the cutting room mirror

Alpha 7 (PlayStation 2)

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This is a sub-page of Proto:Burnout Revenge (PlayStation 2, Xbox).

General Differences#

  • The game’s challenge sheet requirements for Revenge takedowns are extraordinarily difficult.
  • Burning Lap events only exist as Preview events. The icon it uses in the final game is repurposed from the Eliminator event icon in this build. The “target time has passed” sound for the timer is the “Unlucky!” sound from Crash Junctions in the final game.
  • Most events are far more difficult than in the final game.
    • AI opponents are far faster with more intense rubberbanding, possibly directly ported from Burnout 3 before being nerfed heavily for the final game.
    • Traffic checking is less forgiving. Checking a car slows the player down more, and there are more traffic vehicles moving sideways that will wreck the player if collided with.
    • Traffic Attacks are overly difficult towards the end of the game. Somewhat noticeable in final Rank 9 Traffic Attack events that were seemingly unnerfed since this build.
    • Road Rage events require more Takedowns. Rank 10 events require 42 Takedowns for Gold, whereas the final game only needs 30.
  • A type of singleplayer event referred to as Crash Tour was cut. This mode only remains as a splitscreen multiplayer gamemode in the final game.
  • Many cut Crash Junctions are present.
  • The UI and its style look different. A janky, animated Earth which uses a rather low resolution texture is present in the World Tour menu similar to Burnout 3 before being scrapped for the final build.
  • There are a couple of Signature Takedowns that are not in the final game.
  • The ranking system is more unforgiving in this build.

Early

Final

Hidden/Inaccessible Menus#

Debug Menu#

There is a hidden debug menu that can be accessed by replacing a different menu. The provided code below replaces the Progressive Scan menu (_vt$29CB4ProgressiveScanSelectState) with the Debug menu (_vt$22CB4DebugDebugMenuState), but it can essentially be replaced by any menu.

10434CFC 00000BB0

(Source: SpeedyHeart)

What’s interesting about this menu, you can play with more than five computer vehicles. Perhaps a test for online compatibility before it got scrapped?

Main Sub-Menus#

Since all but one of the buttons are greyed out on the main menu, with the help of a bit of editing, the other sub-menus can also be accessed.

Multiplayer#

While this menu technically is accessible through the Debug menu mentioned earlier, the other way of accessing this menu is by replacing the regular Main Menu (_vt$16CB4MainMenuState) with the Multiplayer Menu (_vt$19CB4MultiplayerState).

10434DF0 00000F90

What's notable here is that Crash mode lists 108 junctions to select, whereas the final game only has 38. However, most of the Crash junctions in this list have no code implemented in and crash the game when selected.

Early

Final

Driver Details#

Similarly to the Multiplayer menu, the Main Menu here can be replaced with the Driver Details menu (_vt$25CB4DriverDetailsMenuState).

10434DF0 00000D90

Aside from the different menu design, the tabs in the Records menu let you select a track, which then lists the records for that specific track, whereas the final game switched it around and give you event tabs. The Extras menu also lists Challenge Sheet videos, which were placed in the actual Challenge Sheet that can be viewed after completing a challenge.

Early

Final

Car Viewer#

BRevengePS2-A7_CarViewer.png

A normally inaccessible game mode called Car Viewer can be accessed through the quick start menu. Its controls are as follows:

Right Analog Stick

Change camera zoom.

Left Analog Stick

Change camera position.

R1

First person camera / Invisible car.

Square

Set the target angle.

Cross

Throw a car with the set angle.

Triangle

Blow up car.

Circle

Reset car.

Left/Right

Change car.

Up/Down

Change car color.

Environmental Differences#

Changes that were made to the environment to a track. Sometimes it's just the amount of props that differ, other times everything seems different.

Sunshine Keys#

Aside from the way less visible props, the most notable thing about Sunshine Keys is the time of day. It is also seen in various trailers and training videos that were made earlier in development.

Early

Final

Early/Unused Sounds#

  • _EATRAX1.RWS is only missing one track that was added later into development, that being "Shot Down" by Nine Black Alps.

Filename

Unused sound

Additional information

MUSIC.RWS\Segment0

Leftover from the earlier builds that would play during the old ranking screen. It is fully present and used in the earlier Demo builds. This is an edited version of Andy Hunter’s “Come On”.

SWEET1.RWS\Segment0

Several unused sounds from the SWEET*.RWS group of files.

SWEET2.RWS\Segment1

SWEET3.RWS\Segment2

SWEET4.RWS\Segment3

SWEET5.RWS\Segment4

SWEET6.RWS\Segment5

SWEET7.RWS\Segment6

Early/Unused Graphics#

Burnout News#

A texture that was meant to be used with the cut Burnout News feature. Strings and videos of this same feature can be seen in this page as well. GLOBAL.TXD\aftermath-logo

Unused texture

Challenge Menus#

The background images for the Challenge Sheet and the Takedown Book are noticeably different.

Early texture

Final texture

FEMAIN.BIN\challengesheet\cbBg01; 02; 03; 04; 05; 06; 07; 08.tif

FEMAIN.BIN\takedownbook\td_bg01; 02; 03; 04; 05; 06; 08; 07.tif

Due to the different color scheme being used, the Challenge Sheet overlay textures in FEMAIN.BIN\challengesheet\* are also different. There's also an additional Dirt texture, which also exists in the final game, but goes unused.

Filenames

Early textures

Final textures

cbTab01.tif
cbTab02.tif
tick.tif
tabDirt.tif

BRevengePS2-A7_FEMAIN.BIN-challengesheet-cbTab0102.tif.png
BRevengePS2-A7_FEMAIN.BIN-challengesheet-tabDirt.tif.pngBRevengePS2-A7_FEMAIN.BIN-challengesheet-tick.tif.png

BRevengePS2-FIN_FEMAIN.BIN-challengesheet-cbTab0102.tif.png
BRevengePS2-FIN_FEMAIN.BIN-challengesheet-tick.tif.png

All of the Signature Takedown icons are placeholders with a black background and the location and takedown number written in pink. However, in-game the Detroit 2 graphic is displayed for all shortcuts in all locations. Located in FEMAIN.BIN\b4polaroid\*

Early textures

Final textures

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-detroit_0.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-detroit_1.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-detroit_2.tif.png
detroit_0.tif; detroit_1.tif; detroit_2.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Detroit_Gantry.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Detroit_crane.tif.pngBRevengePS2-FIN_FeMain.bin-b4polaroid-Detroit_pillar.tif.png
Detroit_Gantry.tif; Detroit_crane.tif; Detroit_pillar.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-florida_0.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-florida_1.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-florida_2.tif.png
florida_0.tif; florida_1.tif; florida_2.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Florida_Bowling.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Florida_marina.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Florida_Bridgepillar.tif.png
Florida_Bowling.tif; Florida_marina.tif; Florida_Bridgepillar.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-hongkong_0.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-hongkong_1.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-hongkong_2.tif.png
hongkong_0.tif; hongkong_1.tif; hongkong_2.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-HongKong_Bus.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-HongKong_Hotel.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-HongKong_Dragon.tif.png
HongKong_Bus.tif; HongKong_Hotel.tif; HongKong_Dragon.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDLA01.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDLA02.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDLA03.tif.png
TDLA01.tif; TDLA02.tif; TDLA03.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-LA_burger.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-LA_Storm.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-LA_dumpster.tif.png
LA_burger.tif; LA_Storm.tif; LA_dumpster.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDNAT01.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDNAT02.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDNAT03.tif.png
TDNAT01.tif; TDNAT02.tif; TDNAT03.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Nat_park_sawmill.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Nat_park_tunnel.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Nat_park_Trailer.tif.png
Nat_park_sawmill.tif; Nat_park_tunnel.tif; Nat_park_Trailer.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDROMO1.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDROMO2.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDROMO3.tif.png
TDROMO1.tif; TDROMO2.tif; TDROMO3.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Rome_Shopping.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Rome_Arhces.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Rome_Steps.tif.png
Rome_Shopping.tif; Rome_Arhces.tif; Rome_Steps.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDSWIO1.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDSWIO2.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDSWIO3.tif.png
TDSWIO1.tif; TDSWIO2.tif; TDSWIO3.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Switz_cliff.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Switz_clockTower.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Switz_bridge.tif.png
Switz_cliff.tif; Switz_clockTower.tif; Switz_bridge.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDTOK01.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDTOK02.tif.pngBRevengePS2-A7_FEMAIN.BIN-b4polaroid-TDTOK03.tif.png
TDTOK01.tif; TDTOK02.tif; TDTOK03.tif

