

Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Internal Data

Proto

Final

Title

Candy☆

CANDY☆

Artist

Luv Unlimited

LUV UNLIMITED

Measure Count

72

70

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download CANDY (BGA scripts)

File: DDRultramix3-candSCRIPTS.zip (info)

D-L#

Daikenkai
Graphics
The background was slightly redone, rather than a simple resize.

Proto

Final

Charts
The sync in the final game is much driftier compared to the prototype. Otherwise, the steps are the same.

Proto

Final

Beat

Value

0

142.995

143.426

4

141.732

6

143.236

12

143.836

15.5

142.606

20

142.999

52

143.141

60

143.141

68

141.732

72

144.578

76

142.857

84

142.857

92

142.857

100

143.141

108

142.534

111.5

144.231

114

171.429

115

172.009

116

171.838

132

171.429

140

172.662

148

173.285

164

171.225

180

172.043

196

171.838

212

172.043

228

172.249

244

171.838

260

171.429

Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download Daikenkai (BGA scripts)

File: DDRultramix3-daikSCRIPTS.zip (info)

Destiny lovers
Graphics
With the larger background, the drop shadows in the text, and in one of the decorations, were changed.

Proto

Final

Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download Destiny lovers (BGA scripts)

File: DDRultramix3-stinSCRIPTS.zip (info)

DYNAMITE RAVE
Graphics
The song's banner still has the [SP3] tag, which was removed in the final game. The font in the background is also slightly bolder with the new background.

Proto

Final

e-motion
Graphics
The background was slightly redone, mainly near the area of the song's title, where the font was changed.

Proto

Final

Charts
The sync in the final game is somewhat driftier compared to the prototype data, which has BPM changes placed a measure later than what they should be.

Proto

Final

Beat

Value

0

144.994

145.015

64

144.144

80

145.357

84

144.821

104

144.578

112

145.161

116

145.161

120

144

124

142.292

128

140.078

132

139.806

136

140.488

152

139.806

Music
The preview track segment is slightly shorter and quieter in the prototype.

Proto

Final

Internal Data

Proto

Final

BPM Display

139-144

140

Measure Count

42

40

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download e-motion (BGA scripts)

File: DDRultramix3-emotSCRIPTS.zip (info)

ever snow
Graphics
The font used to display the song's title is different in the new background.

Proto

Final

Music
The preview track is taken from the beginning of the song in the prototype, while the final game uses the first chorus.

Proto

Final

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download ever snow (BGA scripts)

File: DDRultramix3-snowSCRIPTS.zip (info)

FIRE DUB
Graphics
The song's banner still has the [SP2] tag, which was removed in the final game.

Proto

Final

Firefly
Graphics
{|class="wikitable" style="border: none; background: none; text-align: center;" !width=326px|Proto !width=326px|Final |- |DDRultramix3-fire_bkPROTO.png |DDRultramix3-fire_bkFINAL.png |}

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download Firefly (BGA scripts)

File: DDRultramix3-fireSCRIPTS.zip (info)

GET IT ALL
Graphics
The song's banner still has the [SP5] tag, which was removed in the final game. Additionally, the text placement is completely different between backgrounds.

Proto

Final

GORGEOUS 2012
Graphics
The song's banner still has the [SP6] tag, which was removed in the final game. Additionally, the text placement is completely different between backgrounds.

Proto

Final

Heaven is a '57 metallic gray gimmix
Graphics
The song's banner still has the [SP5] tag, which was removed in the final game. The background also had some changes on the text and on the drop shadows.

Proto

Final

Internal Data

Proto

Final

Radar Values

 91 /    0 /  277 /  1 / 183
144 / 1021 /  755 /  8 / 366
190 / 3832 / 1905 / 22 / 366
110 /    0 /  173 /  4 / 183
156 /  961 / 1128 /  6 / 366
208 / 3832 / 1011 /  7 / 366

 91 /    0 /  208 /  1 / 183
144 /  770 /  546 /  8 / 366
190 / 3603 / 1762 / 22 / 366
110 /    0 /  173 /  4 / 183
156 /  725 /  789 /  6 / 366
208 / 3832 /  868 /  7 / 366

In My Eyes
Graphics
The song's banner still has the [SP1] tag, which was removed in the final game. The text placement in the background was also slightly reworked.

Proto

Final

INFINITE PRAYER floating flock style
Graphics
The song's banner still has the [SP6] tag, which was removed in the final game.

Proto

Final

JANEJANA
Graphics
The song's banner still has the [SP5] tag, which was removed in the final game. The song's background was also slightly reworked.

Proto

Final

Internal Data

Proto

Final

Radar Values

108 /  10 / 0 /  8 / 125
122 / 285 / 0 /  8 / 187
208 / 700 / 0 / 20 / 250
111 /   4 / 0 /  4 / 125
119 / 132 / 0 /  6 / 156
210 / 679 / 0 / 11 / 250

108 /  11 / 0 /  8 / 125
122 / 286 / 0 /  8 / 187
208 / 701 / 0 / 20 / 250
111 /   5 / 0 /  4 / 125
119 / 133 / 0 /  6 / 156
210 / 680 / 0 / 11 / 250

Measure Count

46

44

Jelly Kiss Midihead's SMAK mix
Graphics
The song's graphics and metadata display the song's title as Jelly Kiss Midiheads Smack Mix, and credit it to Midihead.

Proto

Final

Charts
The Standard and Heavy charts contain slightly different parts. The notes are also positioned a measure earlier in the prototype.

Download Jelly Kiss Midihead's SMAK mix (prototype chart data)

File: DDRultramix3-jel2PROTO.zip (info)

Music
The preview track segment is taken from the chorus in the prototype, while the final game uses one of the verses.

