This is a sub-page of Proto:Call of Duty: Black Ops II.
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This prototype is documented on Hidden Palace. |
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This needs some investigation. |
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This page or section has one or more broken YouTube links. |
A prototype of Black Ops II Zombies from June 2013 that contains early versions of the maps "Buried" and "Origins".
Origins Differences#
- The map is known as "Le Tombeau" (meaning "The Tomb" in French) in the menu, and uses Nacht der Untoten's menu image as a placeholder.
- The cutscene that plays before loading into Origins is very unfinished compared to the final version and uses the "Ultimis" cast of characters as placeholders.
- Mob of the Dead characters are used as placeholders in-game for the "Primis" cast.
- Many models use placeholder textures, including the Elemental Staffs.
- The church is instead a whole village area. The village can be seen in concept art for Origins.
- The giant robots walking around the map use placeholder textures and a different, much less menacing design compared to the final's robots.
- The planes flying overhead are louder.
- All of Samantha's VO are using placeholders from their sound designer (and the usual placeholder VA)
- The tank originally shot at Zombies that were far enough from the tank.
- Despite this build being so early, all of the staff parts and easter egg parts are in their proper locations.
Watch on YouTubeWatch on YouTube
Buried Differences#
- The map at this point in development was still in the blockout phase, with the underground terrain being significantly more boxy than the final.