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Tokyo_JCB.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Tokyo_hairpin.tif.pngBRevengePS2-FIN_FEMAIN.BIN-b4polaroid-Tokyo_TramPillar.tif.png
Tokyo_JCB.tif; Tokyo_hairpin.tif; Tokyo_TramPillar.tif

The tape texture that's placed over the Signature Takedown polaroids are also slightly different.

Filenames

Early textures

Final textures

tape01.tif
tape02.tif
tape03.tif

BRevengePS2-A7_FEMAIN.BIN-b4polaroid-tape01.tif.png
BRevengePS2-A7_FEMAIN.BIN-b4polaroid-tape03.tif.png

BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-tape01.tif.png
BRevengePS2-FIN_FEMAIN.BIN-b4polaroid-tape03.tif.png

Language Flags#

While this is a North American build, meaning it's only playable in English, but there are still flag textures for the European releases. The Dutch flag is incorrect, where the bottom stripe is the same color as the top stripe, resembling the Austrian flag. FEMAIN.BIN\languageselect\DUTCH.tif

Early

Final

Everything here is found under FEMAIN.BIN\b4choiceiconnav\*:

Medal Icons#

The medals that are displayed next to a completed event have an additional check mark in the final game.

Filename

Early

Final

small_b.tif

small_s.tif

small_g.tif

Location Icon#

All but one of the location icons remained unchanged. That being the Lone Peak icon. Nationpark_icons.tif

Early texture

Final texture

Event Icons#

Every single icon was redesigned to be less smooth. Some icons are also unused. This build doesn't have standalone Burning Lap events, the icon that'd later be used for Burning Laps is used for Eliminator events in this build.

Filename

Early texture

Final texture

challenge.tif

takedowns.tif

garage.tif

crash.tif

crashTour.tif

eliminator.tif

race.tif

roadRage.tif

trafficAtack.tif

gp.tif

preview.tif

And just for the sake of comparison, the pre-release Eliminator icon against the final Burning Lap icon.

Filename

Early texture

Final texture

BurningLap.tif

Rank Icons#

The final build has a unique color for each rank, but this build alternates between 3 different but similar rank icons, along with an additional dirt01 texture overlaying those three full icons. Rank_dirt01.tif can also be found in the final game, where it goes unused.

Filenames

Early textures

Final textures

Rank_Small01.tif
Rank_Small02.tif
Rank_Small03.tif
Rank_Small04.tif
Rank_Small05.tif
Rank_Small06.tif
Rank_Small07.tif
Rank_Small08.tif
Rank_Small09.tif
Rank_Small10.tif
Rank_dirt01.tif

BRevengePS2-A7_FEMAIN-b4choiceiconnav-Rank_Small01.pngBRevengePS2-A7_FEMAIN-b4choiceiconnav-Rank_Small02.pngBRevengePS2-A7_FEMAIN-b4choiceiconnav-Rank_Small03.png
BRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_dirt01.png

BRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small01a.pngBRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small02a.pngBRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small03a.png
BRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small04a.pngBRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small05a.pngBRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small06a.png
BRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small07a.pngBRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small08a.pngBRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small09a.png
BRevengePS2-FIN_FEMAIN-b4choiceiconnav-Rank_Small10a.png

Track Outlines#

Normally Burnout Revenge uses a yellow trailed dot that'd follow the path of a track, however there are two early unused textures that show the entire track at once. Without enabling the texture alpha channels, all the surrounding environment can also be seen around the track as well. Interestingly, the final game still has Detroit01_L1.tif in the files, however Tokyo02_L1.tif didn't make it through.

Unused texture (Full)

Unused texture
(With alpha channel)

(Motor City) FEMAIN.BIN\detroit\Detroit01_L1.tif

(Eastern Bay) FEMAIN.BIN\tokyo\Tokyo02_L1.tif

Font#

Early

Final

BIG.BIN\Big

SMALL.BIN\Small

Track & World Maps#

The FE\TEXDIC\* directory has a bunch of additional textures that aren't used, or at the very least differ slightly.

Earlier Track Overviews

The track overviews in DETROIT.TXD, HONGKONG.TXD, and TOKYO.TXD have no color, and are much larger than the textures used in-game. These are 768×768 in total, made up by 6 textures - three 512×256 textures, and three 256×256 textures. They've been joined back together for viewability here.

Unused texture

Unused texture

Unused texture

BRevengePS2-A7_DETROIT.TXD-Detroit01_010203040506.png
(Motor City) DETROIT.TXD\Detroit01_01; 02; 03; 04; 05; 06

BRevengePS2-A7_HONGKONG.TXD-Hong_Kong_010203040506.png
(Central Route) HONGKONG.TXD\Hong_Kong_01; 02; 03; 04; 05; 06

BRevengePS2-A7_TOKYO.TXD-Tokyo02_010203040506.png
(Eastern Bay) TOKYO.TXD\Tokyo02_01; 02; 03; 04; 05; 06

World Map Texture

WORLDMAP.TXD for the most part matches the texture that's used in this build (a feature that ended up being cut from the final game), with the only real difference being it having somewhat worse transparency dithering (Most noticeable around the islands of Canada). These textures are split in three 512×512 textures, and one 256×512 texture - together they make up one large 1792×512 texture.

Unused texture

BRevengePS2-A7_WORLDMAP.TXD-world_01_01020304.png
WORLDMAP.TXD\world_01_01; 02; 03; 04

Used texture

BRevengePS2-A7_FEMAIN.BIN-worldmap-world_01_01020304.png
FEMAIN.BIN\worldmap\world_01_01; 02; 03; 04.tif

Track Overviews#

The textures that show each location from above when selected are all different in this build. Some are still similar, but others are barely recognisable. These textures are normally split into two textures, first one being 128×256 and the other being 512x256, with the 2nd wider texture being usually placed first. They have been joined back together into a full 640×256 here.

