the cutting room mirror

July 15th, 1996 build

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This is a sub-page of Proto:Crash Bandicoot.

This prototype is documented on Hidden Palace.

The July 15th, 1996 prototype of Crash Bandicoot is a review version of the game dated around a week away from the final North American release version. It was released on April 17th, 2021.

General Differences#

Startup#

July 15

Final

The Naughty Dog screen is missing the dog logo. The dog barking sounds still play though.

Gameplay#

  • The HUD automatically pulls up when Crash takes damage in most levels (aside from Jungle Rollers, Road to Nowhere, Generator Room, The High Road, and Fumbling in the Dark).
    • The Wumpa fruit tally is also always displayed when Crash respawns.
  • The level count says there are 30 levels in total instead of 32.
  • You can still throw an enemy away even if they are vanishing it already from a chain combo.
  • There is no ambient echo applied in the sound effects for Temple Ruins, Generator Room and Jaws of Darkness.
  • Getting to at least the final Tawna Bonus Round is required for 100%.
  • The password encoding is different.
    • The final 100% password you get is different.
    • 100% still starts you off from The Lab.
    • Every password that would start you off at Dr. Neo Cortex is treated as an INVALID PASSWORD.

Level Differences#

Heavy Machinery#

The second descent has a large death barrier under the scenery that kills Crash if he jumps too early from the platform.

Toxic Waste#

The light fixture textures are small and more abundant, and in some halls they are placed in the edges.

Castle Machinery#

Hot pipes on the left side of the scenery are missing.

Debug Mode#

To enable debugging features, you can turn on debug mode with the following GameShark code:

80062340 0100