the cutting room mirror

March 10, 2011

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This is a sub-page of Proto:Burnout Crash!.

This is a debug-enabled build of Burnout Crash!, which predates the final build by almost 5 months.

To do:
Early menu designs, early graphics and sounds, cut music and all that.

This prototype is documented on Hidden Palace.

General Differences#

This build is normally unplayable due to a few online-related functions such as the leaderboard failing to load. That can be patched with the following codes.

82177B28 4E800020
8219F0A8 4E800020

(Patch: Edness)

Upon starting up, one of the first differences seen are the Electronic Arts and Criterion Games logos being shown as their own screens rather than being a part of a bigger animation.

UI_0.DDX\Screens\criterion

UI_0.DDX\Screens\ea

The title screen animation is very short, and looks quite different. There's also a bunch of debug information visible on the screen about how many items are in the current scene, and how much memory is being taken up.

Early

Final

The Autolog Recommends menu is very incomplete.

Menu 1

Menu 2

Debugging Options#

There are two different debugging types enabled in this build.

Debug Menu#

The Settings menu has a button named Debug Settings, under which there are two pages of debug options.

Below are some of the effects of the debug options:

Debug Buttons#

There are two different kinds of debugging buttons - the 1st one being toggleable on Controller 1. These are enabled by default, but can be toggled with the Toggle Debug Controls button in the debug menu above.

BACK

Same effect as Toggle Stats

RT / LT

Zoom in/out camera

The other one being options that are toggleable via a USB keyboard connected to the Xbox 360. These are not affected by the Toggle Debug Controls debug option.

SPACE

Sound volume information

L

Lighting information

D

Disconnect

P

Pause (freeze/unfreeze) game

H

Toggle HUD

NUMPAD 0

Initiate any in-game event

Sound info entries 

Master Fader

Threshold

HUD Message

Tutorial

Feature Spot

Feature Music

Special Vec Music

Feature Loops

Alert Combo

Alert Score

Alert Skill

Alert Medal

Alert Crashbreaker

Alert Spot

Alert Results

Alert Finished

SFX Impact

SFX Building Explosion

SFX Vehicle Explosion

SFX Prop Explosion

SFX Skid

SFX Engine

SFK Siren

SFX Water

Music

Ambience

Dynamic Music

Voice Over

Buildings Radius

Buildings Fall Off

Car Radius

Car Fall Off

Car Explosions Radius

Car Explosions Fall Off

Car Impacts Radius

Car Impacts Fall Off

Props Radius

Props Fall Off

Stereo Separation

Lighting info entries 

Elevation

Rotation

Key H

Key S

Key V

Shadow Fill H

Shadow Fill S

Shadow Fill V

Left Side H

Left Side S

Left Side V

Right Side H

Right Side S

Right Side V

Key Fill H

Key Fill S

Key Fill V

Top H

Top S

Top V

Ambient H

Ambient S

Ambient V

Lighting presets 

Current Stage

ice

plane1

plane2

plane3

plane4

plane5

fog

monster1

monster2

monster3

monster4

monster5

tornado1

tornado2

tornado3

tornado4

tornado5

tidal_wave1

tidal_wave2

tidal_wave3

tidal_wave4

tidal_wave5

meteor

rain

super_meteor1

super_meteor2

super_meteor3

super_meteor4

super_meteor5

UFO1

UFO2

UFO3

UFO4

UFO5

In-game events 

ambulance

bad_cops

bank_van

bulldozer

detonator

drive_in

fog

gas

gold_car

good_cops

hole

ice

ice_cream

limo

magnet

manhole

meteor

missile

pizza_van

rain

sports_car

taxi

Early Graphics#

The Route 77 graphic seen in the background of the main menu says Route 666 in this build. The filename in the final game still says ROUTE666, however.

The Route 666 graphic can also be found in UI_1.DDX\UI\V2\MAINMENU\ROUTE666.

Early

Final

UI_2.DDX\UI\V2\SETTINGS\ROUTE666

GLOBAL_0.DDX\UI\V2\SETTINGS\ROUTE666

Junction Map#

The junction map textures are much more simplistic in this build.

Early

UI_0.DDX\UI\V2\EVENT_MAP\PAPER_1, _2, _3, _4, _5, _6;UI_1.DDX\UI\V2\EVENT_MAP\PAPER_7'',_8''

BCRASH!360-2011-03-10_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_1.PNGBCRASH!360-2011-03-10_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_2.PNGBCRASH!360-2011-03-10_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_3.PNGBCRASH!360-2011-03-10_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_4.PNGBCRASH!360-2011-03-10_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_5.PNGBCRASH!360-2011-03-10_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_6.PNGBCRASH!360-2011-03-10_UI_1.DDX-UI-V2-EVENT_MAP-PAPER_7.PNGBCRASH!360-2011-03-10_UI_1.DDX-UI-V2-EVENT_MAP-PAPER_8.PNG

Final

UI_0.DDX\UI\V2\EVENT_MAP\{PAPER_1, _2, _3, _4, _5, _6, _7, _8}

BCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_1.PNGBCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_2.PNGBCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_3.PNGBCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_4.PNGBCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_5.PNGBCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_6.PNGBCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_7.PNGBCRASH!360-FIN_UI_0.DDX-UI-V2-EVENT_MAP-PAPER_8.PNG

Unused Graphics#

Placeholders#

UI_1.DDX\UI\V2\EVENT_SELECT_NEW\ has 21 placeholder textures, 18 of them saying "PLACEHOLDER" and the other 3 saying "PAVEMENT".

PLACEHOLDER

PAVEMENT

Textures displaying "PLACEHOLDER" 

{TEMP_TEXTURE_BLUECLAW}

{TEMP_TEXTURE_BLUECLAW2}

{TEMP_TEXTURE_BLUECLAW3}

{TEMP_TEXTURE_ROCKHAM}

{TEMP_TEXTURE_ROCKHAM2}

{TEMP_TEXTURE_ROCKHAM3}

{TEMP_TEXTURE_ROSWELL}

{TEMP_TEXTURE_ROSWELL2}

{TEMP_TEXTURE_ROSWELL3}

{TEMP_TEXTURE_SEACREST}

{TEMP_TEXTURE_SEACREST2}

{TEMP_TEXTURE_SEACREST3}

{TEMP_TEXTURE_SKYWING}

{TEMP_TEXTURE_SKYWING2}

{TEMP_TEXTURE_SKYWING3}

{TEMP_TEXTURE_WINDRUSH}

{TEMP_TEXTURE_WINDRUSH2}

{TEMP_TEXTURE_WINDRUSH3}

Textures displaying "PAVEMENT" 

{TEMP_TEXTURE_WINDRUSH_PAVEMENT}

{TEMP_TEXTURE_WINDRUSH_PAVEMENT2}

{TEMP_TEXTURE_WINDRUSH_PAVEMENT3}

Early Videos#

The videos are quite incomplete - the Road Trip and Rush Hour tutorials occasionally have a Fraps watermark visible, and the Pile Up tutorial uses the 2D junctions for which the graphics have survived into the final game.

Early Video

Final Video

CRASH_TUTORIAL_ROADTRIP.VP6 - Road Trip Tutorial

Watch on YouTube

Watch on YouTube

CRASH_TUTORIAL_RUSHHOUR.VP6 - Rush Hour Tutorial

Watch on YouTube

Watch on YouTube

PILE_UP.VP6 - Pile Up Tutorial

Watch on YouTube

Watch on YouTube

CRASH_ATTRACT_LOOP.VP6

Watch on YouTube

Watch on YouTube