Early texture

Final texture

(Motor City) FEMAIN.BIN\detroit\Detroit03_02; 01.tif

(Sunshine Keys) FEMAIN.BIN\florida\Florida03_02; 01.tif

(Central Route) FEMAIN.BIN\hongkong\Hong_Kong03_02; 01.tif

(Angel Valley) FEMAIN.BIN\losangeles\LA_03_02; 01.tif

(Lone Peak) FEMAIN.BIN\montana\NationP03_02; 01.tif

(Eternal City) FEMAIN.BIN\rome\Rome_03_02; 01.tif

(White Mountain) FEMAIN.BIN\switzerland\switzerland03_02; 01.tif

(Eastern Bay) FEMAIN.BIN\tokyo\Tokyo04_02; 01.tif

Early/Unused Text#

The strings that are all stored in MAINUS.BIN have a bunch of unused or changed lines.

Burnout News Leftovers#

Strings likely meant to be used with the Burnout News broadcast, as seen in the WIP Rewards video.

String ID

String

B74CBF8C

%1 VEHICLES INVOLVED IN A CRASH AT %2

0178D837

HUGE PILE UP REPORTED

2E45EE36

TOTAL DAMAGE HAS BEEN ESTIMATED AT %1

DCD47F35

Hell on the Highways! Neon Nightmare as 40 vehicles involved in crash!

87E340CB

The chaotic streets of the classical capital

1C7D10D7

Timber! Car crash calamity on the ridge roads!

7F5B6428

Wreak havoc in the city of angels

8DDA642A

The bustling streets of steamy Central Route

4386AF01

Full speed highway battles in downtown Eastern Bay

9244BABD

Eternal City in Ruins!

36AD0259

Eternal City Wrecked! Destroyed in less than a day!

EA8D1207

Breathtaking vistas of the great Lone Peak

0242FD6C

Motor City Mayhem! Multi car pile-up brings city to a standstill!

E934676C

Keys Catastrophe! Roads swamped by huge accident!

Car Names#

Most of the vehicle names match their final counterparts. The ID for the Logitech World Racer (HIGHUSCAR5A) was changed to HIGHUSCAR1W1, where the strings match in both this build and final.

String ID

String Label

Early String

Final String

4FC7E9CC

HIGHEUCAR2S1

EA GT RACER

EA RACER GT

D6CEB876

HIGHEUCAR2S2

CRITERION GT RACER

CRITERION RACER GT

C79916BC

HIGHUSCAR5A

LOGITECH WORLD RACER

—

0C15B361

LOWRASCAR2A

OFF ROAD C160 MID

OFF ROAD C170 MID

951CE2DB

LOWRASCAR2B

OFF ROAD C170 SUPER

OFF ROAD C180 SUPER

FCFE9B1D

LOWREUCAR2A

COUPE C170 MID

SALOON C175 MID

65F7CAA7

LOWREUCAR2B

COUPE C175 SUPER

SALOON C180 SUPER

799FC5FD

LOWRUSCAR3A

4X4 C155 MID

4X4 C165 MID

E0969447

LOWRUSCAR3B

4X4 C165 SUPER

4X4 C180 SUPER

155F618D

LOWRUSCAR3S1

CKE SPECIAL

MOBILE DINER

8C563037

LOWRUSCAR3S2

MADDEN SPECIAL

MADDEN CHALLENGE BUS

E95210A2

MEDIASCAR1S1

—

BLACK ELITE RACER

B2A878C4

MEDIEUCAR2S1

—

REVENGE RACER

Crash Junctions#

This build has 108 unique Crash event titles, while the final build has 40 unique titles (50 including duplicates). The few junctions whose names are identical to final are highlighted in green. While there are other matching junction names as well, they're for different events. The 1st table under each region is used in the World Tour and the 2nd table is used for the Crash Battle gamemode.

