the cutting room mirror

December 17th, 2001 build

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This is a sub-page of Proto:Crash Bandicoot: The Wrath of Cortex.

December 17th, 2001 build#

This prototype is documented on Hidden Palace.

Dec 17

Final

  • Lighting is completely broken throughout the game, with no shading, vertex colors or texture alpha.
  • Debug menu is enabled by default and can be accessed by pausing the game and selecting Debug Options.