the cutting room mirror

first playable

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This is a sub-page of Proto:Call of Duty: Black Ops II.

This prototype is documented on Hidden Palace.

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Specifically: Find a version of the Pre-Alpha Origins intro with the audio intact.

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A prototype of Black Ops II Zombies from June 2013 that contains early versions of the maps "Buried" and "Origins".

Origins Differences#

  • The map is known as "Le Tombeau" (meaning "The Tomb" in French) in the menu, and uses Nacht der Untoten's menu image as a placeholder.
  • The cutscene that plays before loading into Origins is very unfinished compared to the final version and uses the "Ultimis" cast of characters as placeholders.
  • Mob of the Dead characters are used as placeholders in-game for the "Primis" cast.
  • Many models use placeholder textures, including the Elemental Staffs.
  • The church is instead a whole village area. The village can be seen in concept art for Origins.
  • The giant robots walking around the map use placeholder textures and a different, much less menacing design compared to the final's robots.
  • The planes flying overhead are louder.
  • All of Samantha's VO are using placeholders from their sound designer (and the usual placeholder VA)
  • The tank originally shot at Zombies that were far enough from the tank.
  • Despite this build being so early, all of the staff parts and easter egg parts are in their proper locations.

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Buried Differences#

  • The map at this point in development was still in the blockout phase, with the underground terrain being significantly more boxy than the final.