Motor City#

String ID

String Label

Early String

Final String

289D56A6

K_01DH1E

CRASH -  DOCK FIGHT

CRASH - DOCK FIGHT

562C2A1B

K_01DH1H

CRASH - CARS ATTACK

CRASH - CARS ATTACKS

FCB00565

K_01DH2E

CRASH - SWERVING USA

—

E5AB3424

K_01DH3E

CRASH - JUMP ON THE JAM

CRASH - DECONSTRUCTION SITE

55EAA2E3

K_01DH4E

CRASH - DOCK FIGHT

—

4CF193A2

K_01DH5E

CRASH - CROSSROADS CHAOS

—

503C4F11

K_04DH6E

CRASH - UNDER THE HOOD

—

49277E50

K_04DH7E

CRASH - MIGHTY DOCKS

—

31BF629F

K_04DH8E

CRASH - PAY AND DESTROY

—

28A453DE

K_04DH9E

CRASH - EXP-LOADING BAY

—

EAC47A6E

K_05DH9E

—

CRASH - JUMP ON THE JAM

F2BE7387

K_07DH2H

CRASH - DOG LEG DISASTER

—

EBA542C6

K_07DH3H

—

CRASH - RETURN OF THE SEMI

42FFE540

K_07DH5H

CRASH - DOUBLE-CROSSED

CRASH - DOUBLE-CROSSED

F178FB7F

K_07DH7E

—

CRASH - MIGHTY DOCKS

69F5D5E8

K_08DH3H

CRASH - CAR-POOLED

—

D9B4432F

K_08DH4H

CRASH - DOWNHILL DOWNPOUR

—

75010C23

K_08DH8H

—

CRASH - VAN-FIRE STRIKES BACK

D6E2081D

K_09DH6H

CRASH - DANGEROUS SWERVES

—

CFF9395C

K_09DH7H

CRASH - DOCK AND COVER

—

D0CB686F

K_09DH9E

—

CRASH - JUMP ON THE JAM

712D6B47

K_10DH8H

CRASH - ROAD TO RAIN

—

68365A06

K_10DH9H

CRASH - PRECIOUS CARGO

—

String ID

String Label

Early String

Final String

CB1E0087

US_K1_V1_1E

DECONSTRUCTION SITE

DOCK FIGHT

B5AF7C3A

US_K1_V1_1H

CARS ATTACK

CARS ATTACKS

1F335344

US_K1_V1_2E

SWERVING USA

—

61822FF9

US_K1_V1_2H

DOG LEG DISASTER

—

06286205

US_K1_V1_3E

MIGHTY DOCKS

DECONSTRUCTION SITE

78991EB8

US_K1_V1_3H

CAR POOLED

RETURN OF THE SEMI

B669F4C2

US_K1_V1_4E

DOCK FIGHT

—

C8D8887F

US_K1_V1_4H

DOWNHILL DOWNPOUR

—

AF72C583

US_K1_V1_5E

CROSSROADS CHAOS

—

D1C3B93E

US_K1_V1_5H

DOUBLE CROSSED

DOUBLE-CROSSED

7B5F9640

US_K1_V1_6E

UNDER THE HOOD

—

05EEEAFD

US_K1_V1_6H

DANGEROUS SWERVES

—

6244A701

US_K1_V1_7E

JUMP ON THE JAM

MIGHTY DOCKS

1CF5DBBC

US_K1_V1_7H

DOCK AND COVER

—

1ADCBBCE

US_K1_V1_8E

PAY AND DESTROY

—

646DC773

US_K1_V1_8H

ROAD TO RUIN

VAN-FIRE STRIKES BACK

03C78A8F

US_K1_V1_9E

EXP-LOADING BAY

JUMP ON THE JAM

7D76F632

US_K1_V1_9H

PRECIOUS CARGO

—

Sunshine Keys#

String ID

String Label

Early String

Final String

FEB8E4EA

K_01FH1R

CRASH - BEACH BASH

—

2A95B729

K_01FH2R

CRASH - CRASH OF THE TITANS

—

390E20A8

K_05FH3R

—

CRASH - SMASH MY RIDE

8151A587

K_06FH3R

CRASH - BUMP AND GRIND

—

F3701AF0

K_07FH4R

CRASH - MIAMI TWICE

—

AA5B952F

K_09FH5R

CRASH - KEYS TO DESTRUCTION

—

7E76C6EC

K_09FH6R

CRASH - CARFACE

—

String ID

String Label

Early String

Final String

B1AB2711

US_L2_V1_1E

BEACH BASH

—

658674D2

US_L2_V1_2E

CRASH OF THE TITANS

—

7C9D4593

US_L2_V1_3E

BUMP AND GRIND

—

FF4EC054

US_L2_V1_3R

—

SMASH MY RIDE

CCDCD354

US_L2_V1_4E

MIAMI TWICE

—

D5C7E215

US_L2_V1_5E

KEYS TO DESTRUCTION

—

01EAB1D6

US_L2_V1_6E

CARFACE

—

Central Route#

String ID

String Label

Early String

Final String

93839A84

K_02HH9H

—

CRASH - CRISPY FRIED TRUCK

E78B4581

K_03HH1E

CRASH - CHOP SLIX

—

33A61642

K_03HH2E

CRASH - GRAND MASTER CRASH

CRASH - TRAM-A-TISED

2ABD2703

K_03HH3E

CRASH - WON TON DESTRUCTION

—

9AFCB1C4

K_03HH4E

CRASH - FISTS OF SMASH

—

4ED1E207

K_03HH7E

CRASH - PRAWN SMACKERS

CRASH - PRAWN SMACKERS

2F52CF89

K_03HH9E

—

CRASH - STREET CAR SET ON FIRE

51E3B334

K_03HH9H

CRASH - CRISPY FRIED TRUCK

—

9CECD4CE

K_06HH3H

CRASH - TRAM-A-TISED

CRASH - WON-TON DESTRUCTION

4B070FF5

K_06HH5E

—

CRASH - NOODLES OF FUN

9F2A5C36

K_06HH6E

CRASH - CRASH ON CRASH OFF

—

E19B208B

K_06HH6H

CRASH - SPRING ROLL

—

FEA971B8

K_06HH8E

CRASH - SHAO LIN TUMBLE

—

80180D05

K_06HH8H

CRASH - ENTER THE JUNCTION

CRASH - SHAO-LIN TUMBLE

E7B240F9

K_06HH9E

—

CRASH - STREET CAR SET ON FIRE

D38A2162

K_09HH1H

CRASH - NOODLES OF FUN

—

07A772A1

K_09HH2H

CRASH - STEER FRY

—

AEFDD527

K_09HH4H

CRASH - DOUBLE WRECKER

—

B7E6E466

K_09HH5H

CRASH - STREETCAR SET ON FIRE

CRASH - DOUBLE-WRECKER

7AD086E4

K_09HH7H

CRASH - WAY OF THE CRASH

—

65E2D7D7

K_09HH9E

CRASH - DOUBLE VAN DAMAGE

—

0F1BD60F

K_10HH5E

CRASH - HIGHWAY TO CRASH

CRASH - NOODLES OF FUN

String ID

String Label

Early String

Final String

B9AB93AE

AS_K1_V1_1E

CHOPSLIX

—

C71AEF13

AS_K1_V1_1H

NOODLES OF FUN

—

6D86C06D

AS_K1_V1_2E

GRAND MASTER CRASH

TRAM-A-TISED

1337BCD0

AS_K1_V1_2H

STEER FRY

—

749DF12C

AS_K1_V1_3E

WON TON DESTRUCTION

—

0A2C8D91

AS_K1_V1_3H

TRAM-ATISED

WON-TON DESTRUCTION

C4DC67EB

AS_K1_V1_4E

FISTS OF SMASH

—

BA6D1B56

AS_K1_V1_4H

DOUBLE WRECKER

—

DDC756AA

AS_K1_V1_5E

HIGHWAY TO CRASH

NOODLES OF FUN

A3762A17

AS_K1_V1_5H

STREETCAR SET ON FIRE

DOUBLE-WRECKER

09EA0569

AS_K1_V1_6E

CRASH ON CRASH OFF

—

775B79D4

AS_K1_V1_6H

SPRING ROLL MY CAR

—

10F13428

AS_K1_V1_7E

PRAWN SMACKERS

PRAWN SMACKERS

6E404895

AS_K1_V1_7H

WAY OF THE CRASH

—

686928E7

AS_K1_V1_8E

SHAO UN TUMBLE

—

16D8545A

AS_K1_V1_8H

ENTER THE JUNCTION

SHAO-LIN TUMBLE

717219A6

AS_K1_V1_9E

DOUBLE VAN DAMAGE

STREET CAR SET ON FIRE

0FC3651B

AS_K1_V1_9H

CRISPY FRIED TRUCK

CRISPY FRIED TRUCK

Angel Valley#

String ID

String Label

Early String

Final String

A297E88E

K_01LH6E

—

CRASH - HOLLYWOOD SPILLS

DA36F139

K_04LH1E

CRASH - INTERSECTION DISSECTION

—

0E1BA2FA

K_04LH2E

CRASH - SMASH MY RIDE

—

170093BB

K_04LH3E

CRASH - RETURN OF THE SEMI

—

754536CD

K_04LH8H

CRASH - DRAIN DAMAGE

CRASH - DRAIN DAMAGE

D228E2D1

K_07LH6E

CRASH - HOLLYWOOD SPILLS

—

CB33D390

K_07LH7E

CRASH - CAR WARS

—

B3ABCF5F

K_07LH8E

CRASH - STORM PAIN

