This is a sub-page of Proto:Crash Bash.
The Crash Bandicoot Carnival Taikenban (クラッシュバンディクーカーニバル 体験版, Crash Bandicoot Carnival Trial Version) is a demo version of Crash Bash, available at Japanese retail stores in 2000. It's dated October 7th, 2000, three days before the North American release version, and over a month before the final Japanese version.
Debug Features#
Cheat Menu#
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A cheat menu can be unlocked by enabling the GameShark code above. This option can be accessed via the pause menu and allows a range of debug functionality, including warping to almost any level. The menu options are all in English, except for the majority of the level names.
- LEVEL SELECTOR: Self-explanatory. The button hints below the list and all level names are translated to Japanese, except for Tie-Breaker and the warp rooms. (Interestingly, the fourth warp room isn't misspelled here, despite this build being 2 days older than the October 9th, 2000 one).
- CHEAT FLAGS: Lets you use such cheats like invulnerability, freezing the timer, making your opponents brain-dead, and so on. Use left or right to enable a cheat. Cheats that are active are marked with an asterisk.
- TWEAK SETTINGS: This is a more complex sub-menu that allows you to change the game's internal settings, as well as the mode you're playing. To change modes, use the very first option in this sub-menu. This allows you to quickly alternate between a trophy to a crystal challenge, for example. To test it out, press the Select button to restart the level with your changes applied.
- TWEAK AWARDS: Allows you to apply every prize there is to collect for every minigame and boss.
General Differences#
- Before the main menu is a basic intro sequence showing a static image of the Japanese game logo rather than animated title.
- Only Battle Mode is normally accessible, leading to three available levels: Jungle Bash, Polar Panic (using Tilt Panic scenery), and Crashball.
Unseen Stuff#
Using the Cheat Menu, you can access the entire game, including the totality of Adventure Mode.
- Interestingly, there is only one scenery per minigame type in this demo - aside from the Medieval Mayhem minigames and the Papu Pummel and Oxide Ride bosses, although their crystal challenge variants are not present either.
- Crate Crush - Jungle Bash scenery
- Polar Push - Tilt Panic scenery
- Ballistix - Crashball scenery
- Pogo Pandemonium - Pogo Painter scenery
- Tank Wars - Swamp Fox scenery
- Crash Dash - Dot Dash scenery
- Bearminator and Big Bad Fox reuse the scenery for Tilt Panic and Swamp Fox respectively.
- Some of the Japanese translations are incomplete and differ from the final Japanese release.
- For instance, Keg Kaboom's requirements still are as incorrect as the European translations, with the game telling the player to acquire 25 Gold Relics instead of the actual requirement of 25 Gems. This was corrected in the final Japanese version.
- There are no bonus videos or cutscenes in this demo.
- Boss icons still use their international versions.
- The save file screen lacks a Japanese translation for the return to game action (PRESS △ BUTTON TO EXIT WITHOUT SAVING). The message is using the big font and goes out of bounds of the text box and screen.
- The overwrite screen features a simpler text string and also lacks a Japanese translation. It says X button confirms the overwrite, although it's Square that actually does it, just like in the final game.
- The "Save Game" warp was left untranslated in the third warp room, despite the other rooms having it translated.
- The Enter name screen lacks an icon for the Space option.
- The credit list is small and incomplete (END CREDITS GOETH HERE: JAPANESE VERSION) and (THIS SPACE TO LET).
- TIE-BREAKER is internally named TIE BREAKER.
- Fake Crash isn't in the game at this point.