This is a sub-page of Proto:Baba Is You.
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This article describes the first build, made for Nordic Game Jam 2017.
General Differences#
- This build has a completely different artstyle for the game, with more simplistic pixel art drawings compared to the final game.
- This build has a unique resolution size of 480x480.
- There is no world map present, instead completing a level takes you straight to the next one.
- The build has 14 levels, and after beating the last one you are sent back to the first.
Game Start Screen#
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NGJ17 Build |
Final |
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Completely different from the final version, consisting primarily of static text.
Tile Displacement#
In the NGJ17 Build, tiles are slightly displaced at the start of the level and when you undo by pressing Z.
Level Differences#
Baba Is You#
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NGJ17 Build |
Final |
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The position of the 2 top rules and 2 bottom rules has been swapped.
Where do I go?#
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NGJ17 Build |
Final |
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Two of the jam build levels were combined into one level in the final game. Also, the NGJ17 Build had a "BEST" text that was removed in the final level.
Out of Reach#
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NGJ17 Build |
Final |
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A wall was added in the bottom section, and "ROCK IS PUSH" was moved to be near "FLAG IS WIN". Also, "GOOP" was renamed to "WATER" and the "WATER IS SINK" rule was moved.
Pillar Yard#
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NGJ17 Build |
Final |
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- The rocks were changed to pillars, the Lava was changed to Stars, and the Grass was changed to Algae.
- Most of the rules changed positions.
- Bricks were added around the walls.
- The "BABA IS YOU" rule lost the walls to the sides of it.
- "KILL" was renamed to "DEFEAT".
Off Limits#
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NGJ17 Build |
Final |
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- The "BABA IS YOU" rule was moved.
- Flowers and bricks were added to the level.
Grass Yard#
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NGJ17 Build |
Final |
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- More grass was added on the left side.
- The "GRASS IS STOP" rule was moved.
Catch the Thief!#
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NGJ17 Build |
Final |
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- The skull area was moved to the opposite side.
- Keke was changed to Robot, and the Walls were changed to Pipes.
- A pipe was added above the "WIN" text to make the level slightly harder.
- The "BEST" text was removed.
- Pipes were added around some of the text to stop you from accessing them.
Locked In#
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NGJ17 Build |
Final |
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- "WALL IS STOP" and "WALL IS DEFEAT" were swapped.
- The Skulls were replaced with Jellies.
- The "BABA IS YOU" rule moved into the open instead of being against the wall.
- The "FLAG IS WIN" rule was moved to the side and the "WALL IS STOP/DEFEAT" rule was moved to the corner.
- The decoration changed to match the Lake theme.
Empty#
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NGJ17 Build |
Final |
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This level went through drastic changes.
- The "SLIP" property was replaced with "SHIFT", which has somewhat different behavior.
- Once again the "BEST" text was removed.
- The decoration changed to go with the Space theme.
- The walls in the corners were removed.
Affection#
NGJ17 Build |
Final (Museum) |
Final |
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This level went through some big changes too. There's a version of the level in the Museum level pack which is identical to the Jam version. It has a sign saying "One of the very first levels. I think I ultimately felt that it was too chaotic."
- The Wall and Lava structure was changed to a simple Algae square.
- All the rules were moved.
- The Tile and Grass decoration was changed to Bricks.
- There are fewer Kekes in the level.
Lonely Flag#
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NGJ17 Build |
Final |
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- The whole Ice section was changed to a room made of Doors that you have to escape. This is because the "SLIP" property never made it to the final game.
- The grass near the flag was changed to clouds, and more clouds were added on the outside of the level. Dust objects were also added as decoration.
- The "LOVE IS STOP" and "ANNI IS STOP" rules were removed.
- The "BABA IS YOU" rule changed orientations.
Separated by Liquids#
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NGJ17 Build |
Final (Museum) |
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This level never made it to the main campaign. However, it was included as part of the Museum level pack, which shows levels that were changed or cut from the final release.
- Clouds were added to the sides of the level, and some of the text was put inside of them. The rule "CLOUD IS STOP" was added.
- The "EMPTY" text was removed.
- In the Jam version, text wouldn't be sunk when pushed over objects which are SINK, but in the final game, they are. Because of this, the rule "TEXT IS FLOAT" was added so you can't do this.
- The Water was changed to Stars, and the lowest Water object was changed to a Cloud.
- A sign was added giving more information about the level. It says "This is from the jam version! Quite chaotic and aimless, and I had to alter it a bit due to how the logic has changed."
Babas are You#
NGJ17 Build |
Final (Museum) |
Final |
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This level changed a lot in the final game. Like Affection, there is an early version of the level in the Museum that's identical to the Jam Version. The top left sign says "Another level that was in the jam version. The concept is really funny to me, but I never quite figured out a good puzzle to do with it." The bottom right sign says "In the original version 'Empty is Win' was intended as the solution I think. It took some time to realize the full implications of the word, haha."
- The main idea of the level is the same in the final version, but a lot of the rules and obstacles changed.
- The grass that fills the whole area was changed to Clouds and Dust.
- A wall was added to separate the level into two parts.
- Keke was changed to a Rock.
Level Editor#
Pressing the \ key at anytime will allow you to use the editor.
Key |
Function |
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Tab |
Opens the tile list. |
Delete |
Clears the map. |
S |
Saves the map. |
L |
Loads the map. |
+, - |
Changes the map. |