—

4AA5CC46

K_08LH2H

CRASH - LA WREX

—

28E06930

K_08LH9E

—

CRASH - SILLY-CONE VALLEY

5CE8B635

K_09LH1H

CRASH - CRASH DE LA VISTA

CRASH - CRASH DE LA VISTA

91DED4B7

K_09LH3H

CRASH - VAN FIRE STRIKES BACK

—

219F4270

K_09LH4H

CRASH - GRID LOCK DOWN

—

46350F8C

K_09LH5E

CRASH - RAMPS TO RUIN

—

38847331

K_09LH5H

CRASH - ATTACK OF THE CONES

—

99627019

K_10LH4E

CRASH - THE VAN BUSTERS

—

2AE56E26

K_10LH6H

CRASH - LICENCE TO CRASH

—

33FE5F67

K_10LH7H

CRASH - BOULEVARD OF BROKEN CARS

—

2CCC0E54

K_10LH9E

CRASH - SILLY-CONE VALLEY

CRASH - SILLY-CONE VALLEY

527D72E9

K_10LH9H

CRASH - WALK OF FLAME

—

String ID

String Label

Early String

Final String

E2A703AE

US_K3_V1_1E

INTERSECTION DISSECTION

—

9C167F13

US_K3_V1_1H

CRASH DE LA VISTA

CRASH DE LA VISTA

368A506D

US_K3_V1_2E

SMASH MY RIDE

—

483B2CD0

US_K3_V1_2H

LA WREX

—

2F91612C

US_K3_V1_3E

RETURN OF THE SEMI

—

51201D91

US_K3_V1_3H

VAN FIRE STRIKES BACK

—

9FD0F7EB

US_K3_V1_4E

THE VAN BUSTERS

—

E1618B56

US_K3_V1_4H

GRID LOCK DOWN

—

86CBC6AA

US_K3_V1_5E

RAMPS TO RUIN

—

F87ABA17

US_K3_V1_5H

ATTACK OF THE CONES

—

52E69569

US_K3_V1_6E

HOLLYWOOD SPILLS

HOLLYWOOD SPILLS

2C57E9D4

US_K3_V1_6H

LICENCE TO CRASH

—

4BFDA428

US_K3_V1_7E

CAR WARS

—

354CD895

US_K3_V1_7H

BOULEVARD OF BROKEN CARS

—

3365B8E7

US_K3_V1_8E

STORM PAIN

—

4DD4C45A

US_K3_V1_8H

DRAIN DAMAGE

DRAIN DAMAGE

2A7E89A6

US_K3_V1_9E

SILLY CONE VALLEY

SILLY-CONE VALLEY

54CFF51B

US_K3_V1_9H

WALK OF FLAME

—

Lone Peak#

String ID

String Label

Early String

Final String

3991357F

K_01NH1H

—

CRASH - OFF THE BEATEN TRUCK

8FC0C6B2

K_04NH1E

CRASH - ROUND THE BEND

CRASH - ROUND THE BEND

5BED9571

K_04NH2E

CRASH - SLALOM SLAM

—

42F6A430

K_04NH3E

CRASH - CRASH COUNTRY

—

F2B732F7

K_04NH4E

CRASH - WISH UPON A CAR

CRASH - FOREST BUMP

582B1D89

K_04NH7H

—

CRASH - MOUNT CRUSHMORE

83500578

K_05NH6H

—

CRASH - DOUGHNUT DISTURB

492E3F20

K_07NH1H

CRASH - LIVE AND LET CRASH

CRASH - OFF THE BEATEN TRUCK

53F38699

K_07NH5E

CRASH - DRIVE THRU DESTRUCTION

CRASH - DRIVE-THRU DESTRUCTION

9EC5E41B

K_07NH7E

CRASH - THE BIG CRASH TREE

—

E65DF8D4

K_07NH8E

CRASH - OFF THE BEATEN TRUCK

—

FF46C995

K_07NH9E

CRASH - VIEW TO A CRASH

—

1F53FBCD

K_08NH2H

CRASH - FORREST BUMP

—

058E4274

K_08NH6E

CRASH - SUPER SIZE THIS

—

C428E33C

K_09NH3H

CRASH - BLOW THE BRIDGE

—

746975FB

K_09NH4H

CRASH - UN-NATURAL DISASTER

—

13C33807

K_09NH5E

—

CRASH - DRIVE-THRU DESTRUCTION

AB3E0A6E

K_10NH5H

CRASH - GRIZZLY SCARE

—

7F1359AD

K_10NH6H

CRASH - DOH NUT DISTURB

CRASH - DOUGHNUT DISTURB

660868EC

K_10NH7H

CRASH - MOUNT CRUSHMORE

CRASH - MOUNT CRUSHMORE

1E907423

K_10NH8H

CRASH - CRASHING ROUND THE MOUNTAIN

—

078B4562

K_10NH9H

CRASH - LOG JAM

—

String ID

String Label

Early String

Final String

66D92F20

US_K4_V1_1E

ROUND THE BEND

ROUND THE BEND

1868539D

US_K4_V1_1H

LIVE AND LET CRASH

OFF THE BEATEN TRUCK

B2F47CE3

US_K4_V1_2E

SLALOM SLAM

—

CC45005E

US_K4_V1_2H

FORREST BUMP

—

ABEF4DA2

US_K4_V1_3E

CRASH COUNTRY

—

D55E311F

US_K4_V1_3H

BLOW THE BRIDGE

—

1BAEDB65

US_K4_V1_4E

WISH UPON A CAR

FOREST BUMP

651FA7D8

US_K4_V1_4H

UN-NATURAL DISASTER

—

02B5EA24

US_K4_V1_5E

DRIVE THRU DESTRUCTION

DRIVE-THRU DESTRUCTION

7C049699

US_K4_V1_5H

GRIZZLY SCARE

—

D698B9E7

US_K4_V1_6E

SUPER SIZE THIS

—

A829C55A

US_K4_V1_6H

DOH NUT DISTURB

DOUGHNUT DISTURB

CF8388A6

US_K4_V1_7E

THE BIG CRASH TREE

—

B132F41B

US_K4_V1_7H

MOUNT CRUSHMORE

MOUNT CRUSHMORE

B71B9469

US_K4_V1_8E

OFF THE BEATEN TRUCK

—

C9AAE8D4

US_K4_V1_8H

CRASHING ROUND THE MOUNTAIN

—

AE00A528

US_K4_V1_9E

VIEW TO A CRASH

—

D0B1D995

US_K4_V1_9H

LOG JAM

—

Eternal City#

String ID

String Label

Early String

Final String

1A4F24CA

K_02RH1E

CRASH - CIRCLE OF STRIFE

—

64FE5877

K_02RH1H

CRASH - PULP FRICTION

CRASH - CIRCLE OF STRIFE

CE627709

K_02RH2E

CRASH - ROAM ALONE

—

54AAC38F

K_02RH3R

CRASH - RIGHT TO ROAM

—

7E23E1CE

K_02RH5E

CRASH - ROAD TO RUINS

CRASH - ROAD TO RUINS

CDA4FFF1

K_02RH7H

CRASH - ROAM WRECKER

—

14415228

K_04RH1H

—

CRASH - CIRCLE OF STRIFE

1B17191A

K_05RH3H

CRASH - PASTA RED LIGHT

CRASH - ROME WRECKER

D5E7F360

K_05RH4E

CRASH - PIAZZA DE DISASTER

—

18D191E2

K_05RH6E

CRASH - NEW ROAM-ANTICS

—

6660ED5F

K_05RH6H

—

CRASH - SMACKERONI

01CAA0A3

K_05RH7E

CRASH - PIZZA DI ACTION

—

7952BC6C

K_05RH8E

CRASH - SPAGHETTI DYSFUNCTION

—

07E3C0D1

K_05RH8H

CRASH - LEANING TOWER OF PIECES

—

60498D2D

K_05RH9E

CRASH - FOUNTAINS OF PAIN

—

FA6313EA

K_08RH2H

CRASH - ROME IMPROVEMENT

—

5339B46C

K_08RH4H

CRASH - ROAM RAGE

—

4A22852D

K_08RH5H

CRASH - CHARIOTS ON FIRE

—

9E0FD6EE

K_08RH6H

CRASH - SMACKERONI

—

E697CA21

K_08RH9H

CRASH - ETERNAL FLAME

CRASH - ETERNAL FLAMES

String ID

String Label

Early String

Final String

211A4B8B

EU_K2_V1_1E

CIRCLE OF STRIFE

—

5FAB3736

EU_K2_V1_1H

PULP FRICTION

CIRCLE OF STRIFE

F5371848

EU_K2_V1_2E

ROAM ALONE

—

8B8664F5

EU_K2_V1_2H

ROME IMPROVEMENT

—

EC2C2909

EU_K2_V1_3E

RIGHT TO ROAM

—

929D55B4

EU_K2_V1_3H

PASTA RED LIGHT

ROME WRECKER

5C6DBFCE

EU_K2_V1_4E

PIAZZA DE DISASTER

—

22DCC373

EU_K2_V1_4H

ROAM RAGE

—

45768E8F

EU_K2_V1_5E

ROAD TO RUINS

ROAD TO RUINS

3BC7F232

EU_K2_V1_5H

CHARIOTS ON FIRE

—

915BDD4C

EU_K2_V1_6E

NEW ROAM-ANTICS

—

EFEAA1F1

EU_K2_V1_6H

LEANING TOWER OF PIECES

SMACKERONI

8840EC0D

EU_K2_V1_7E

PIZZA DE ACTION

—

F6F190B0

EU_K2_V1_7H

ROAM WRECKER

—

F0D8F0C2

EU_K2_V1_8E

