This is a sub-page of Proto:Crash Bandicoot.
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This prototype is documented on Hidden Palace. |
The July 15th, 1996 prototype of Crash Bandicoot is a review version of the game dated around a week away from the final North American release version. It was released on April 17th, 2021.
General Differences#
Startup#
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July 15 |
Final |
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The Naughty Dog screen is missing the dog logo. The dog barking sounds still play though.
Gameplay#
- The HUD automatically pulls up when Crash takes damage in most levels (aside from Jungle Rollers, Road to Nowhere, Generator Room, The High Road, and Fumbling in the Dark).
- The Wumpa fruit tally is also always displayed when Crash respawns.
- The level count says there are 30 levels in total instead of 32.
- You can still throw an enemy away even if they are vanishing it already from a chain combo.
- There is no ambient echo applied in the sound effects for Temple Ruins, Generator Room and Jaws of Darkness.
- Getting to at least the final Tawna Bonus Round is required for 100%.
- The password encoding is different.
- The final 100% password you get is different.
- 100% still starts you off from The Lab.
- Every password that would start you off at Dr. Neo Cortex is treated as an INVALID PASSWORD.
Level Differences#
Heavy Machinery#
The second descent has a large death barrier under the scenery that kills Crash if he jumps too early from the platform.
Toxic Waste#
The light fixture textures are small and more abundant, and in some halls they are placed in the edges.
Castle Machinery#
Hot pipes on the left side of the scenery are missing.
Debug Mode#
To enable debugging features, you can turn on debug mode with the following GameShark code:
80062340 0100