This is a sub-page of Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox).
A second demo version was bundled with the Official U.S. PlayStation Magazine Demo Disc 77. This is an updated version built on top of the standalone demo version, so both demos are largely identical apart from a few updated files, mostly related to the race tracks and some other minor gameplay stuff. As such, this article will only detail the differences between the original demo and the final game that are unique to this demo. According to the modification dates of the files, the demo is dated around July 24th, 2003, although the data is at least a few weeks old, as this demo was merged from a pre-existing demo.
Menu Differences#
- The planet on the left now has a purple tone, just like the final game.
- Vicarious Vision's logo has been removed from the button prompt.
Control Setup#
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Demo |
Final |
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The controller design is now closer to final than the last demo, but some button actions are still different.
- "Turbo Slide" was renamed to "Boost".
- "Use Power-up" was renamed to "Power-up".
Character Select#
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Demo |
Final |
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- The characters now display animations.
- Cortex's model is now the final one.
Gameplay Differences#
Compared to the original demo, there are some notable changes and progress, such as:
- The characters have now proper ambient lighting, though it is overall darker.
- The characters now feature static animations, although they don't loop properly.
- There is no cooldown in idle animations, the character keeps repeating the animation right after performing it.
- Multiplier crates are now present throughout the tracks.
Race#
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Demo |
Final |
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- Start banners are now implemented.
- The minimap is now in the final position on the HUD.
- Despite that, the height meter is still placed in the bottom left corner, resulting in it being overlapped by the minimap.
Track Differences#
At this point in development, many Multiplier and Wumpa crates have been added into the tracks in order to adjust the difficulty, although some of them were later removed for balancing.
Jungle Boogie#


- There is a Multiplier crate in the suspended bridge shortcut that was removed in the final game.
- The Wumpa crate at the end was moved further ahead in the final game.
Out of Time#
- The giant hourglass floating up above the ramps at the start has been now removed.


- A Multiplier crate is placed in mid-air above the raised road.
- There is a Wumpa crate before the clock face which was later moved to the other side of the fence.
- There is another Wumpa crate next to the last sandworm.
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Demo |
Final |
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- Sandworms still have different holes, which are just patches of dirt. However, the holes are now closer to the final.
- There is no Multiplier crate next to the second sandworm.