SPAGHETTI DYSFUNCTION

—

8E698C7F

EU_K2_V1_8H

SMACKARONI

—

E9C3C183

EU_K2_V1_9E

FOUNTAINS OF PAIN

—

9772BD3E

EU_K2_V1_9H

ETERNAL FLAME

ETERNAL FLAMES

White Mountain#

String ID

String Label

Early String

Final String

2120C668

K_02SH1R

CRASH - SWISS ROLL

—

F50D95AB

K_02SH2R

CRASH - SWISS AND SWERVE

CRASH - DANGEROUS SWERVES

454C036C

K_02SH5R

CRASH - CRASH A BANKER

CRASH - SWISS ROLL

5EC98705

K_05SH3R

CRASH - CRY FOR ALP

—

23BE7340

K_05SH6R

CRASH - CUCKOO BLOCK

—

A6A6BCB4

K_08SH3R

—

CRASH - CRY FOR ALP

16E72A73

K_08SH4R

CRASH - MOUNTAIN THE KERB

CRASH - MOUNTAIN THE KERB

A28ADBD0

K_10SH3R

—

CRASH - CRY FOR ALP

String ID

String Label

Early String

Final String

72166F34

EU_L3_V1_1E

SWISS ROLL

—

A63B3CF7

EU_L3_V1_2E

SWISS AND SWERVE

—

25E8B930

EU_L3_V1_2R

—

DANGEROUS SWERVES

BF200DB6

EU_L3_V1_3E

CRY FOR ALP

—

3CF38871

EU_L3_V1_3R

—

CRY FOR ALP

0F619B71

EU_L3_V1_4E

MOUNTAIN THE KERB

—

8CB21EB6

EU_L3_V1_4R

—

MOUNTAIN THE KERB

167AAA30

EU_L3_V1_5E

CRASH A BANKER

—

95A92FF7

EU_L3_V1_5R

—

SWISS ROLL

C257F9F3

EU_L3_V1_6E

CUCKOO BLOCK

—

Eastern Bay#

String ID

String Label

Early String

Final String

55457BA2

K_03TH2R

CRASH - THE ZEN OF CRASH

CRASH -  INTERSECTION DISSECTION

FC1FDC24

K_03TH4R

CRASH - SMASHED IN TRANSLATION

CRASH - SMASHED IN TRANSLATION

4988A711

K_06TH1R

CRASH - CRASHAOKE

CRASH - CRASHAOKE

06EE52BD

K_09TH3R

CRASH - SMASHIMI

CRASH - SMASHIMI

AFB4F53B

K_09TH5R

CRASH - RISING SPUN

—

7B99A6F8

K_09TH6R

CRASH - CRUSH HOUR

—

String ID

String Label

Early String

Final String

C31EB438

AS_L2_V1_1E

CRASHAOKE

—

40CD31FF

AS_L2_V1_1R

—

CRASHAOKE

1733E7FB

AS_L2_V1_2E

THE ZEN OF CRASH

—

94E0623C

AS_L2_V1_2R

—

INTERSECTION DISSECTION

0E28D6BA

AS_L2_V1_3E

SMASHIMI

—

8DFB537D

AS_L2_V1_3R

—

SMASHIMI

BE69407D

AS_L2_V1_4E

SMASHED IN TRANSLATION

—

3DBAC5BA

AS_L2_V1_4R

—

SMASHED IN TRANSLATION

A772713C

AS_L2_V1_5E

RISING SPUN

—

735F22FF

AS_L2_V1_6E

CRUSH HOUR

—

Training Tutorial Subtitles#

This build has subtitle strings meant to be shown during the introduction tutorials, despite not even having the tutorial cutscenes in the game's files. None of the voiced subtitles are not found in any of the later builds, including final, but the on-screen text subtitles are. Some subtitles have duplicates with different IDs.

Basic Training Video Subtitles#

These subtitles are almost fully identical to the Basic Tutorial shown in the final game, with the exception of:

  • The string 102 (CD793139), where "If you want to get on in this game,..." in the final release was replaced with "If you want to get ahead in this game,..."
  • The string 116 (D30FC461) where "...performance to give..." was changed to "...performance and give..."
  • The string 137 (693E9675) where "...under the bonnet..." was replaced with "...under the hood..."

String ID

String Label

String

54706083

101

Burnout Revenge is all about being rewarded for fighting dirty.

CD793139

102

If you want to get on in this game, you’ll have to get nasty….

BA7E01AF

103

….that means wiping your rivals off the roads.

241A940C

104

Use the Burnout streets to Takedown your rivals

531DA49A

105

And keep an eye open for big air opportunities….

CA14F520

106

… 'cos you could land a vertical takedown

BD13C5B6

107

For the first time, you can use the traffic as a weapon….

2DACD827

108

….but there are rules …..

5AABE8B1

109

….you can slam and shunt same way traffic…..

3A6C6154

110

…..but watch out for big rigs,

4D6B51C2

111

...buses...

D4620078

112

... and oncoming!

A36530EE

113

We know it's a car-crash-car world out there….

3D01A54D

114

….so, while you are crashing, activate Impact Time

4A0695DB

115

…..and use Aftertouch to steer your car into the path of oncoming rivals.

D30FC461

116

We’ll be keeping an eye on your performance to give you a star studded rating….

A408F4F7

117

Go for gold ‘cos medals affect your rating.

34B7E966

118

…Pick up bronze and you’ll drop a rating…

43B0D9F0

119

….but win gold and you’ll go all the way to perfect!

EE413297

120

Get your rating high to rank up.

99460201

121

Just don’t expect an easy ride by repeating the same easy events….

004F53BB

122

…you’ll only improve your rating by improving your performance.

7748632D

123

So if you don’t place in the race, then all your aggression will have been for nothing.

E92CF68E

124

You need to learn about boost!

9E2BC618

125

Driving dangerously earns you boost….

072297A2

126

….drive on the wrong side of the road…

7025A734

127

….tailgate rivals….

E09ABAA5

128

…drift around corners….

979D8A33

129

…. and check the traffic.

F75A03D6

130

You can also steal boost from rivals by….

805D3340

131

….slamming….

195462FA

132

….shunting….

6E53526C

133

….and rubbing…

F037C7CF

134

Taking down your rivals increases the size of your boost bar….

8730F759

135

…..but if you crash or get taken down….

1E39A6E3

136

….your boost bar goes down too….

693E9675

137

Finally, we’ve added a little extra under the bonnet for later events when the roads get really tough…

F9818BE4

138

…introducing the crashbreaker for the ultimate explosive payback!

8E86BB72

139

Combine Aftertouch with your Crashbreaker to Takedown the rivals you otherwise couldn't reach!

471B9511

140

Now you know the basics, it's time to let you loose on the roads. Happy hunting!

Crash Training Video Subtitles#

The string 224 (149548D7) is a cut line from the final game.