Proto

Final

Internal Data

Proto

Final

Tags

Jelly Kiss
Midiheads Smack Mix
Midihead

Jelly Kiss
Midihead's SMAK mix
Togo Project feat. Sana

Radar Values

 67 /   0 /    0 /  2 / 135
130 / 171 /    0 /  3 / 236
160 / 359 /    0 / 11 / 270
 64 /   0 /    0 /  2 / 135
160 / 167 /    0 /  3 / 236
158 / 350 /    0 /  8 / 270

 67 /   0 / 1275 /  2 / 135
130 / 163 /  843 /  3 / 236
157 / 343 / 1316 / 11 / 270
 64 /   0 / 1316 /  2 / 135
129 / 160 /  843 /  3 / 236
156 / 334 / 1440 /  8 / 270

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download Jelly Kiss Midiheads Smack Mix (BGA scripts)

File: DDRultramix3-jel2SCRIPTS.zip (info)

KAKUMEI
Graphics
The song's banner still has the [SP5] tag, which was removed in the final game.

Proto

Final

Internal Data

Proto

Final

Artist

dj.TAKA with NAOKI

dj TAKA with NAOKI

Radar Values

 71 /   16 / 2471 / 2 / 183
132 /  521 / 1558 / 2 / 257
208 / 1776 /  703 / 3 / 330
 61 /    0 / 1634 / 1 / 147
108 /  281 / 2110 / 1 / 257
204 / 1534 /  237 / 0 / 330

 71 /   14 / 2243 / 2 / 183
132 /  487 / 1444 / 2 / 257
208 / 1610 /  703 / 3 / 330
 61 /    0 / 1482 / 1 / 147
108 /  255 / 1996 / 1 / 257
204 / 1390 /  237 / 0 / 330

KISS ME ALL NIGHT LONG
Music
The preview track segment is taken right when the song starts in the prototype, while the final game uses the first chorus.

Proto

Final

Internal Data

Proto

Final

Tags

Kiss Me All Night Long
Naoki J-Style feat. MIU

KISS ME ALL NIGHT LONG
NAOKI J-STYLE feat. MIU

Measure Count

62

61

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download Kiss me all night long (BGA scripts)

File: DDRultramix3-mealSCRIPTS.zip (info)

M-Z#

MAD BLAST
Graphics
The song's banner still has the [SP6] tag, which was removed in the final game. The background was also almost completely redone in the final release.

Proto

Final

MATSURI J-SUMMER MIX
Graphics
The song's banner still has the [SP4] tag, which was removed in the final game.

Proto

Final

MATSURI JAPAN
Graphics
The song's banner still has the [SP4] tag, which was removed in the final game.

Proto

Final

MEANING OF LIFE
Graphics
The song's banner still has the [SP5] tag, which was removed in the final game. The effects on the background's text are also slightly different.

Proto

Final

Midnite Blaze
Graphics
The song's banner still has the [SP2] tag, which was removed in the final game.

Proto

Final

Mind Parasite
Graphics
The song's banner still has the [SP1] tag, which was removed in the final game.

Proto

Final

Miracle Moon L.E.D.LIGHT STYLE MIX
Graphics
The song's background is 320x240, while the final game doubles this resolution.

Proto

Final

Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download Miracle Moon L.E.D.LIGHT STYLE MIX (BGA scripts)

File: DDRultramix3-ledlSCRIPTS.zip (info)

MOBO MOGA
Graphics
The song's banner still has the [SP4] tag, which was removed in the final game. The drop shadows for the text are also placed differently, both on the banner and on the background.

Proto

Final

NEMESIS
Graphics
The song's banner still has the [SP3] tag, which was removed in the final game. The text placement in the background is also slightly different, and some of the monitors' translucent lights were turned off.

Proto

Final

OUTER LIMITS
Graphics
The song's banner still has the [SP2] tag, which was removed in the final game.

Proto

Final

Internal Data

Proto

Final

Radar Values

114 /    0 / 8000 /  6 / 219
174 / 1854 / 8000 / 12 / 366
282 / 3832 / 1698 / 20 / 586
114 /    0 / 8000 /  6 / 219
174 / 1854 / 8000 / 12 / 366
282 / 3832 / 1698 / 20 / 586

114 /    0 / 5076 /  6 / 219
174 /  110 / 4322 / 12 / 366
282 / 3273 / 1087 / 20 / 586
114 /    0 / 5076 /  6 / 219
174 /  110 / 4322 / 12 / 366
282 / 3273 / 1087 / 20 / 586

BPM Display

87-342

0-342

SAKURA
Graphics
{|class="wikitable" style="border: none; background: none; text-align: center;" !width=326px|Proto !width=326px|Final |- |DDRultramix3-saku_bkPROTO.png |DDRultramix3-saku_bkFINAL.png |}

Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Internal Data

Proto

Final

Title

Sakura

SAKURA

Measure Count

106

105

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download SAKURA (BGA scripts)

File: DDRultramix3-sakuSCRIPTS.zip (info)

SOMETHING WONDERFUL
Graphics
The song's banner still has the [SP2] tag, which was removed in the final game. In addition, the new background uses completely different text placement compared to the previous one.

Proto

Final

The legend of MAX
Music
The preview track segment is slightly longer in the prototype.

Proto

Final

Background Animations
The choice of background animation videos is different between both releases. However, the other elements of the scripts, such as transitions and effects, remained the same.

Download The legend of MAX (BGA scripts)

File: DDRultramix3-legeSCRIPTS.zip (info)

What is Love?
Graphics
The song's banner still has the [SP4] tag, which was removed in the final game. The text in the background was also slightly adjusted.

Proto

Final