String ID

String Label

String

A9C9DEDA

201

Welcome to a crash course in crashing…

30C08F60

202

….Your aim is to crash into and explode as many cars as possible….

47C7BFF6

203

….but it's not as easy as just rolling your car into a junction.

D9A32A55

204

First up, you need to learn about boost!

AEA41AC3

205

Listen up! This is important! Step on the gas to stop the launch bar and set your speed..…

37AD4B79

206

….Hit the gas again on the way down to launch your vehicle.

40AA7BEF

207

Nail the sweet spot at both ends for a power boost start.

D015667E

208

Careful though: get it wrong and you could stall….

A71256E8

209

….. or even blow up your engine. Nasty

C7D5DF0D

210

The Burnout streets can get breezy so watch the wind when soaring through the air…

B0D2EF9B

211

….and use Aftertouch to steer.

29DBBE21

212

If you feel you’re falling short of your target, there may be another way round.

5EDC8EB7

213

Keep your eyes open for escape route ramps that can get you back on track.

C0B81B14

214

Now hit the traffic and let the destruction begin!

B7BF2B82

215

Check it out…..

2EB67A38

216

….crashing cars fills your boost meter.

59B14AAE

217

When it’s full, explode your car by pumping up the crashbreaker.

C90E573F

218

The faster you pump, the bigger the crashbreaker explosion!

BE0967A9

219

Don't forget to use Aftertouch to steer your car and cause even more crashes!

13F88CCE

220

Hit props and cars to score….

64FFBC58

221

Just think: the bigger the vehicle, the bigger the score

FDF6EDE2

222

Exploding traffic multiplies your score….

8AF1DD74

223

…. Catch the bonus target car for maximum Revenge!

149548D7

224

And here’s a tip for later levels when you get to choose your vehicle.

63927841

225

Selection is crucial when it comes to making the most of your crashing.

FA9B29FB

226

Small cars are light, fast and controllable but have smaller crashbreakers.

8D9C196D

227

Bigger cars have stronger crashbreakers. They may be slower but because they’re heavier, they’re less affected by wind.

1D2304FC

228

Choose your weapon!

Traffic Attack Training Video Subtitles#

  • The only changed line in this tutorial is string 309 (A6D03CDF) where the word "for" was dropped.
  • The strings 312 (2819D416), 313 (5F1EE480), 314 (C17A7123), 315 (B67D41B5), 316 (2F74100F) were entirely cut

String ID

String Label

String

A80BB4ED

301

Hate traffic? Good.

3102E557

302

Because it's time to get revenge on Rush Hour, Burnout style!

4605D5C1

303

Slam and shunt same way traffic to score points…..

D8614062

304

…but avoid direct hits with oversize…

AF6670F4

305

… oncoming …

366F214E

306

… and cross traffic

416811D8

307

….use the smaller size traffic to hit them instead!

D1D70C49

308

Keep an eye on the time!

A6D03CDF

309

You’ll get a chunk of time for free….

C617B53A

310

…but when you get down to 20 seconds….

B11085AC

311

you've got to smash the traffic to keep the clock ticking!

2819D416

312

Try boosting through the back roads

5F1EE480

313

Driving dangerously earns you boost….

C17A7123

314

….drive on the wrong side of the road…

B67D41B5

315

…drift around corners….

2F74100F

316

….and check traffic.

58732099

317

Wreck the most cars to beat the Traffic Attack targets!

On-Screen Text Subtitles#

These lines were encoded in the actual video in the final release, so these strings go unused. They're also found in the final release. The changed lines are:

  • PS41 (6EB8B39A) and PS42 (F7B1E220) added "PRESS THE X BUTTON..."

String ID

String Label

String

5EEB45A6

PS22

USE LEFT ANALOG STICK TO STEER

29EC7530

PS23

OK -> GOOD -> GREAT -> AWESOME -> PERFECT

B788E093

PS24

PRESS R1 BUTTON TO BOOST

C08FD005

PS25

INTO ONCOMING TRAFFIC!

598681BF

PS26

DRIVE BEHIND THEM!

2E81B129

PS27

BRAKE THEN HIT THE GAS!

BE3EACB8

PS28

HIT THE TRAFFIC!

C9399C2E

PS29

INTO THE SIDE!

A9FE15CB

PS30

INTO THE REAR!

DEF9255D

PS31

GRIND AGAINST THEM!

47F074E7

PS32

MORE BOOST!

30F74471

PS33

LOST A CHUNK!

AE93D1D2

PS34

PRESS R2 BUTTON TO ACTIVATE CRASHBREAKER

D994E144

PS35

HIT THE TRAFFIC!

409DB0FE

PS36

SMASHING TRAFFIC GETS YOU TIME!

379A8068

PS37

PRESS R1 BUTTON TO BOOST

A7259DF9

PS38

INTO ONCOMING TRAFFIC!

D022AD6F

PS39

BRAKE THEN HIT THE GAS!

19BF830C

PS40

HIT THE TRAFFIC!

6EB8B39A

PS41

PRESS X BUTTON TO STOP THE BAR

F7B1E220

PS42

PRESS X BUTTON AGAIN TO LAUNCH THE CAR

80B6D2B6

PS43

USE LEFT ANALOG STICK TO STEER

69D57783

PS45

MORE BOOST!

F0DC2639

PS46

PRESS R2 BUTTON TO PUMP UP THE CRASHBREAKER

87DB16AF

PS47

USE LEFT ANALOG STICK TO STEER

8324B865

???

TARGET

7DF6B445

???

TARGET

These strings were likely also meant to be used during the tutorial videos but aren't. These strings were also removed from the final version.

String ID

String

89586588

PRESS R2 BUTTON DURING A CRASH TO TRIGGER THE CRASHBREAKER EXPLOSION!

7D48CF8E

PRESS R2 BUTTON TO DETONATE THE CRASHBREAKER EXPLOSION!

6B92318F

EXPLODING VEHICLES ADD TO YOUR SCORE MULTIPLIER!

Early/Unused Videos#

E3 Trailer#

This video is found under multiple names, those being ATTR_N.M2V, MULTI.M2V and PREVEVNT.M2V. This footage is used for the “airplane flying around the globe” cinematic for a Preview event, since it was not implemented in yet. In this build, it has no sound.

E3 Traffic Attack#

Early Traffic Attack footage. TRAFFIC.M2V

Demo Leftovers#

Some videos used in the earlier Demo build are still left in this build.

Filename

Unused video

LEGAL.M2V

BRevengePS2-A7_LEGAL.webm

MRKT.M2V

BRevengePS2-A7_MRKT.webm

The clip that shows the Criterion logo when you start up the game is way shorter and doesn't have the additional scene mentioning Rabin Ezra yet, though this build is compiled about 2 weeks after his death.
It is named CRRW_*.M2V.

Early video

Final video

BRevengePS2-A7_CRRW_N.webm
BRevengePS2-FIN_CRRW_N.webm

WIP Rewards Video#

The WIPRWRDS.M2V video has five different clips combined into one. These have been split apart with their appropriate timestamps listed from where they were taken.

Timestamp

Unused video

Additional information

0:00.00-1:03.22

BRevengePS2-A7_WIPRWRDS-CHUNK1.webm

Cut Car Showroom.

1:03.22-1:15.22

BRevengePS2-A7_WIPRWRDS-CHUNK2.webm

Cut Crash Mode news program(?)

1:15.22-1:25.22

BRevengePS2-A7_WIPRWRDS-CHUNK3.webm

Early Signature Takedown.

1:25.22-1:53.14

BRevengePS2-A7_WIPRWRDS-CHUNK4.webm

Another Crash Mode news program.

1:53.14-2:03.14

BRevengePS2-A7_WIPRWRDS-CHUNK5.webm

Yet another Signature Takedown.

Credits Background#

This background video lacks the orange filter for the game's clips, and the vertical resolution has been reduced to 352px for some reason.
It is also found under multiple names in this build, those being CREDS_N.M2V, CREDS_P.M2V and MAINMENU.M2V. Only the MAINMENU.M2V file has been removed from the final.

Early video

Final video

BRevengePS2-A7_CREDS_N-MAINMENU.webm
BRevengePS2-FIN_CREDS_N.webm

Crash Course Cutscenes#

This build doesn't have any strings referring to these Holes left over, however the earlier Demo builds do!

Filename

Unused video

Filename

Unused video

HOLE1.M2V

BRevengePS2-A7_HOLE1.webm

HOLE2.M2V

BRevengePS2-A7_HOLE2.webm

HOLE3.M2V

BRevengePS2-A7_HOLE3.webm

HOLE4.M2V

BRevengePS2-A7_HOLE4.webm

HOLE5.M2V

BRevengePS2-A7_HOLE5.webm

HOLE6.M2V

BRevengePS2-A7_HOLE6.webm

HOLE7.M2V

BRevengePS2-A7_HOLE7.webm

HOLE8.M2V

BRevengePS2-A7_HOLE8.webm

HOLE9.M2V

BRevengePS2-A7_HOLE9.webm

HOLE10.M2V

BRevengePS2-A7_HOLE10.webm

Rank Up Cutscenes#

Incomplete versions of the Rank Up videos.
The early videos have two variants, one with an _N prefix which are in 30 FPS, and another with _P, being 25 FPS. In the final EU build, the _P videos are identical to the final NA ones, in 29.97 FPS.

Filename

Rank name

Early video

Final video

RU02_E_N.M2V

UNSAFE

BRevengePS2-A7_RU02_E_N.webm
BRevengePS2-FIN_RU02_E_N.webm

RU03_E_N.M2V

RECKLESS

BRevengePS2-A7_RU03_E_N.webm
BRevengePS2-FIN_RU03_E_N.webm

RU04_E_N.M2V

OFFENSIVE

BRevengePS2-A7_RU04_E_N.webm
BRevengePS2-FIN_RU04_E_N.webm

RU05_E_N.M2V

FEARLESS

BRevengePS2-A7_RU05_E_N.webm
BRevengePS2-FIN_RU05_E_N.webm

RU06_E_N.M2V

DANGEROUS

BRevengePS2-A7_RU06_E_N.webm
BRevengePS2-FIN_RU06_E_N.webm

RU07_E_N.M2V

INSANE

BRevengePS2-A7_RU07_E_N.webm
BRevengePS2-FIN_RU07_E_N.webm

RU08_E_N.M2V

MANIAC

BRevengePS2-A7_RU08_E_N.webm
BRevengePS2-FIN_RU08_E_N.webm

RU09_E_N.M2V

ASSASSIN

BRevengePS2-A7_RU09_E_N.webm
BRevengePS2-FIN_RU09_E_N.webm

RU10_E_N.M2V

DOMINATOR

BRevengePS2-A7_RU10_E_N.webm
BRevengePS2-FIN_RU10_E_N.webm

RU11_E_N.M2V

ELITE

BRevengePS2-A7_RU11_E_N.webm
BRevengePS2-FIN_RU11_E_N.webm

Placeholder Videos#

Loads of placeholder videos left in here.

Filename

Placeholder video

Filename

Placeholder video

Filename

Placeholder video

ALL_DT_N.M2V

BRevengePS2-A7_ALL_DT_N.webm

ALL_FL_N.M2V

BRevengePS2-A7_ALL_FL_N.webm

ALL_HK_N.M2V

BRevengePS2-A7_ALL_HK_N.webm

ALL_LA_N.M2V

BRevengePS2-A7_ALL_LA_N.webm

ALL_NP_N.M2V

BRevengePS2-A7_ALL_NP_N.webm

ALL_RM_N.M2V

BRevengePS2-A7_ALL_RM_N.webm

ALL_SW_N.M2V

BRevengePS2-A7_ALL_SW_N.webm

ALL_TK_N.M2V

BRevengePS2-A7_ALL_TK_N.webm

TR_FL_N.M2V

BRevengePS2-A7_TR_FL_N.webm

TR_LA_N.M2V

BRevengePS2-A7_TR_LA_N.webm

TR_NP_N.M2V

BRevengePS2-A7_TR_NP_N.webm

TR_SW_N.M2V

BRevengePS2-A7_TR_SW_N.webm

S_DT01_N.M2V

BRevengePS2-A7_S_DT01_N.webm

S_DT02_N.M2V

BRevengePS2-A7_S_DT02_N.webm

S_DT03_N.M2V

BRevengePS2-A7_S_DT03_N.webm

S_FL01_N.M2V

BRevengePS2-A7_S_FL01_N.webm

S_FL02_N.M2V

BRevengePS2-A7_S_FL02_N.webm

S_FL03_N.M2V

BRevengePS2-A7_S_FL03_N.webm

S_HK01_N.M2V

BRevengePS2-A7_S_HK01_N.webm

S_HK02_N.M2V

BRevengePS2-A7_S_HK02_N.webm

S_HK03_N.M2V

BRevengePS2-A7_S_HK03_N.webm

S_LA01_N.M2V

BRevengePS2-A7_S_LA01_N.webm

S_LA02_N.M2V

BRevengePS2-A7_S_LA02_N.webm

S_LA03_N.M2V

BRevengePS2-A7_S_LA03_N.webm

S_NP01_N.M2V

BRevengePS2-A7_S_NP01_N.webm

S_NP02_N.M2V

BRevengePS2-A7_S_NP02_N.webm

S_NP03_N.M2V

BRevengePS2-A7_S_NP03_N.webm

S_RM01_N.M2V

BRevengePS2-A7_S_RM01_N.webm

S_RM02_N.M2V

BRevengePS2-A7_S_RM02_N.webm

S_RM03_N.M2V

BRevengePS2-A7_S_RM03_N.webm

S_SW01_N.M2V

BRevengePS2-A7_S_SW01_N.webm

S_SW02_N.M2V

BRevengePS2-A7_S_SW02_N.webm

S_SW03_N.M2V

BRevengePS2-A7_S_SW03_N.webm

S_TK01_N.M2V

BRevengePS2-A7_S_TK01_N.webm

S_TK02_N.M2V

BRevengePS2-A7_S_TK02_N.webm

S_TK03_N.M2V

BRevengePS2-A7_S_TK03_N.webm

TRCR_E_N.M2V

BRevengePS2-A7_TRCR_E_N.webm

TRRA_E_N.M2V

BRevengePS2-A7_TRRA_E_N.webm

TRRV_E_N.M2V

BRevengePS2-A7_TRRV_E_N.webm

TRTA_E_N.M2V

BRevengePS2-A7_TRTA_E_N.webm

There are duplicates of the last four TR*_*_N.M2V training video placeholders, where _E_ is replaced with _J_ in the filename.

Burnout 3: Takedown Leftovers#

Located in the OVID folder is a video file named TITLES30.M2V. This is the previous game's intro sequence.